-
Campbell Barton authoredCampbell Barton authored
check_style_c_config.py 1.56 KiB
import os
TAB_SIZE = 4
LIN_SIZE = 120
IGNORE = (
# particles
"source/blender/blenkernel/intern/boids.c",
"source/blender/blenkernel/intern/cloth.c",
"source/blender/blenkernel/intern/collision.c",
"source/blender/blenkernel/intern/effect.c",
"source/blender/blenkernel/intern/implicit.c",
"source/blender/blenkernel/intern/particle.c",
"source/blender/blenkernel/intern/particle_system.c",
"source/blender/blenkernel/intern/pointcache.c",
"source/blender/blenkernel/intern/sca.c",
"source/blender/blenkernel/intern/softbody.c",
"source/blender/blenkernel/intern/smoke.c",
"source/blender/blenlib/intern/fnmatch.c",
"source/blender/blenlib/intern/md5.c",
"source/blender/blenlib/intern/voxel.c",
"source/blender/blenloader/intern/readfile.c",
"source/blender/blenloader/intern/versioning_250.c",
"source/blender/blenloader/intern/versioning_legacy.c",
"source/blender/blenloader/intern/writefile.c",
"source/blender/editors/space_logic/logic_buttons.c",
"source/blender/editors/space_logic/logic_window.c",
"source/blender/imbuf/intern/dds/DirectDrawSurface.cpp",
"source/blender/opencl/intern/clew.c",
"source/blender/opencl/intern/clew.h",
)
IGNORE_DIR = (
"source/blender/collada",
"source/blender/render",
"source/blender/editors/physics",
"source/blender/editors/space_logic",
"source/blender/freestyle",
"source/blender/gpu",
)
SOURCE_DIR = os.path.normpath(os.path.abspath(os.path.normpath(os.path.join(os.path.dirname(__file__), "..", "..", ".."))))