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Created with Raphaël 2.2.017Mar1615141312111098765432129Feb282726252322212019171312111087543131Jan30292423211918151413111095432131Dec3028272624232219141312111098765432130Nov29282625242322191816151412111087632128Oct2726242322201716151413121110765432130Sep2928272625242322212019181715141312111087653129Aug2726252422191816151211109875432131Jul30292827252423222120191817151211109865432129Jun2827232221201918151098765432131May30282726242220191817161514111098765432130Apr292726UI messages: unification of select/deselect stuff.Minor UI messages fixes.Pedantic comment correctionPLY importer - support for texturesx3d now works with BMesh updatesbmesh fix for ply i/o addon - using tessface_X3D import works again with BMesh changesRigify: patch from Ryan King to give better error messages fromcode cleanup + optimizations from Chris Van HorneDe-duplicate functions needed for object add operators:option to export only deforming bones (defaults to True for Unity3D)Bug fix. Lamps cone angle calculations returned error as import of pi has been removed. Now corrected the formula to match my new convention to use 'degrees' instead of 'pi'Version 0.6.3: Changed the way of transfering rotations. Now Blender's rotation is represented by After Effects Orientation only by using ZYX euler rotation order. Not necessary to use AE's Rotation X property anymoremaintain order from import to export (secondlife expects bone order to be maintained).Fix #30523: typo in FBX export of fog settings.MHX importer updated for BMesh. There are still problems with multiple UV maps, but am unsure whether this is my fault.Addons:patch [#30516] OBJ importer run out of memory fixBugfixes after running regression tests (due to api changes)1. Added export of Blender's lamps as After Effects lights. Type of Blender's lamp is added to name of After Effects light 2. Added option to export static scene. In this case not necessary to go through each frame and refresh context 3. Added several conditions to prevent from adding unnecessary keyframes in After Effects. Values of properties that don't changed are set once and no keyframes are addedfix for api error, thanks to kgeogeominor pep8 editsupdate fbx export for bmesh api changes.update obj import/export for BMesh api changes. (should now works as expected)remove unneeded vector conversion.update for speaker object- Enabling Cycles uploadingtesselat -> tessellat in UI messages.fix for bmesh thanks kgeogeo for reportingfix for object_select by nameupdate from metalliandyBugfix to mocap addon following python api changeAdded rotation_x correction to exported objects to match default zero rotation in After Effects. Objects with zero rotation in blender lay on the floor. In AE leyers with zero rotation face the camera. AE users are used to this behavior, so this change gives them a better feeling.Update for bmesh api.List of changes:
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