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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
"""
Built-In Keying Sets
None of these Keying Sets should be removed, as these
are needed by various parts of Blender in order for them
to work correctly.
Beware also about changing the order that these are defined
here, since this can result in old files referring to the
wrong Keying Set as the active one, potentially resulting
in lost (i.e. unkeyed) animation.
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import keyingsets_utils
###############################
# Built-In KeyingSets
# Location
class BUILTIN_KSI_Location(bpy.types.KeyingSetInfo):
bl_label = "Location"
# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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generate = keyingsets_utils.RKS_GEN_location
# Rotation
class BUILTIN_KSI_Rotation(bpy.types.KeyingSetInfo):
bl_label = "Rotation"
# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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generate = keyingsets_utils.RKS_GEN_rotation
# Scale
class BUILTIN_KSI_Scaling(bpy.types.KeyingSetInfo):
bl_label = "Scaling"
# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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generate = keyingsets_utils.RKS_GEN_scaling
# LocRot
class BUILTIN_KSI_LocRot(bpy.types.KeyingSetInfo):
bl_label = "LocRot"
# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
def generate(self, context, ks, data):
# location
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keyingsets_utils.RKS_GEN_location(self, context, ks, data)
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keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
# LocScale
class BUILTIN_KSI_LocScale(bpy.types.KeyingSetInfo):
bl_label = "LocScale"
# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
def generate(self, context, ks, data):
# location
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keyingsets_utils.RKS_GEN_location(self, context, ks, data)
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keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
# LocRotScale
class BUILTIN_KSI_LocRotScale(bpy.types.KeyingSetInfo):
bl_label = "LocRotScale"
# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
def generate(self, context, ks, data):
# location
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keyingsets_utils.RKS_GEN_location(self, context, ks, data)
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keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
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keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
# RotScale
class BUILTIN_KSI_RotScale(bpy.types.KeyingSetInfo):
bl_label = "RotScale"
# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
def generate(self, context, ks, data):
# rotation
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keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
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keyingsets_utils.RKS_GEN_scaling(self, context, ks, data)
# Location
class BUILTIN_KSI_VisualLoc(bpy.types.KeyingSetInfo):
# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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generate = keyingsets_utils.RKS_GEN_location
# Rotation
class BUILTIN_KSI_VisualRot(bpy.types.KeyingSetInfo):
bl_options = {'INSERTKEY_VISUAL'}
# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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generate = keyingsets_utils.RKS_GEN_rotation
# VisualLocRot
class BUILTIN_KSI_VisualLocRot(bpy.types.KeyingSetInfo):
bl_options = {'INSERTKEY_VISUAL'}
# poll - use predefined callback for selected bones/objects
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poll = keyingsets_utils.RKS_POLL_selected_items
# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
def generate(self, context, ks, data):
# location
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keyingsets_utils.RKS_GEN_location(self, context, ks, data)
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keyingsets_utils.RKS_GEN_rotation(self, context, ks, data)
# Available
class BUILTIN_KSI_Available(bpy.types.KeyingSetInfo):
bl_label = "Available"
# poll - use predefined callback for selected objects
# TODO: this should really check whether the selected object (or datablock)
# has any animation data defined yet
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poll = keyingsets_utils.RKS_POLL_selected_objects
# iterator - use callback for selected bones/objects
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iterator = keyingsets_utils.RKS_ITER_selected_item
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generate = keyingsets_utils.RKS_GEN_available
# All properties that are likely to get animated in a character rig
class BUILTIN_KSI_WholeCharacter(bpy.types.KeyingSetInfo):
bl_label = "Whole Character"
# these prefixes should be avoided, as they are not really bones
# that animators should be touching (or need to touch)
badBonePrefixes = (
'ORG',
'COR',
'VIS',
# ... more can be added here as you need in your own rigs ...
)
# poll - pose-mode on active object only
def poll(ksi, context):
return ((context.active_object) and (context.active_object.pose) and
(context.active_object.mode == 'POSE'))
# iterator - all bones regardless of selection
def iterator(ksi, context, ks):
for bone in context.active_object.pose.bones:
if not bone.name.startswith(BUILTIN_KSI_WholeCharacter.badBonePrefixes):
ksi.generate(context, ks, bone)
# generator - all unlocked bone transforms + custom properties
def generate(ksi, context, ks, bone):
# loc, rot, scale - only include unlocked ones
ksi.doLoc(ks, bone)
if bone.rotation_mode in ('QUATERNION', 'AXIS_ANGLE'):
ksi.doRot4d(ks, bone)
else:
ksi.doRot3d(ks, bone)
ksi.doScale(ks, bone)
# custom props?
ksi.doCustomProps(ks, bone)
# ----------------
# helper to add some bone's property to the Keying Set
def addProp(ksi, ks, bone, prop, index=-1, use_groups=True):
# add the property name to the base path
id_path = bone.path_from_id()
id_block = bone.id_data
# custom properties
path = id_path + prop
# standard transforms/properties
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path = keyingsets_utils.path_add_property(id_path, prop)
# add Keying Set entry for this...
if use_groups:
ks.paths.add(id_block, path, index, group_method='NAMED', group_name=bone.name)
else:
ks.paths.add(id_block, path, index)
# ----------------
# location properties
def doLoc(ksi, ks, bone):
if bone.lock_location == (False, False, False):
ksi.addProp(ks, bone, "location")
else:
for i in range(3):
if not bone.lock_location[i]:
ksi.addProp(ks, bone, "location", i)
# rotation properties
def doRot4d(ksi, ks, bone):
# rotation mode affects the property used
if bone.rotation_mode == 'QUATERNION':
prop = "rotation_quaternion"
elif bone.rotation_mode == 'AXIS_ANGLE':
prop = "rotation_axis_angle"
# add rotation properties if they will
if bone.lock_rotations_4d:
# can check individually
if (bone.lock_rotation == (False, False, False)) and (bone.lock_rotation_w == False):
ksi.addProp(ks, bone, prop)
else:
if bone.lock_rotation_w == False:
for i in range(3):
if not bone.lock_rotation[i]:
ksi.addProp(ks, bone, prop, i + 1) # i + 1, since here x,y,z = 1,2,3, and w=0
elif True not in bone.lock_rotation:
# if axis-angle rotations get locked as eulers, then it's too messy to allow anything
# other than all open unless we keyframe the whole lot
ksi.addProp(ks, bone, prop)
def doRot3d(ksi, ks, bone):
if bone.lock_rotation == (False, False, False):
ksi.addProp(ks, bone, "rotation_euler")
else:
for i in range(3):
if not bone.lock_rotation[i]:
ksi.addProp(ks, bone, "rotation_euler", i)
# scale properties
def doScale(ksi, ks, bone):
ksi.addProp(ks, bone, "scale")
else:
for i in range(3):
if not bone.lock_scale[i]:
ksi.addProp(ks, bone, "scale", i)
# ----------------
# custom properties
def doCustomProps(ksi, ks, bone):
# go over all custom properties for bone
# ignore special "_RNA_UI" used for UI editing
if prop == "_RNA_UI":
continue
# for now, just add all of 'em
ksi.addProp(ks, bone, '["%s"]' % (prop))
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###############################
# Delta Location
class BUILTIN_KSI_DeltaLocation(bpy.types.KeyingSetInfo):
bl_label = "Delta Location"
# poll - selected objects only (and only if active object in object mode)
poll = keyingsets_utils.RKS_POLL_selected_objects
# iterator - selected objects only
iterator = keyingsets_utils.RKS_ITER_selected_objects
# generator - delta location channels only
def generate(ksi, context, ks, data):
# get id-block and path info
id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data)
# add the property name to the base path
path = keyingsets_utils.path_add_property(base_path, "delta_location")
# add Keying Set entry for this...
if grouping:
ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
else:
ks.paths.add(id_block, path)
# Delta Rotation
class BUILTIN_KSI_DeltaRotation(bpy.types.KeyingSetInfo):
bl_label = "Delta Rotation"
# poll - selected objects only (and only if active object in object mode)
poll = keyingsets_utils.RKS_POLL_selected_objects
# iterator - selected objects only
iterator = keyingsets_utils.RKS_ITER_selected_objects
# generator - delta location channels only
def generate(ksi, context, ks, data):
# get id-block and path info
id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data)
# add the property name to the base path
# rotation mode affects the property used
if data.rotation_mode == 'QUATERNION':
path = path_add_property(base_path, "delta_rotation_quaternion")
elif data.rotation_mode == 'AXIS_ANGLE':
# XXX: for now, this is not available yet
#path = path_add_property(base_path, "delta_rotation_axis_angle")
return;
else:
path = keyingsets_utils.path_add_property(base_path, "delta_rotation_euler")
# add Keying Set entry for this...
if grouping:
ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
else:
ks.paths.add(id_block, path)
# Delta Scale
class BUILTIN_KSI_DeltaScale(bpy.types.KeyingSetInfo):
bl_label = "Delta Scale"
# poll - selected objects only (and only if active object in object mode)
poll = keyingsets_utils.RKS_POLL_selected_objects
# iterator - selected objects only
iterator = keyingsets_utils.RKS_ITER_selected_objects
# generator - delta location channels only
def generate(ksi, context, ks, data):
# get id-block and path info
id_block, base_path, grouping = keyingsets_utils.get_transform_generators_base_info(data)
# add the property name to the base path
path = keyingsets_utils.path_add_property(base_path, "delta_scale")
# add Keying Set entry for this...
if grouping:
ks.paths.add(id_block, path, group_method='NAMED', group_name=grouping)
else:
ks.paths.add(id_block, path)
###############################
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()