- Dec 14, 2021
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Iyad Ahmed authored
Principled texture setup with relative path option would lead to this, silently use an absolute path instead like other Blender operators. Differential Revision: https://developer.blender.org/D12221
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- Dec 07, 2021
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Thomas Dinges authored
Add-ons should not connect to external services outside of blender.org See new key requirements: https://wiki.blender.org/wiki/Process/Addons
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- Nov 23, 2021
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Philipp Oeser authored
Code tried to set the action to None, but in this case, the action is read-only. If we find such a case, now set tweakmode to False temporarily and restore after actions have been processed. Maniphest Tasks: T93209 Differential Revision: https://developer.blender.org/D13286
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Philipp Oeser authored
This was (correctly) asserting before, now handle this more gracefully and just skip (and warn about this) a custom property that has an invalid value set. Seems there are a couple of exporters out there that do this wrong, I think this tradeoff can be made though. Fixes T91062, T81657, T83501, T86595 Maniphest Tasks: T91062, T86595, T83501, T81657 Differential Revision: https://developer.blender.org/D12354
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- Sep 06, 2021
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Vladimir Spivak(cwolf3d) authored
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- Aug 09, 2021
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Vilem Duha authored
OK button removed from popup rating fixed a bug in fetching user's ratings from server
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Vilem Duha authored
by now enabled only for validators, to test performance. Also shows to validator which assets were not yet rated by them.
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- Jul 26, 2021
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Germano Cavalcante authored
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Germano Cavalcante authored
The operator incorrectly set `self._snap_buffer` to `None`. A more secure check could be implemented, but it didn't really seem necessary.
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Vilem Duha authored
-do same warning for drag-drop although that can be now further improved since it seems ray cast to other object types works already) -remove some old prints
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Vilem Duha authored
was actually showing slugs, now shows names with links fix long descriptions issue - now has a 'more' button to read the rest online (label_multiline now has a max_lines parameter and returns True if max lenght was reached) fix avatars to match server
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Vilem Duha authored
Fix for rerequests recursion crash rename timers fix manual link attemt to fix mysterious crashes on some machines by limiting some calls to assetbar operator, and not copying image into it's preview so often fix search when & was present add a popup when appending a scene improve starup dialog with an image
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Vilem Duha authored
Enable user's ratings request for all users.
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- Jun 01, 2021
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Wannes Malfait authored
Node Wrangler can now be used in the Geometry Nodes editor. Summary of the changes for Geometry Nodes: * Pressing ctrl+shift+LMB will now connect the geometry socket of the node (if it exists) to the output socket of the modifier. This is similar to the functionality already present for shader and compositor nodes. * Nodes can be merged using a Join Geometry (default) or Boolean node. * `LinkToOutput` and `ReloadImages` have been disabled, because they don't make sense for geometry nodes. * Other operators work like they do for the other node tree types. In D9748 and in chat it was accepted that this patch can be merged into the 2.93 release branch, even though we are quite late in the release process already. Differential Revision: https://developer.blender.org/D9748
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- May 26, 2021
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Mikhail Rachinskiy authored
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- May 19, 2021
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Vilem Duha authored
Right clicking assetbar in a space where is no asset displayed did throw an error several minor tooltip/layout fixes.
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Ryan Inch authored
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- May 18, 2021
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Jason van Gumster authored
As per T88354 and TT88355, some nodes were a bit dark when actually printed. Reduced saturation and overall darkness for Attribute nodes and Geometry nodes.
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- May 17, 2021
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Rune Morling authored
Fix a few speling issues in comments.
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Rune Morling authored
The Fillet Vertices command was inadvertently shadowed by the newly introduced View Normal command. The View Normal command now uses 'n' as its mnemonic.
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Julien Duroure authored
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Julien Duroure authored
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Rune Morling authored
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Rune Morling authored
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Rune Morling authored
System would not move selected vertices to an absolute location in Edit Mode. This was caused by system not recognising selected vertices.
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Rune Morling authored
This enhancement enables the user to work always Normal to the View as defined by "Working Plane" in PDT Design Functions Section. For example: If the working plane is set to Front and the Operation is "Extrude Geometry" the system will extrude along the Y axis by the amount specified in the "Distance" Entry Box. Specifying Working Plane as "View" cause the system to work always Normal to the current view orientation, i.e. into, or out of your screen. This enhancement is only available for Blender 2.9x builds.
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Rune Morling authored
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Rune Morling authored
Fillet Radius and Tanget Radii were not defined with unit="LENGTH", causing problems when Blender Units are set to Imperial.
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Vilem Duha authored
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- May 14, 2021
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Vilém Duha authored
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- May 12, 2021
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Vilém Duha authored
main problem was doubling of asset name first letter due to a typo
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- May 11, 2021
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Vilém Duha authored
Dowload operator invoke had no return in some cases
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Vilém Duha authored
also introduce simple visual feedback in the interface, using the heart icon.
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Vilém Duha authored
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Vilém Duha authored
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- May 10, 2021
- May 05, 2021
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Vilém Duha authored
The new enum was swapping the original order of full/free as false/true Some assets that were uploaded from 2.92 and older but partially updated from 2.93 will have to be fixed.
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- May 02, 2021
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Vilém Duha authored
with some tiny tweaks to how asset card works
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- May 01, 2021
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Vilém Duha authored
- some code cleanup - labels with tooltips (an empty operator that enables this, drawing it non-emobssed)
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