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Commit f52fafae authored by Joshua Leung's avatar Joshua Leung
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AnimSys2: Bugfix for copying transforms on bones with keyframes.

The calls were missing BONE_UNKEYED flags, so the options looked like they were not working.
parent 20401c20
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......@@ -722,14 +722,20 @@ void pose_copy_menu(void)
switch (nr) {
case 1: /* Local Location */
VECCOPY(pchan->loc, pchanact->loc);
pchan->bone->flag |= BONE_UNKEYED;
break;
case 2: /* Local Rotation */
pchan->rotmode= pchanact->rotmode; // TODO: do we really want to do it this way?
VECCOPY(pchan->eul, pchanact->eul);
QUATCOPY(pchan->quat, pchanact->quat);
pchan->bone->flag |= BONE_UNKEYED;
break;
case 3: /* Local Size */
VECCOPY(pchan->size, pchanact->size);
pchan->bone->flag |= BONE_UNKEYED;
break;
case 4: /* All Constraints */
{
......@@ -772,6 +778,8 @@ void pose_copy_menu(void)
break;
case 9: /* Visual Location */
armature_loc_pose_to_bone(pchan, pchanact->pose_mat[3], pchan->loc);
pchan->bone->flag |= BONE_UNKEYED;
break;
case 10: /* Visual Rotation */
{
......@@ -783,6 +791,8 @@ void pose_copy_menu(void)
Mat4ToEul(delta_mat, pchan->eul);
else
Mat4ToQuat(delta_mat, pchan->quat);
pchan->bone->flag |= BONE_UNKEYED;
}
break;
case 11: /* Visual Size */
......@@ -791,6 +801,8 @@ void pose_copy_menu(void)
armature_mat_pose_to_bone(pchan, pchanact->pose_mat, delta_mat);
Mat4ToSize(delta_mat, pchan->size);
pchan->bone->flag |= BONE_UNKEYED;
}
case 12: /* Rotation mode */
pchan->rotmode= pchanact->rotmode;
......
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