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Created with Raphaël 2.2.019Aug181714131298630Jul292322201815141342128Jun2625231413429May2724211918171615141310876429Apr26242120191817161513121110987543229Mar2726252423222119181715141312114128Feb2725242321201918171615131110987642129Jan2624232221201916151412116543131Dec28272623222019161514131294330Nov282726252017151413121096543131Oct3029262019181514138632128Sep2624201917161211109875431Aug302517138129Jul272523211918171615131211109876543130Jun29282726242322191817161395432130May2927262422212018161575432130Apr2625242322212019181615141312109765432131Mar29282724232221201917161514131211109876543fix for loading some FBX filesAdding newly created tracker ticket (every addon should have one… ;) ).fix for loading models saved in 'revit'update parser to support binary arraysMore "relpath" try/except protection...workaround for [#36443] Vertex to UV index doesn't match with 2.68aadd a utility function to return the fbx version number only (dont parse the entire file)missed adding images into the image cacheremove path component from image namessmooth all objects (so we see their normals)use diffuse alpha channel if no other alpha channel set, hidden option to treat all alpa as decals (no shadow and z offset)style cleanup - long linesadd support for reading vertex normalsadd object color supportadd support for other object transformationsadd support for reading lamp shadow-color, distance, cast-shadow settings.patch [#36407] Triangle strip support in PLY file importersupport for object parentingadd support for empty objectsload objects before linking materials (minor change)support for loading meshes without vertices/facessupport for camera FOV clip-range, x/y shiftadd iniital camera & lamp loading supportremove XNA hacksadd items to spacebar menufix for object translation being applied incorrectlyinitial FBX importer, work in progress but can load...module for FBX importer, cycles compatibilityMinor style cleanup.[TextureAtlas] small refactoring of autoUnwrap.[TextureAtlas] refactotring.[TextureAtlas] change to materials check. No need to check slots. As slots could be empty.[TextureAtlas] small refactoring.[TextureAtlas] add a material if there are no slots at all for temoporary object.In 'Swap Shaders' added TOON shader.Fix minor UI bug (Select/deselect behaving as Invert button).fix error when finding relative paths on windows.[TextureAtlas] fixes if non MESH objects are in the group.fix: return default value if no expected value found (instead of returning None)remove unneeded checkv2.68v2.68
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