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Created with Raphaël 2.2.06Dec543230Nov29272624232221201817161411875331Oct30282726252423201614118226Sep242221201918171613121110986432131Aug30292726252423222120191817121110986532131Jul30292827262221201916151413111098654330Jun27262322201918171614131098764231May302927262423201716141312730Apr292726252423222120191817161514131211976532127Mar262423171643Removing the warning about making changes to animated curves. Thanks tofix [#25056] RuntimeError: Writing to ID classes in this context is not allowedChanging the Clear Animation icon after reports like "my eyes justAdding some icons to RotoBezierSVN maintenance.Added automatic external data packing to avoid problems where the user submits a session without texturesForgot to up the version and logsRotoBezier: Adding support for NURBS animationAlso changed the Blender version to 2.55. Dunno why I didn't change that earlier... :PFixed some formatting errors that could possibly be screwing with XNA importers. Also fixed keyframe animation to only export frames within the timeline's start and end frames.added new "mesh as a curve profile" feature.Update to the Rigify readme, so explain how to have a rig type generate aAdded a readme file that gives a brief explanation of the internals of RigifySimplifying material check thanks to the teachings of Master Campbell- Minor fix for the finger rig. It was accepting, and failing on,* Version 0.7.11 - Applied patch by Filiciss Muhgue that fixes the text dsiplay in quad view.== Animated Render Baker ==== rotobezier ==* Measure Panel - Version 0.7.10Better heuristic for ASCII/Binary STL file format detectionFix for matrix * vector api cleanupminor edits== game engine: save as runtime ==Better tooltips, some people got confusedSVN is playing with me! this line keeps changing >_<Feature request by jpbouza: keyframing tilt and bevel (optional)woops, this is old location, now it's on the toolbar== rotobezier ==Ugh forgot to update the location..Nicer UI for RotoBezierRequest by Gez, adding pass index to rotobezierSVN maintenance.RotoBezier:After testing; made Sky alpha mode opaque for now.tool to visualize console mathutils varsOption to clear all animationForgot to up the scipt versionAdding new tools and convenient display toggles to RotoBezier-Added more control over Straight/Premul Alpha,updated to trunk api change matrix_local -> matrix basis (for pose bones)
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