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Created with Raphaël 2.2.024Mar2322212019171615141312111098765432129Feb282726252322212019171312111087543131Jan30292423211918151413111095432131Dec3028272624232219141312111098765432130Nov29282625242322191816151412111087632128Oct2726242322201716151413121110765432130Sep2928272625242322212019181715141312111087653129Aug2726252422191816151211109875432131Jul30292827252423222120191817151211109865432129Jun2827232221201918151098765432131May302827262422201918171615141110MHX importer: Added new convenient FK/IK buttons, which both change the IK property and layer visibility.added per user request: receive transparent material optionMHX importer: Multiple UV maps now work correctly with Bmesh. Added FK-IK snapping, stolen from Rigify.mesh_inset addon: redraw before exit seems necessary, not sure whyMax length of frame format was too short for including the entire name of multilayer EXRupdate addons enabled by default to use 'faces -> tessfaces' also grease pencil scatter and quake map export.- Editing subsamples so that they cannot cause workunits smaller than 100 samplesForgot a dev flag turned on.Some updates in preparation for Cycles public usage release on the farm.correct spelling tessellateremoving bridge & loft functions from the menu. both these features caused blender to crash instantly.* Measure Panel - Version 0.8.9* Measure Panel - Version 0.8.8* Measure Panel - Version 0.8.7fix for file new still displaying the measurementsadding buggy/broken warningpatch [#30580] X3D exporter sets solid to inverted valuedemo mode no longer needs to write files to diskrenaming to inset polygon in ui & operator mesh.insetpoly Spelling of UI messages (then -> than).'bugfix' .ply import/export scripts flip V texture coordinateupdate > changes to the ui descriptions from CoDEmanXUpdate for api change.UI messages: unification of select/deselect stuff.Minor UI messages fixes.Pedantic comment correctionPLY importer - support for texturesx3d now works with BMesh updatesbmesh fix for ply i/o addon - using tessface_X3D import works again with BMesh changesRigify: patch from Ryan King to give better error messages fromcode cleanup + optimizations from Chris Van HorneDe-duplicate functions needed for object add operators:option to export only deforming bones (defaults to True for Unity3D)Bug fix. Lamps cone angle calculations returned error as import of pi has been removed. Now corrected the formula to match my new convention to use 'degrees' instead of 'pi'Version 0.6.3: Changed the way of transfering rotations. Now Blender's rotation is represented by After Effects Orientation only by using ZYX euler rotation order. Not necessary to use AE's Rotation X property anymore
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