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worker.py

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  • BPY_menus.h 4.00 KiB
    /* 
     *
     * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
     *
     * This program is free software; you can redistribute it and/or
     * modify it under the terms of the GNU General Public License
     * as published by the Free Software Foundation; either version 2
     * of the License, or (at your option) any later version. The Blender
     * Foundation also sells licenses for use in proprietary software under
     * the Blender License.  See http://www.blender.org/BL/ for information
     * about this.
     *
     * This program is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     * GNU General Public License for more details.
     *
     * You should have received a copy of the GNU General Public License
     * along with this program; if not, write to the Free Software Foundation,
     * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     *
     * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
     * All rights reserved.
     *
     * This is a new part of Blender.
     *
     * Contributor(s): Willian P. Germano
     *
     * ***** END GPL/BL DUAL LICENSE BLOCK *****
    */
    
    #ifndef BPY_MENUS_H
    #define BPY_MENUS_H
    
    /* This header exposes BPyMenu related public declarations.  The implementation
     * adds 'dynamic' menus to Blender, letting scripts register themselves in any
     * of a few pre-defined (trivial to upgrade) places in menus.  These places or
     * slots are called groups here (Import, Export, etc).  This is how it works:
     * - scripts at dirs user pref U.pythondir and .blender/scripts/ are scanned
     * for registration info.
     * - this data is also saved to a .Bpymenus file at the user's home dir and
     * only re-created when the scripts folder gets modified.
     * - on start-up Blender uses this info to fill a table, which is used to
     * create the menu entries when they are needed (see header_info.c or
     * header_script.c, under source/blender/src/, for examples).
    */
    
    /* These two structs hold py menu/submenu info.
     * BPyMenu holds a script's name (as should appear in the menu) and filename,
     * plus an optional list of submenus.  Each submenu is related to a string
     * (arg) that the script can get from the __script__ pydict, to know which
     * submenu was chosen. */
    
    typedef struct BPySubMenu {
    	char *name;
    	char *arg;
    	struct BPySubMenu *next;
    } BPySubMenu;
    
    typedef struct BPyMenu {
    	char *name;
    	char *filename;
    	char *tooltip;
    	short version; /* Blender version */
    	int dir; /* 0: default, 1: U.pythondir */
    	struct BPySubMenu *submenus;
    	struct BPyMenu *next;
    } BPyMenu;
    
    /* Scripts can be added to only a few pre-defined places in menus, like
     * File->Import, File->Export, etc. (for speed and better control).
     * To make a new menu 'slot' available for scripts:
     * - add an entry to the enum below, before PYMENU_TOTAL, of course;
     * - update the bpymenu_group_atoi() and BPyMenu_group_itoa() functions in
     * BPY_menus.c; 
     * - add the necessary code to the header_***.c file in
     * source/blender/src/, like done in header_info.c for import/export;
    */ 
    typedef enum {
    	PYMENU_WIZARDS, /* complex 'app' scripts */
    	PYMENU_UV, /* UV editing tools, to go in UV/Image editor space, 'UV' menu */
    	PYMENU_OBJECT,
    	PYMENU_MISC,
    	PYMENU_MESH,
    	PYMENU_MATERIALS,
    	PYMENU_HELP, /* Main Help menu items - prob best to leave for 'official' ones */
    	PYMENU_HELPSYSTEM, /* Resources, troubleshooting, system tools */
    	PYMENU_HELPWEBSITES, /* Help -> Websites submenu */
    	PYMENU_IMPORT,
    	PYMENU_EXPORT,
    	PYMENU_ANIMATION,
    	PYMENU_ADD, /* creates new objects */
    	PYMENU_TOTAL
    } PYMENUHOOKS;
    
    /* BPyMenuTable holds all registered pymenus, as linked lists for each menu
     * where they can appear (see PYMENUHOOKS enum above).
    */
    extern BPyMenu *BPyMenuTable[]; /* defined in BPY_menus.c */
    
    /* public functions: */
    int BPyMenu_Init(int usedir);
    void BPyMenu_RemoveAllEntries(void);
    void BPyMenu_PrintAllEntries(void);
    char *BPyMenu_CreatePupmenuStr(BPyMenu *pym, short group);
    char *BPyMenu_group_itoa (short group);
    struct BPyMenu *BPyMenu_GetEntry (short group, short pos);
    
    #endif /* BPY_MENUS_H */