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    5445dda2
    Ambient Occlusion split up into: · 5445dda2
    Brecht Van Lommel authored
    Ambient occlusion: multiplied with direct lighting by default, add
    is also still available and more blending methods might be added if
    they are useful. This is fundamentally a non physical effect.
    
    Environment lighting: always added as you would expect (though you can
    subtract by specifying negative energy). This can be just white or take
    colors or textures from the world.
    
    Indirect lighting: only supported for AAO at the moment (and is still
    too approximate), and also is always added. A factor is available to
    specify how much is added, though value 1.0 is correct.
    
    Also:
    * Material ambient value now defaults to 1.0.
    * Added Environment, Indirect and Emit pass.
    * "Both" blending method is no longer available.
    * Attenuation, sampling parameters are still shared, some could be split
      up, though if they are different this would affect performance.
    5445dda2
    History
    Ambient Occlusion split up into:
    Brecht Van Lommel authored
    Ambient occlusion: multiplied with direct lighting by default, add
    is also still available and more blending methods might be added if
    they are useful. This is fundamentally a non physical effect.
    
    Environment lighting: always added as you would expect (though you can
    subtract by specifying negative energy). This can be just white or take
    colors or textures from the world.
    
    Indirect lighting: only supported for AAO at the moment (and is still
    too approximate), and also is always added. A factor is available to
    specify how much is added, though value 1.0 is correct.
    
    Also:
    * Material ambient value now defaults to 1.0.
    * Added Environment, Indirect and Emit pass.
    * "Both" blending method is no longer available.
    * Attenuation, sampling parameters are still shared, some could be split
      up, though if they are different this would affect performance.