- Aug 31, 2008
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Ian Thompson authored
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- Aug 30, 2008
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Ian Thompson authored
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Ian Thompson authored
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- Aug 26, 2008
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Ian Thompson authored
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- Aug 24, 2008
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Ian Thompson authored
Added better grouping for text markers with a separate group field (instead of using flags). The lower two bytes of the group are used for python scripts while the upper two (or more) are reserved for internal grouping. Plenty either way.
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- Aug 18, 2008
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Ian Thompson authored
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Ian Thompson authored
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Ian Thompson authored
Moving the find panel caused some funky projection effect, introduced when I fixed the scrollbar. The scrollbar and panel now play nice.
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Ian Thompson authored
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- Aug 17, 2008
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Ian Thompson authored
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Ian Thompson authored
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Ian Thompson authored
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- Aug 16, 2008
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Ian Thompson authored
Fixed problems with markers where Edit All did not behave the same for every marker and deleting selections that intersect markers did not remove the marker in all cases.
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Ian Thompson authored
Esc removes markers in stages. Temporary markers are removed first (if any) then other markers follow.
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Ian Thompson authored
- Added a centralized function for resolving targets (aaa.bbb.ccc) - Added documentation support for locally defined classes and methods - The time taken to parse now dictates how long to use the cache before parsing again - Other tweaks and comments and support for numeric var types The text plugin scripts have been updated to make use of these features.
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- Aug 15, 2008
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Ian Thompson authored
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Martin Poirier authored
This can be safely merged in trunk, in case anyone needs something like that.
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- Aug 14, 2008
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Martin Poirier authored
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Ian Thompson authored
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Ian Thompson authored
Got rid of the horrible blocking UI problems with Find and Replace by using a blockhandler panel. The panel is shown when find is invoked with Alt F (or from the menu). Successive presses of Alt F search again, while the panel is visible. Alt H does the same for replace. (Ctrl F and Ctrl H also work - more like other editors)
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Campbell Barton authored
* bugfix for BGE python api - SetParent actuator getObject would segfault if the object was not set. * Added utility function ConvertPythonToGameObject() that can take a GameObject, string or None and set the game object from this since it was being done in a number of places. * allow setObject(None), since no object is valid for actuators, Python should be able to set this. * added optional argument for getObject() so it returns the KX_GameObject rather then its name, would prefer this be default but it could break existing games.
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Diego Borghetti authored
No need freeze, in a sec I merge both revision into the 2.47 branch and tag it.
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Diego Borghetti authored
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Campbell Barton authored
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Campbell Barton authored
* removed macros that were not used much, some misleading. * removed error string setting calls that overwrote the error set by PyArg_ParseTuple with a less useful one. * use python macros Py_RETURN_NONE, Py_RETURN_TRUE, Py_RETURN_FALSE
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- Aug 13, 2008
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Ian Thompson authored
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Martin Poirier authored
nothing working yet, will finish tomorrow at home
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Martin Poirier authored
This can and should be merged for 2.47, as the docs will use those wordings.
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Ian Thompson authored
Small bug fix: Scripts were not being recompiled after an error, if the (auto-selected) erroneous text was simply deleted and the script re-run.
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Ian Thompson authored
PageUp/Down now moves the mouse cursor instead of just the view. Also added some other pops for when the cursor went off screen (click after horizontal scroll, undo, redo, etc.)
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Brecht Van Lommel authored
Bugfix: in the game engine, errors in a particular python script caused somewhat random crashes, which I think was caused by the error print using python objects that were freed too soon. Now it frees the dictionary after the print.
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Ian Thompson authored
Added a button to allow plug-ins to be enabled/disabled for each text space. It was confusing using the syntax button for both.
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- Aug 12, 2008
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Martin Poirier authored
Add sanity check on file load to fix old files (won't be merged in trunk).
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Ian Thompson authored
Speed improvements for reading text lines and the option to specify a range for Text.asLines([start[, end]]) Also some tweaks for the plug-in scripts and updates to pydocs.
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Andre Susano Pinto authored
Results were verified against the old function Non 2.47 fix
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Campbell Barton authored
raise an error when assigning properties to a game object that cant be converted. also use python apis functions for converting floats and int types (faster then PyArg_Parse)
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Ian Thompson authored
Rolled back on rev. 16039. Had problems with display, messages being blank and scripts not being recompiled in some cases. Needs more thought before committing.
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- Aug 11, 2008
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Jens Ole Wund authored
make soft bodies spawn threads on a mid level use G.rt == 16 to switch to 'old style' i am going to remove that G.rt switch if everyone is fine /* i do not intend to keep 2 versions of code up because of "BAD STYLE" */ so .. give feed back ..
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Martin Poirier authored
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Ken Hughes authored
---------- Added texture.offset and textute.gain attributes, to access parameters for Musgrove textures.
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