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Created with Raphaël 2.2.018Jun151098765432131May30282726242220191817161514111098765432130Apr292726252421191817161514121110965432130Mar29282726232221201918161514131110987432128Feb2726252423222120191817161514131211109876542131Jan3029282726252423222120191817161514131211109875432131Dec302925232221191817161411109876543230Nov29272624232221201817161411875331Oct30282726252423201614118226Sep24222120Rigify: added bend hinting to the arm and leg rigs.Rigify: new spine rig!- support for path mode copyingremove unused image copy function.Makes menu more interactive with selected objects.update for change in blender.-Removed extra print() linesVersion 0.3.8 of the "3D Function Surfaces" script. Applied patch by Elod Csirmazcomplete dynamic menu.fix [#27617] .obj export regression in 2.5, unable to export curves as edge-list anymore-complete applink dynamic menu.adds applink dynamic menu into view3d.correction to h3d texture export.initial support for exporting textures to h3dAxis were wrong.Clean up.small bug fixes. Also fixed Image None issue. Thanks to Campbell for pointing this out.Make sure that object has correct objectdir fileCreates material indexs correctly when there is no material in object.Now import button will check if object is mesh type and leave other untouched.Now you can multiselect objects and press import button and it will update all selected objects.export objects in predictable orderfix [#27595] Export FBX with parented emptyUpdate the script to work with latest trunk. Still some bugs when "remember position" = On, but much better than before.fix [#27593] Obj exporter errors reappearedFixed a minor bug with SSS propertyRender POVRay addon: Now using instances for objects’ data, to avoid having exported hundred times the same mesh/material…object hierarchy (parent/child) support for X3D export, tested with dupli-groups, scaling, rotations.dont export duplicate image URL's- ensure unique names (before it was possible 2+ cleaned names would collide)Changed Texture Paint Layer Manager's category to Paint now that dynamic enums are supported againminor name & syntax cleanupminor improvements in api usage nicer field formattingswitch quoting not to do \" all over.WIP H3D/X3D code.Rigify: fixed bug in default human metarig that caused generating to fail.fix for x3d import/export errors.minor change for writing lamp directionsoption for x3d to write normals
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