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Fix T39318: Blender 2.70 crash when I link an asset
Issue is a regression since threaded objetc update and caused by the fact that some objects might share the same proxy object. It's all fine but object_handle_update() will call update for a proxy object which screws up threaded update. The thing is, proxy object is marked as depending on a scene object and such a call makes it so the children objetc is being updated. This is really bad and depsgraph is to take all responsibility on updating the proxy objects. So for now used a simple solution (which is safe to backport to 'a') which is skipping proxy update if the scene update is threaded and based on the DAG traversal. There are some still areas which calls object update directly and for that cases proxy object is still being updated from object_handle_update().
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- source/blender/blenkernel/BKE_object.h 2 additions, 1 deletionsource/blender/blenkernel/BKE_object.h
- source/blender/blenkernel/intern/object.c 7 additions, 4 deletionssource/blender/blenkernel/intern/object.c
- source/blender/blenkernel/intern/scene.c 6 additions, 4 deletionssource/blender/blenkernel/intern/scene.c
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