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Created with Raphaël 2.2.02Sep131Aug2826252422212019181714131298630Jul292322201815141342128Jun2625231413429May2724211918171615141310876429Apr26242120191817161513121110987543229Mar2726252423222119181715141312114128Feb2725242321201918171615131110987642129Jan2624232221201916151412116543131Dec28272623222019161514131294330Nov282726252017151413121096543131Oct3029262019181514138632128Sep2624201917161211109875431Aug302517138129Jul272523211918171615131211109876543130Jun29282726242322191817161395432130May2927262422212018161575432130Apr2625242322212019181615141312109765432131Mar292827242322212019171615Update to OBJ exporter: now you can choose wether to export smooth groups IDs as simple values or as bitflags.tweaks to xor use.fix for edge importing, it wasn't working at all.Replaced eval with a custom eval for improved security.MHX importer. All exec statements removed.*Fixed one bug with multi-materials bearing custom pov codeLeaves imported rig in object mode and don't issue a popup on success.correct recent error, missed these changes in last commitfix for various corner cases from testing more sample files.found another data type - byte arrays. add support.add support for reading vertex colorsuse directory selection for demo-mode.use the alpha of an image for the alpha channel when using FBX/CyclesUpdated 'rl_outputs' tuple.fix for fbx import with UV layers that have empty namesworarounds to get some models for 3dsmax loadingfix for UDK FBX files which have smoothing layers with no data.undo the workaround of my previous commit for "[#36443] Vertex to UV index doesn't match with 2.68a", because that issue is fixed in blender 2.68a r59343 now.MHX importer: Tested with Blender 2.68a. Better FK/IK snapping, which however only works with mhx rig in MH svn.fix [#36432] Exporting obj with normalmap creates opacity map in the mtl file insteadadd support importing edge and face smoothingfbx export edge smoothing was negatedremove unintended returnfbx improve mesh support.comment print- added support for property templates (FBX uses fallback templates so properties can have default values)enabled presets for FBX import.fix for loading some FBX filesAdding newly created tracker ticket (every addon should have one… ;) ).fix for loading models saved in 'revit'update parser to support binary arraysMore "relpath" try/except protection...workaround for [#36443] Vertex to UV index doesn't match with 2.68aadd a utility function to return the fbx version number only (dont parse the entire file)missed adding images into the image cacheremove path component from image namessmooth all objects (so we see their normals)use diffuse alpha channel if no other alpha channel set, hidden option to treat all alpa as decals (no shadow and z offset)style cleanup - long linesadd support for reading vertex normals
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