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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    
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    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    
    #
    # ##### END GPL LICENSE BLOCK #####
    
    class RENDER_MT_presets(bpy.types.Menu):
        bl_label = "Render Presets"
    
        preset_subdir = "render"
    
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        preset_operator = "script.execute_preset"
    
        draw = bpy.types.Menu.draw_preset
    
    class RENDER_MT_ffmpeg_presets(bpy.types.Menu):
        bl_label = "FFMPEG Presets"
        preset_subdir = "ffmpeg"
        preset_operator = "script.python_file_run"
        draw = bpy.types.Menu.draw_preset
    
    
    
    class RenderButtonsPanel():
    
        bl_space_type = 'PROPERTIES'
        bl_region_type = 'WINDOW'
        bl_context = "render"
        # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
    
    
            rd = context.scene.render
    
            return (context.scene and rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
    
    class RENDER_PT_render(RenderButtonsPanel, bpy.types.Panel):
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
    
        def draw(self, context):
            layout = self.layout
    
            rd = context.scene.render
    
            split = layout.split()
    
            col = split.column()
    
            col.operator("render.render", text="Image", icon='RENDER_STILL')
    
            col = split.column()
    
            col.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
    
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            layout.prop(rd, "display_mode", text="Display")
    
    class RENDER_PT_layers(RenderButtonsPanel, bpy.types.Panel):
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
    
        def draw(self, context):
            layout = self.layout
    
            scene = context.scene
    
            rd = scene.render
    
            row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
    
            col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
            col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
    
                row.prop(rl, "name")
            row.prop(rd, "use_single_layer", text="", icon_only=True)
    
    
            split = layout.split()
    
            col = split.column()
    
            col.prop(scene, "layers", text="Scene")
    
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            col.label(text="")
            col.prop(rl, "light_override", text="Light")
            col.prop(rl, "material_override", text="Material")
    
    
            col = split.column()
    
            col.prop(rl, "layers", text="Layer")
    
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            col.label(text="Mask Layers:")
    
            col.prop(rl, "layers_zmask", text="")
    
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            layout.separator()
            layout.label(text="Include:")
    
    
            split = layout.split()
    
            col = split.column()
    
            col.prop(rl, "use_zmask")
    
            row.prop(rl, "invert_zmask", text="Negate")
            row.active = rl.use_zmask
            col.prop(rl, "use_all_z")
    
            col.prop(rl, "use_solid")
            col.prop(rl, "use_halo")
            col.prop(rl, "use_ztransp")
            col.prop(rl, "use_sky")
    
            col.prop(rl, "use_edge_enhance")
            col.prop(rl, "use_strand")
    
            col.prop(rl, "use_freestyle")
    
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            layout.separator()
    
    
            split = layout.split()
    
            col = split.column()
    
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            col.label(text="Passes:")
    
            col.prop(rl, "use_pass_combined")
            col.prop(rl, "use_pass_z")
            col.prop(rl, "use_pass_vector")
            col.prop(rl, "use_pass_normal")
            col.prop(rl, "use_pass_uv")
            col.prop(rl, "use_pass_mist")
            col.prop(rl, "use_pass_object_index")
            col.prop(rl, "use_pass_color")
    
            col = split.column()
    
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            col.label()
    
            col.prop(rl, "use_pass_diffuse")
    
            row.prop(rl, "use_pass_specular")
            row.prop(rl, "exclude_specular", text="")
    
            row.prop(rl, "use_pass_shadow")
            row.prop(rl, "exclude_shadow", text="")
    
            row.prop(rl, "use_pass_emit")
            row.prop(rl, "exclude_emit", text="")
    
            row = col.row()
    
            row.prop(rl, "use_pass_ambient_occlusion")
            row.prop(rl, "exclude_ambient_occlusion", text="")
    
            row.prop(rl, "use_pass_environment")
            row.prop(rl, "exclude_environment", text="")
    
            row = col.row()
    
            row.prop(rl, "use_pass_indirect")
            row.prop(rl, "exclude_indirect", text="")
    
            row = col.row()
    
            row.prop(rl, "use_pass_reflection")
            row.prop(rl, "exclude_reflection", text="")
    
            row.prop(rl, "use_pass_refraction")
            row.prop(rl, "exclude_refraction", text="")
    
    class RENDER_PT_freestyle(RenderButtonsPanel, bpy.types.Panel):
    
        bl_label = "Freestyle"
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
        @classmethod
        def poll(cls, context):
    
            rl = rd.layers.active
    
            return rl and rl.use_freestyle
    
        def draw(self, context):
            layout = self.layout
    
            rl = rd.layers.active
    
            split = layout.split()
    
            col = split.column()
            col.prop(freestyle, "mode", text="Control Mode")
    
            if freestyle.mode == "EDITOR":
    
                col.label(text="Edge Detection Options:")
                col.prop(freestyle, "crease_angle")
                col.prop(freestyle, "sphere_radius")
    
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                col.prop(freestyle, "kr_derivative_epsilon")
    
    
                col.label(text="Line Sets:")
                row = col.row()
                rows = 2
                if lineset:
                    rows = 5
    
                row.template_list(freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
    
    
                sub = row.column()
                subsub = sub.column(align=True)
                subsub.operator("scene.freestyle_lineset_add", icon='ZOOMIN', text="")
                subsub.operator("scene.freestyle_lineset_remove", icon='ZOOMOUT', text="")
                if lineset:
                    sub.separator()
                    subsub = sub.column(align=True)
                    subsub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP'
                    subsub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
    
                    col.prop(lineset, "select_by_visibility")
                    col.prop(lineset, "select_by_edge_types")
    
                        col.label(text="Visibility:")
                        sub = col.row(align=True)
                        sub.prop(lineset, "visibility", expand=True)
                        if lineset.visibility == "RANGE":
                            sub = col.row(align=True)
                            sub.prop(lineset, "qi_start")
                            sub.prop(lineset, "qi_end")
    
    
                    if lineset.select_by_edge_types:
                        col.label(text="Edge Types:")
                        row = col.row()
                        row.prop(lineset, "edge_type_negation", expand=True)
                        row = col.row()
                        row.prop(lineset, "edge_type_combination", expand=True)
    
                        row = col.row()
                        sub = row.column()
                        sub.prop(lineset, "select_silhouette")
                        sub.prop(lineset, "select_border")
                        sub.prop(lineset, "select_crease")
                        sub.prop(lineset, "select_ridge")
                        sub.prop(lineset, "select_valley")
                        sub.prop(lineset, "select_suggestive_contour")
                        sub.prop(lineset, "select_material_boundary")
                        sub = row.column()
                        sub.prop(lineset, "select_contour")
                        sub.prop(lineset, "select_external_contour")
    
    
            else: # freestyle.mode == "SCRIPT"
    
                col.prop(freestyle, "crease_angle")
                col.prop(freestyle, "sphere_radius")
    
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                col.prop(freestyle, "use_ridges_and_valleys")
                col.prop(freestyle, "use_suggestive_contours")
    
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                sub.prop(freestyle, "kr_derivative_epsilon")
                sub.active = freestyle.use_suggestive_contours
                col.prop(freestyle, "use_material_boundaries")
    
                col.operator("scene.freestyle_module_add")
    
                for i, module in enumerate(freestyle.modules):
                        box = layout.box()
    
                        box.context_pointer_set("freestyle_module", module)
    
                        row.prop(module, "module_path", text="")
                        row.operator("scene.freestyle_module_remove", icon='X', text="")
                        row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP'
                        row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
    
    class RENDER_PT_freestyle_linestyle(RenderButtonsPanel, bpy.types.Panel):
    
        bl_label = "Freestyle: Line Style"
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
        @classmethod
        def poll(cls, context):
    
            rl = rd.layers.active
    
                return freestyle.mode == "EDITOR" and freestyle.linesets.active
    
        def draw_modifier_box_header(self, box, modifier):
            row = box.row()
    
            row.context_pointer_set("modifier", modifier)
    
            if modifier.expanded:
                icon = "TRIA_DOWN"
            else:
                icon = "TRIA_RIGHT"
            row.operator("scene.freestyle_modifier_toggle_fold", icon=icon, text="", emboss=False)
            row.label(text=modifier.rna_type.name)
            row.prop(modifier, "name", text="")
    
            row.prop(modifier, "use", text="")
    
            sub = row.row(align=True)
            sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP'
            sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
            row.operator("scene.freestyle_modifier_remove", icon='X', text="")
    
        def draw_color_modifier(self, context, modifier):
            layout = self.layout
    
            col = layout.column(align=True)
            self.draw_modifier_box_header(col.box(), modifier)
            if modifier.expanded:
                box = col.box()
                row = box.row()
                row.prop(modifier, "blend", text="")
                row.prop(modifier, "influence")
                if modifier.type == "DISTANCE_FROM_OBJECT":
                    box.prop(modifier, "target")
                box.template_color_ramp(modifier, "color_ramp", expand=True)
                if modifier.type not in ["ALONG_STROKE"]:
                    row = box.row(align=True)
                    row.prop(modifier, "range_min")
                    row.prop(modifier, "range_max")
    
        def draw_alpha_modifier(self, context, modifier):
            layout = self.layout
    
            col = layout.column(align=True)
            self.draw_modifier_box_header(col.box(), modifier)
            if modifier.expanded:
                box = col.box()
                row = box.row()
                row.prop(modifier, "blend", text="")
                row.prop(modifier, "influence")
                if modifier.type == "DISTANCE_FROM_OBJECT":
                    box.prop(modifier, "target")
                row = box.row()
                row.prop(modifier, "mapping", text="")
                sub = row.column()
                sub.prop(modifier, "invert")
                if modifier.mapping == "CURVE":
                    sub.enabled = False
    
                    box.template_curve_mapping(modifier, "curve")
    
                if modifier.type not in ["ALONG_STROKE"]:
                    row = box.row(align=True)
                    row.prop(modifier, "range_min")
                    row.prop(modifier, "range_max")
    
        def draw_thickness_modifier(self, context, modifier):
            layout = self.layout
    
            col = layout.column(align=True)
            self.draw_modifier_box_header(col.box(), modifier)
            if modifier.expanded:
                box = col.box()
                row = box.row()
                row.prop(modifier, "blend", text="")
                row.prop(modifier, "influence")
                if modifier.type == "DISTANCE_FROM_OBJECT":
                    box.prop(modifier, "target")
                row = box.row()
                row.prop(modifier, "mapping", text="")
                sub = row.column()
                sub.prop(modifier, "invert")
                if modifier.mapping == "CURVE":
                    sub.enabled = False
    
                    box.template_curve_mapping(modifier, "curve")
    
                if modifier.type not in ["ALONG_STROKE"]:
                    row = box.row(align=True)
                    row.prop(modifier, "range_min")
                    row.prop(modifier, "range_max")
                row = box.row(align=True)
                row.prop(modifier, "value_min")
                row.prop(modifier, "value_max")
    
    
        def draw(self, context):
            layout = self.layout
    
            rl = rd.layers.active
    
            lineset = rl.freestyle_settings.linesets.active
    
            split = layout.split()
            col = split.column()
            col.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
    
            col.separator()
            sub = col.row(align=True)
            sub.prop(linestyle, "panel", expand=True)
    
            if linestyle.panel == "COLOR":
                col.label(text="Base Color:")
                col.prop(linestyle, "color", text="")
                col.label(text="Modifiers:")
                layout.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier")
                for modifier in linestyle.color_modifiers:
                    self.draw_color_modifier(context, modifier)
            elif linestyle.panel == "ALPHA":
                col.label(text="Base Transparency:")
                col.prop(linestyle, "alpha")
                col.label(text="Modifiers:")
                layout.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier")
                for modifier in linestyle.alpha_modifiers:
                    self.draw_alpha_modifier(context, modifier)
            elif linestyle.panel == "THICKNESS":
                col.label(text="Base Thickness:")
                col.prop(linestyle, "thickness")
                col.label(text="Modifiers:")
                layout.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier")
                for modifier in linestyle.thickness_modifiers:
                    self.draw_thickness_modifier(context, modifier)
            elif linestyle.panel == "STROKES":
    
                col.label(text="Chaining:")
                col.prop(linestyle, "same_object")
    
                col.label(text="Caps:")
                sub = col.row(align=True)
                sub.prop(linestyle, "caps", expand=True)
    
                col.separator()
                col.prop(linestyle, "use_dashed_line")
                sub = col.row()
                sub.enabled = linestyle.use_dashed_line
                subsub = sub.column()
                subsub.label(text="Dash")
                subsub.prop(linestyle, "dash1", text="")
                subsub = sub.column()
                subsub.label(text="Gap")
                subsub.prop(linestyle, "gap1", text="")
                subsub = sub.column()
                subsub.label(text="Dash")
                subsub.prop(linestyle, "dash2", text="")
                subsub = sub.column()
                subsub.label(text="Gap")
                subsub.prop(linestyle, "gap2", text="")
                subsub = sub.column()
                subsub.label(text="Dash")
                subsub.prop(linestyle, "dash3", text="")
                subsub = sub.column()
                subsub.label(text="Gap")
                subsub.prop(linestyle, "gap3", text="")
    
            elif linestyle.panel == "DISTORT":
                pass
            elif linestyle.panel == "MISC":
                pass
    
    
    class RENDER_PT_shading(RenderButtonsPanel, bpy.types.Panel):
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
    
        def draw(self, context):
            layout = self.layout
    
    
            rd = context.scene.render
    
    
            split = layout.split()
    
            col = split.column()
    
            col.prop(rd, "use_textures", text="Textures")
            col.prop(rd, "use_shadows", text="Shadows")
            col.prop(rd, "use_sss", text="Subsurface Scattering")
            col.prop(rd, "use_envmaps", text="Environment Map")
    
            col = split.column()
    
            col.prop(rd, "use_raytrace", text="Ray Tracing")
            col.prop(rd, "use_color_management")
    
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            col.prop(rd, "alpha_mode", text="Alpha")
    
    class RENDER_PT_performance(RenderButtonsPanel, bpy.types.Panel):
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
    
        def draw(self, context):
            layout = self.layout
    
    
            rd = context.scene.render
    
            col = split.column()
    
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            col.label(text="Threads:")
            col.row().prop(rd, "threads_mode", expand=True)
    
            sub.enabled = rd.threads_mode == 'FIXED'
    
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            sub.prop(rd, "threads")
    
            sub = col.column(align=True)
    
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            sub.label(text="Tiles:")
            sub.prop(rd, "parts_x", text="X")
            sub.prop(rd, "parts_y", text="Y")
    
            col = split.column()
    
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            col.label(text="Memory:")
    
            sub.enabled = not (rd.use_border or rd.use_full_sample)
            sub.prop(rd, "use_save_buffers")
    
            sub = col.column()
            sub.active = rd.use_compositing
    
            sub.prop(rd, "use_free_image_textures")
    
            sub.active = rd.use_raytrace
    
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            sub.label(text="Acceleration structure:")
    
            sub.prop(rd, "raytrace_method", text="")
            if rd.raytrace_method == 'OCTREE':
    
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                sub.prop(rd, "octree_resolution", text="Resolution")
    
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                sub.prop(rd, "use_instances", text="Instances")
            sub.prop(rd, "use_local_coords", text="Local Coordinates")
    
    class RENDER_PT_post_processing(RenderButtonsPanel, bpy.types.Panel):
    
        bl_label = "Post Processing"
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
    
        def draw(self, context):
            layout = self.layout
    
    
            rd = context.scene.render
    
    
            split = layout.split()
    
            col = split.column()
    
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            col.prop(rd, "use_compositing")
            col.prop(rd, "use_sequencer")
    
            col = split.column()
    
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            col.prop(rd, "dither_intensity", text="Dither", slider=True)
    
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            layout.separator()
    
    
            split = layout.split()
    
            col = split.column()
    
            col.prop(rd, "use_fields", text="Fields")
    
            sub.active = rd.use_fields
    
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            sub.row().prop(rd, "field_order", expand=True)
    
            sub.prop(rd, "use_fields_still", text="Still")
    
            col = split.column()
    
            col.prop(rd, "use_edge_enhance")
    
            sub.active = rd.use_edge_enhance
    
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            sub.prop(rd, "edge_threshold", text="Threshold", slider=True)
            sub.prop(rd, "edge_color", text="")
    
            layout.separator()
    
            split = layout.split()
            col = split.column()
    
            col.prop(rd, "use_freestyle", text="Freestyle")
    
    class RENDER_PT_output(RenderButtonsPanel, bpy.types.Panel):
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
    
        def draw(self, context):
            layout = self.layout
    
    
            rd = context.scene.render
    
            file_format = rd.file_format
    
            layout.prop(rd, "filepath", text="")
    
    
            split = layout.split()
            col = split.column()
    
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            col.prop(rd, "file_format", text="")
            col.row().prop(rd, "color_mode", text="Color", expand=True)
    
            col = split.column()
    
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            col.prop(rd, "use_overwrite")
            col.prop(rd, "use_placeholder")
    
            if file_format in ('AVI_JPEG', 'JPEG'):
    
                split.prop(rd, "file_quality", slider=True)
    
            if file_format == 'PNG':
                split = layout.split()
                split.prop(rd, "file_quality", slider=True, text="Compression")
    
            elif file_format == 'MULTILAYER':
    
                split = layout.split()
    
                col = split.column()
                col.label(text="Codec:")
                col.prop(rd, "exr_codec", text="")
    
                col = split.column()
    
            elif file_format == 'OPEN_EXR':
    
                split = layout.split()
    
                col = split.column()
    
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                col.label(text="Codec:")
                col.prop(rd, "exr_codec", text="")
    
                subsplit = split.split()
                col = subsplit.column()
    
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                col.prop(rd, "exr_zbuf")
    
                col = subsplit.column()
    
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                col.prop(rd, "exr_preview")
    
            elif file_format == 'JPEG2000':
    
                split = layout.split()
                col = split.column()
    
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                col.label(text="Depth:")
                col.row().prop(rd, "jpeg2k_depth", expand=True)
    
                col = split.column()
    
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                col.prop(rd, "jpeg2k_preset", text="")
                col.prop(rd, "jpeg2k_ycc")
    
            elif file_format in ('CINEON', 'DPX'):
    
                split = layout.split()
                col = split.column()
    
                col.prop(rd, "use_cineon_log", text="Convert to Log")
    
                col = split.column(align=True)
    
                col.active = rd.use_cineon_log
    
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                col.prop(rd, "cineon_black", text="Black")
                col.prop(rd, "cineon_white", text="White")
                col.prop(rd, "cineon_gamma", text="Gamma")
    
            elif file_format == 'TIFF':
    
                split.prop(rd, "use_tiff_16bit")
    
            elif file_format == 'QUICKTIME_CARBON':
    
                split.operator("scene.render_data_set_quicktime_codec")
    
            elif file_format == 'QUICKTIME_QTKIT':
    
                col.prop(rd, "quicktime_codec_type", text="Video Codec")
    
                col.prop(rd, "quicktime_codec_spatial_quality", text="Quality")
    
                # Audio
                col.prop(rd, "quicktime_audiocodec_type", text="Audio Codec")
    
                if rd.quicktime_audiocodec_type != 'No audio':
                    split = layout.split()
                    col = split.column()
                    if rd.quicktime_audiocodec_type == 'LPCM':
    
                        col.prop(rd, "quicktime_audio_bitdepth", text="")
    
    
                    col = split.column()
    
                    col.prop(rd, "quicktime_audio_samplerate", text="")
    
    
                    split = layout.split()
                    col = split.column()
                    if rd.quicktime_audiocodec_type == 'AAC':
    
                        col.prop(rd, "quicktime_audio_bitrate")
    
    
                    subsplit = split.split()
                    col = subsplit.column()
    
    
                    if rd.quicktime_audiocodec_type == 'AAC':
    
                        col.prop(rd, "quicktime_audio_codec_isvbr")
    
                    col = subsplit.column()
    
                    col.prop(rd, "quicktime_audio_resampling_hq")
    
    class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel):
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
            rd = context.scene.render
    
            return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA')
    
        def draw(self, context):
            layout = self.layout
    
    
            rd = context.scene.render
    
            layout.menu("RENDER_MT_ffmpeg_presets", text="Presets")
    
    
            col = split.column()
    
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            col.prop(rd, "ffmpeg_format")
    
            if rd.ffmpeg_format in ('AVI', 'QUICKTIME', 'MKV', 'OGG'):
    
                col = split.column()
    
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                col.prop(rd, "ffmpeg_codec")
    
                split.label()
    
    
            split = layout.split()
    
            col = split.column()
    
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            col.prop(rd, "ffmpeg_video_bitrate")
    
    
            col = split.column()
    
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            col.prop(rd, "ffmpeg_gopsize")
    
            split = layout.split()
    
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            col.label(text="Rate:")
            col.prop(rd, "ffmpeg_minrate", text="Minimum")
            col.prop(rd, "ffmpeg_maxrate", text="Maximum")
            col.prop(rd, "ffmpeg_buffersize", text="Buffer")
    
            col = split.column()
    
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            col.prop(rd, "ffmpeg_autosplit")
            col.label(text="Mux:")
            col.prop(rd, "ffmpeg_muxrate", text="Rate")
            col.prop(rd, "ffmpeg_packetsize", text="Packet Size")
    
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            sub = layout.column()
    
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                sub.prop(rd, "ffmpeg_audio_codec", text="Audio Codec")
    
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            sub.separator()
    
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            split = sub.split()
    
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            col.prop(rd, "ffmpeg_audio_bitrate")
            col.prop(rd, "ffmpeg_audio_mixrate")
    
            col = split.column()
    
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            col.prop(rd, "ffmpeg_audio_volume", slider=True)
    
    class RENDER_PT_antialiasing(RenderButtonsPanel, bpy.types.Panel):
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
            rd = context.scene.render
    
            self.layout.prop(rd, "use_antialiasing", text="")
    
        def draw(self, context):
            layout = self.layout
    
            rd = context.scene.render
    
            layout.active = rd.use_antialiasing
    
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            col.row().prop(rd, "antialiasing_samples", expand=True)
    
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            sub.enabled = not rd.use_border
    
            sub.prop(rd, "use_full_sample")
    
            col = split.column()
    
            col.prop(rd, "pixel_filter_type", text="")
    
            col.prop(rd, "filter_size", text="Size")
    
    class RENDER_PT_motion_blur(RenderButtonsPanel, bpy.types.Panel):
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
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            return not rd.use_full_sample and (rd.engine in cls.COMPAT_ENGINES)
    
            rd = context.scene.render
    
            self.layout.prop(rd, "use_motion_blur", text="")
    
            rd = context.scene.render
    
            layout.active = rd.use_motion_blur
    
    
            row = layout.row()
            row.prop(rd, "motion_blur_samples")
    
            row.prop(rd, "motion_blur_shutter")
    
    class RENDER_PT_dimensions(RenderButtonsPanel, bpy.types.Panel):
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
    
        def draw(self, context):
            layout = self.layout
    
            scene = context.scene
    
            rd = scene.render
    
            row = layout.row(align=True)
            row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label)
            row.operator("render.preset_add", text="", icon="ZOOMIN")
    
            row.operator("render.preset_add", text="", icon="ZOOMOUT").remove_active = True
    
            split = layout.split()
    
            col = split.column()
            sub = col.column(align=True)
    
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            sub.label(text="Resolution:")
            sub.prop(rd, "resolution_x", text="X")
            sub.prop(rd, "resolution_y", text="Y")
            sub.prop(rd, "resolution_percentage", text="")
    
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            sub.label(text="Aspect Ratio:")
            sub.prop(rd, "pixel_aspect_x", text="X")
            sub.prop(rd, "pixel_aspect_y", text="Y")
    
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            row.prop(rd, "use_border", text="Border")
    
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            sub = row.row()
            sub.active = rd.use_border
    
            sub.prop(rd, "use_crop_to_border", text="Crop")
    
            col = split.column()
    
            sub = col.column(align=True)
    
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            sub.label(text="Frame Range:")
    
            sub.prop(scene, "frame_start", text="Start")
            sub.prop(scene, "frame_end", text="End")
    
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            sub.prop(scene, "frame_step", text="Step")
    
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            sub.label(text="Frame Rate:")
    
    
            sub = col.column(align=True)
    
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            sub.prop(rd, "fps")
    
            subrow = sub.row(align=True)
            subrow.prop(rd, "frame_map_old", text="Old")
            subrow.prop(rd, "frame_map_new", text="New")
    
    class RENDER_PT_stamp(RenderButtonsPanel, bpy.types.Panel):
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
            rd = context.scene.render
    
            self.layout.prop(rd, "use_stamp", text="")
    
    
        def draw(self, context):
            layout = self.layout
    
    
            rd = context.scene.render
    
            layout.active = rd.use_stamp
    
    
            split = layout.split()
    
            col = split.column()
    
            col.prop(rd, "use_stamp_time", text="Time")
            col.prop(rd, "use_stamp_date", text="Date")
            col.prop(rd, "use_stamp_render_time", text="RenderTime")
            col.prop(rd, "use_stamp_frame", text="Frame")
            col.prop(rd, "use_stamp_scene", text="Scene")
            col.prop(rd, "use_stamp_camera", text="Camera")
            col.prop(rd, "use_stamp_filename", text="Filename")
            col.prop(rd, "use_stamp_marker", text="Marker")
            col.prop(rd, "use_stamp_sequencer_strip", text="Seq. Strip")
    
            col = split.column()
    
            col.active = rd.use_stamp
    
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            col.prop(rd, "stamp_foreground", slider=True)
            col.prop(rd, "stamp_background", slider=True)
            col.separator()
            col.prop(rd, "stamp_font_size", text="Font Size")
    
    
            row = layout.split(percentage=0.2)
    
            row.prop(rd, "use_stamp_note", text="Note")
    
            sub.active = rd.use_stamp_note
    
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            sub.prop(rd, "stamp_note_text", text="")
    
    class RENDER_PT_bake(RenderButtonsPanel, bpy.types.Panel):
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
        def draw(self, context):
            layout = self.layout
    
    
            rd = context.scene.render
    
            layout.operator("object.bake_image", icon='RENDER_STILL')
            
    
            layout.prop(rd, "bake_type")
    
                layout.prop(rd, "bake_normal_space")
    
            elif rd.bake_type in ('DISPLACEMENT', 'AO'):
    
                layout.prop(rd, "use_bake_normalize")
    
            # col.prop(rd, "bake_aa_mode")
    
            # col.prop(rd, "use_bake_antialiasing")
    
            col.prop(rd, "use_bake_clear")
    
            col.prop(rd, "bake_margin")
            col.prop(rd, "bake_quad_split", text="Split")
            
    
            col = split.column()
    
            col.prop(rd, "use_bake_selected_to_active")
    
            sub.active = rd.use_bake_selected_to_active
    
            sub.prop(rd, "bake_distance")
            sub.prop(rd, "bake_bias")
    
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    if __name__ == "__main__":
        register()