Skip to content
Snippets Groups Projects
Select Git revision
  • asset-browser-poselib
  • asset-shelf
  • bholodeck-v3.3
  • blender-v2.78-release
  • blender-v2.78b-release
  • blender-v2.79-release
  • blender-v2.79a-release
  • blender-v2.79b-release
  • blender-v2.80-release
  • blender-v2.81-release
  • blender-v2.82-release
  • blender-v2.83-release
  • blender-v2.90-release
  • blender-v2.91-release
  • blender-v2.92-release
  • blender-v2.93-release
  • blender-v3.0-release
  • blender-v3.1-release
  • blender-v3.2-release
  • blender-v3.3-release
  • v3.6.18
  • v3.6.19
  • v3.6.20
  • v4.1.1
  • v4.1.0
  • v3.6.10
  • v3.6.11
  • v3.6.12
  • v3.6.13
  • v3.6.14
  • v3.6.15
  • v3.6.16
  • v3.6.17
  • v3.6.9
  • v3.3.16
  • v3.6.8
  • v3.3.15
  • v3.6.7
  • v3.3.14
  • v4.0.2
40 results
You can move around the graph by using the arrow keys.
Created with Raphaël 2.2.027Jul252423222120191817151211109865432129Jun2827232221201918151098765432131May30282726242220191817161514111098765432130Apr292726252421191817161514121110965432130Mar29282726232221201918161514131110987432128Feb2726252423222120191817161514131211109876542131Jan3029282726252423222120191817161514131211109875432131Dec30292523222119181716141110fix for vec/quat multiplication orderupdate for h3d shader export so lights work correctlyfix for some errors with recent commitsswitch vector multiplication order & some style changes.swap vector multiplication order, also some style changesfix for direct-x exporting vertex groups which had indicies out of the objects defgroup rangeswitch vector multiply orderreverse stl export vector rotation order,missed this in last commituse reverse vector multiply order,use reverse vector multiplication orderuse reverse vector multiply ordermake bolt factory use reversed vector rotation order,reverse matrix, vector multiplication order,fix for missing import[#27796] Netrendering "path:" failingnetrender fixesDeleting from trunkfix [#27949] r2121 Quake MAP exports incomplete brush data from 2.58.1reduce the number of write commands, no functional changes.fix [#27833] X3D Export incorrectly uses Collision nodeno functional changes, write out tabs rather then spaces for FBX indentation.fix [#28028] 3ds export fails due to relative paths in windowsfix [#28029] Exporting linked groups to FBX to load on Unity3Dfix [#27964] 2.58 FBX Export can result in missing data and lost animation(s)Added the ability to use rectangular leaves with UV mappingfix [#27916] Crash adding EdgeSplit/Bevel modifier to imported lwo meshfix for invalid axis being allowed on import/exportMhx import: more compact material assignment.pep8 cleanupupdated scatter script for 2.5xinitial commit of grease scatter script, still needs updating.Mhx import: Rigify custom shapes now work even on second import. Rigify rig assigned to group for file linking.Fixed the Animated Render Baker ui conflict with the updated render baking ui.SVN maintenance.Updated to Version 0.2.3Moved Sapling to Trunkpy3.3 compat, __class__ is no longer in default namespaceremoving ui_utils module, wasn't used anywhere and only wrapped button functions giving minimal benefits.cleanup
Loading