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buttons_render.py 12.1 KiB
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    import bpy
    
    class SceneButtonsPanel(bpy.types.Panel):
    	__space_type__ = 'PROPERTIES'
    	__region_type__ = 'WINDOW'
    	__context__ = "render"
    	
    	def poll(self, context):
    		return (context.scene != None)
    
    class RenderButtonsPanel(bpy.types.Panel):
    	__space_type__ = 'PROPERTIES'
    	__region_type__ = 'WINDOW'
    	__context__ = "render"
    	# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
    	
    	def poll(self, context):
    		rd = context.scene.render_data
    		return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
    
    class RENDER_PT_render(RenderButtonsPanel):
    	__label__ = "Render"
    	COMPAT_ENGINES = set(['BLENDER_RENDER'])
    	
    	def draw(self, context):
    		layout = self.layout
    		
    		rd = context.scene.render_data
    
    		row = layout.row()
    		row.itemO("screen.render", text="Image", icon='ICON_RENDER_STILL')
    		row.item_booleanO("screen.render", "animation", True, text="Animation", icon='ICON_RENDER_ANIMATION')
    
    		layout.itemR(rd, "display_mode", text="Display")
    
    class RENDER_PT_layers(RenderButtonsPanel):
    	__label__ = "Layers"
    	__default_closed__ = True
    	COMPAT_ENGINES = set(['BLENDER_RENDER'])
    	
    	def draw(self, context):
    		layout = self.layout
    		
    		scene = context.scene
    		rd = scene.render_data
    
    		row = layout.row()
    		row.template_list(rd, "layers", rd, "active_layer_index", rows=2)
    
    		col = row.column(align=True)
    		col.itemO("scene.render_layer_add", icon='ICON_ZOOMIN', text="")
    		col.itemO("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="")
    
    		rl = rd.layers[rd.active_layer_index]
    
    		split = layout.split()
    		
    		col = split.column()
    		col.itemR(scene, "visible_layers", text="Scene")
    		col = split.column()
    		col.itemR(rl, "visible_layers", text="Layer")
    
    		layout.itemR(rl, "light_override", text="Light")
    		layout.itemR(rl, "material_override", text="Material")
    		
    		layout.itemS()
    		layout.itemL(text="Include:")
    		
    		split = layout.split()
    
    		col = split.column()
    		col.itemR(rl, "zmask")
    		row = col.row()
    		row.itemR(rl, "zmask_negate", text="Negate")
    		row.active = rl.zmask
    		col.itemR(rl, "all_z")
    
    		col = split.column()
    		col.itemR(rl, "solid")
    		col.itemR(rl, "halo")
    		col.itemR(rl, "ztransp")
    
    		col = split.column()
    		col.itemR(rl, "sky")
    		col.itemR(rl, "edge")
    		col.itemR(rl, "strand")
    
    		if rl.zmask:
    			split = layout.split()
    			split.itemL(text="Zmask Layers:")
    			split.column().itemR(rl, "zmask_layers", text="")
    		
    		layout.itemS()
    		
    		split = layout.split()
    		
    		col = split.column()
    		col.itemL(text="Passes:")
    		col.itemR(rl, "pass_combined")
    		col.itemR(rl, "pass_z")
    		col.itemR(rl, "pass_vector")
    		col.itemR(rl, "pass_normal")
    		col.itemR(rl, "pass_uv")
    		col.itemR(rl, "pass_mist")
    		col.itemR(rl, "pass_object_index")
    
    		col = split.column()
    		col.itemL()
    		col.itemR(rl, "pass_color")
    		col.itemR(rl, "pass_diffuse")
    		row = col.row()
    		row.itemR(rl, "pass_specular")
    		row.itemR(rl, "pass_specular_exclude", text="", icon='ICON_X')
    		row = col.row()
    		row.itemR(rl, "pass_shadow")
    		row.itemR(rl, "pass_shadow_exclude", text="", icon='ICON_X')
    		row = col.row()
    		row.itemR(rl, "pass_ao")
    		row.itemR(rl, "pass_ao_exclude", text="", icon='ICON_X')
    		row = col.row()
    		row.itemR(rl, "pass_reflection")
    		row.itemR(rl, "pass_reflection_exclude", text="", icon='ICON_X')
    		row = col.row()
    		row.itemR(rl, "pass_refraction")
    		row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X')
    
    class RENDER_PT_shading(RenderButtonsPanel):
    	__label__ = "Shading"
    	COMPAT_ENGINES = set(['BLENDER_RENDER'])
    
    	def draw(self, context):
    		layout = self.layout
    		
    		rd = context.scene.render_data
    		
    		split = layout.split()
    		
    		col = split.column()
    		col.itemR(rd, "render_textures", text="Textures")
    		col.itemR(rd, "render_shadows", text="Shadows")
    		col.itemR(rd, "render_sss", text="Subsurface Scattering")
    		col.itemR(rd, "render_envmaps", text="Environment Map")
    		
    		col = split.column()
    		col.itemR(rd, "render_raytracing", text="Ray Tracing")
    		col.itemR(rd, "color_management")
    		col.itemR(rd, "alpha_mode", text="Alpha")
    
    class RENDER_PT_performance(RenderButtonsPanel):
    	__label__ = "Performance"
    	__default_closed__ = True
    	COMPAT_ENGINES = set(['BLENDER_RENDER'])
    
    	def draw(self, context):
    		layout = self.layout
    		
    		rd = context.scene.render_data
    
    		split = layout.split()
    		
    		col = split.column(align=True)
    		col.itemL(text="Threads:")
    		col.row().itemR(rd, "threads_mode", expand=True)
    		sub = col.column()
    		sub.enabled = rd.threads_mode == 'THREADS_FIXED'
    		sub.itemR(rd, "threads")
    		col.itemL(text="Tiles:")
    		col.itemR(rd, "parts_x", text="X")
    		col.itemR(rd, "parts_y", text="Y")
    
    		col = split.column()
    		col.itemL(text="Memory:")
    		sub = col.column()
    		sub.itemR(rd, "save_buffers")
    		sub.enabled = not rd.full_sample
    		sub = col.column()
    		sub.active = rd.use_compositing
    		sub.itemR(rd, "free_image_textures")
    		sub = col.column()
    		sub.active = rd.render_raytracing
    		sub.itemL(text="Acceleration structure:")
    		sub.itemR(rd, "raytrace_structure", text="")
    		if rd.raytrace_structure == "OCTREE":
    			sub.itemR(rd, "octree_resolution", text="Resolution")
    		else:
    			sub.itemR(rd, "use_instances", text="Instances")
    		sub.itemR(rd, "use_local_coords", text="Local Coordinates")
    
    class RENDER_PT_post_processing(RenderButtonsPanel):
    	__label__ = "Post Processing"
    	__default_closed__ = True
    	COMPAT_ENGINES = set(['BLENDER_RENDER'])
    
    	def draw(self, context):
    		layout = self.layout
    		
    		rd = context.scene.render_data
    
    		split = layout.split()
    
    		col = split.column()
    		col.itemR(rd, "use_compositing")
    		col.itemR(rd, "use_sequencer")
    		
    		col = split.column()
    		col.itemR(rd, "dither_intensity", text="Dither", slider=True)
    		
    		layout.itemS()
    				
    		split = layout.split()
    		
    		col = split.column()
    		col.itemR(rd, "fields", text="Fields")
    		sub = col.column()
    		sub.active = rd.fields
    		sub.row().itemR(rd, "field_order", expand=True)
    		sub.itemR(rd, "fields_still", text="Still")
    		
    		col = split.column()
    		col.itemR(rd, "edge")
    		sub = col.column()
    		sub.active = rd.edge
    		sub.itemR(rd, "edge_threshold", text="Threshold", slider=True)
    		sub.itemR(rd, "edge_color", text="")
    		
    class RENDER_PT_output(RenderButtonsPanel):
    	__label__ = "Output"
    	COMPAT_ENGINES = set(['BLENDER_RENDER'])
    
    	def draw(self, context):
    		layout = self.layout
    		
    		rd = context.scene.render_data
    		
    		layout.itemR(rd, "output_path", text="")
    
    		split = layout.split()
    		col = split.column()
    		col.itemR(rd, "file_format", text="")
    		col.row().itemR(rd, "color_mode", text="Color", expand=True)
    
    		col = split.column()
    		col.itemR(rd, "file_extensions")
    		col.itemR(rd, "use_overwrite")
    		col.itemR(rd, "use_placeholder")
    
    		if rd.file_format in ('AVIJPEG', 'JPEG'):
    			split = layout.split()
    			split.itemR(rd, "quality", slider=True)
    			
    		elif rd.file_format == 'OPENEXR':
    			split = layout.split()
    			
    			col = split.column()
    			col.itemL(text="Codec:")
    			col.itemR(rd, "exr_codec", text="")
    
    			subsplit = split.split()
    			col = subsplit.column()
    			col.itemR(rd, "exr_half")
    			col.itemR(rd, "exr_zbuf")
    			col = subsplit.column()
    			col.itemR(rd, "exr_preview")
    		
    		elif rd.file_format == 'JPEG2000':
    			split = layout.split()
    			col = split.column()
    			col.itemL(text="Depth:")
    			col.row().itemR(rd, "jpeg2k_depth", expand=True)
    
    			col = split.column()
    			col.itemR(rd, "jpeg2k_preset", text="")
    			col.itemR(rd, "jpeg2k_ycc")
    			
    		elif rd.file_format in ('CINEON', 'DPX'):
    			split = layout.split()
    			col = split.column()
    			col.itemR(rd, "cineon_log", text="Convert to Log")
    
    			col = split.column(align=True)
    			col.active = rd.cineon_log
    			col.itemR(rd, "cineon_black", text="Black")
    			col.itemR(rd, "cineon_white", text="White")
    			col.itemR(rd, "cineon_gamma", text="Gamma")
    			
    		elif rd.file_format == 'TIFF':
    			split = layout.split()
    			split.itemR(rd, "tiff_bit")
    
    class RENDER_PT_encoding(RenderButtonsPanel):
    	__label__ = "Encoding"
    	__default_closed__ = True
    	COMPAT_ENGINES = set(['BLENDER_RENDER'])
    	
    	def poll(self, context):
    		rd = context.scene.render_data
    		return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA')
    
    	def draw(self, context):
    		layout = self.layout
    		
    		rd = context.scene.render_data
    
    		split = layout.split()
    		
    		split.itemR(rd, "ffmpeg_format")
    		if rd.ffmpeg_format in ('AVI', 'QUICKTIME', 'MKV', 'OGG'):
    			split.itemR(rd, "ffmpeg_codec")
    		else:
    			split.itemL()
    
    		split = layout.split()
    	
    		col = split.column()
    		col.itemR(rd, "ffmpeg_video_bitrate")
    		col.itemL(text="Rate:")
    		col.itemR(rd, "ffmpeg_minrate", text="Minimum")
    		col.itemR(rd, "ffmpeg_maxrate", text="Maximum")
    		col.itemR(rd, "ffmpeg_buffersize", text="Buffer")
    		
    		col = split.column()
    		col.itemR(rd, "ffmpeg_gopsize")
    		col.itemR(rd, "ffmpeg_autosplit")
    		col.itemL(text="Mux:")
    		col.itemR(rd, "ffmpeg_muxrate", text="Rate")
    		col.itemR(rd, "ffmpeg_packetsize", text="Packet Size")
    		
    		row = layout.row()
    		row.itemL(text="Audio:")
    		row = layout.row()
    		row.itemR(rd, "ffmpeg_audio_codec")
    		
    		split = layout.split()
    
    		col = split.column()
    		col.itemR(rd, "ffmpeg_audio_bitrate")
    		col.itemR(rd, "ffmpeg_audio_mixrate")
    		col = split.column()
    		col.itemR(rd, "ffmpeg_multiplex_audio")
    		col.itemR(rd, "ffmpeg_audio_volume")
    
    class RENDER_PT_antialiasing(RenderButtonsPanel):
    	__label__ = "Anti-Aliasing"
    	COMPAT_ENGINES = set(['BLENDER_RENDER'])
    
    	def draw_header(self, context):
    		rd = context.scene.render_data
    
    		self.layout.itemR(rd, "antialiasing", text="")
    
    	def draw(self, context):
    		layout = self.layout
    		
    		rd = context.scene.render_data
    
    		layout.active = rd.antialiasing
    
    		split = layout.split()
    		
    		col = split.column()
    		col.row().itemR(rd, "antialiasing_samples", expand=True)
    		col.itemR(rd, "full_sample")
    
    		col = split.column()
    		col.itemR(rd, "pixel_filter", text="")
    		col.itemR(rd, "filter_size", text="Size", slider=True)
    	
    class RENDER_PT_dimensions(RenderButtonsPanel):
    	__label__ = "Dimensions"
    	COMPAT_ENGINES = set(['BLENDER_RENDER'])
    
    	def draw(self, context):
    		layout = self.layout
    		
    		scene = context.scene
    		rd = scene.render_data
    		
    		split = layout.split()
    		
    		col = split.column()
    		sub = col.column(align=True)
    		sub.itemL(text="Resolution:")
    		sub.itemR(rd, "resolution_x", text="X")
    		sub.itemR(rd, "resolution_y", text="Y")
    		sub.itemR(rd, "resolution_percentage", text="")
    		
    		sub.itemL(text="Aspect Ratio:")
    		sub.itemR(rd, "pixel_aspect_x", text="X")
    		sub.itemR(rd, "pixel_aspect_y", text="Y")
    
    		row = col.row()
    		row.itemR(rd, "use_border", text="Border")
    		rowsub = row.row()
    		rowsub.active = rd.use_border
    		rowsub.itemR(rd, "crop_to_border", text="Crop")
    		
    		col = split.column(align=True)
    		col.itemL(text="Frame Range:")
    		col.itemR(scene, "start_frame", text="Start")
    		col.itemR(scene, "end_frame", text="End")
    		col.itemR(scene, "frame_step", text="Step")
    		
    		col.itemL(text="Frame Rate:")
    		col.itemR(rd, "fps")
    		col.itemR(rd, "fps_base",text="/")
    
    class RENDER_PT_stamp(RenderButtonsPanel):
    	__label__ = "Stamp"
    	__default_closed__ = True
    	COMPAT_ENGINES = set(['BLENDER_RENDER'])
    
    	def draw_header(self, context):
    		rd = context.scene.render_data
    
    		self.layout.itemR(rd, "render_stamp", text="")
    
    	def draw(self, context):
    		layout = self.layout
    		
    		rd = context.scene.render_data
    
    		layout.active = rd.render_stamp
    
    		split = layout.split()
    		
    		col = split.column()
    		col.itemR(rd, "stamp_time", text="Time")
    		col.itemR(rd, "stamp_date", text="Date")
    		col.itemR(rd, "stamp_frame", text="Frame")
    		col.itemR(rd, "stamp_scene", text="Scene")
    		col.itemR(rd, "stamp_camera", text="Camera")
    		col.itemR(rd, "stamp_filename", text="Filename")
    		col.itemR(rd, "stamp_marker", text="Marker")
    		col.itemR(rd, "stamp_sequence_strip", text="Seq. Strip")
    
    		col = split.column()
    		col.active = rd.render_stamp
    		col.itemR(rd, "stamp_foreground", slider=True)
    		col.itemR(rd, "stamp_background", slider=True)
    		col.itemR(rd, "stamp_font_size", text="Font Size")
    
    		row = layout.split(percentage=0.2)
    		row.itemR(rd, "stamp_note", text="Note")
    		sub = row.row()
    		sub.active = rd.stamp_note
    		sub.itemR(rd, "stamp_note_text", text="")
    
    		
    bpy.types.register(RENDER_PT_render)
    bpy.types.register(RENDER_PT_layers)
    bpy.types.register(RENDER_PT_dimensions)
    bpy.types.register(RENDER_PT_antialiasing)
    bpy.types.register(RENDER_PT_shading)
    bpy.types.register(RENDER_PT_output)
    bpy.types.register(RENDER_PT_encoding)
    bpy.types.register(RENDER_PT_performance)
    bpy.types.register(RENDER_PT_post_processing)
    bpy.types.register(RENDER_PT_stamp)