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    # -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*-
    
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    #
    
    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    
    # This Makefile does an out-of-source CMake build in ../build_`OS`_`CPU`
    
    # This is for users who like to configure & build blender with a single command.
    
    
    # System Vars
    OS:=$(shell uname -s)
    
    OS_NCASE:=$(shell uname -s | tr '[A-Z]' '[a-z]')
    # CPU:=$(shell uname -m)  # UNUSED
    
    
    
    # Source and Build DIR's
    
    BLENDER_DIR:=$(shell pwd -P)
    
    
    ifndef BUILD_CMAKE_ARGS
    	BUILD_CMAKE_ARGS:=
    endif
    
    	BUILD_DIR:=$(shell dirname "$(BLENDER_DIR)")/build_$(OS_NCASE)
    
    
    # -----------------------------------------------------------------------------
    # additional targets for the build configuration
    
    
    # support 'make debug'
    ifneq "$(findstring debug, $(MAKECMDGOALS))" ""
    	BUILD_DIR:=$(BUILD_DIR)_debug
    	BUILD_TYPE:=Debug
    endif
    
    ifneq "$(findstring lite, $(MAKECMDGOALS))" ""
    	BUILD_DIR:=$(BUILD_DIR)_lite
    
    	BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake"
    
    ifneq "$(findstring cycles, $(MAKECMDGOALS))" ""
    	BUILD_DIR:=$(BUILD_DIR)_cycles
    	BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/cycles_standalone.cmake"
    endif
    
    ifneq "$(findstring headless, $(MAKECMDGOALS))" ""
    	BUILD_DIR:=$(BUILD_DIR)_bpy
    
    	BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake"
    
    endif
    ifneq "$(findstring bpy, $(MAKECMDGOALS))" ""
    	BUILD_DIR:=$(BUILD_DIR)_bpy
    
    	BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C"$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake"
    
    
    # -----------------------------------------------------------------------------
    
    # Get the number of cores for threaded build
    NPROCS:=1
    ifeq ($(OS), Linux)
    
    	NPROCS:=$(shell nproc)
    
    endif
    ifeq ($(OS), Darwin)
    
    	NPROCS:=$(shell sysctl -a | grep "hw.ncpu " | cut -d" " -f3)
    
    endif
    ifeq ($(OS), FreeBSD)
    
    	NPROCS:=$(shell sysctl -a | grep "hw.ncpu " | cut -d" " -f3 )
    
    endif
    ifeq ($(OS), NetBSD)
    
    	NPROCS:=$(shell sysctl -a | grep "hw.ncpu " | cut -d" " -f3 )
    
    
    # -----------------------------------------------------------------------------
    # Macro for configuring cmake
    
    CMAKE_CONFIG = cmake $(BUILD_CMAKE_ARGS) \
    
                         -H"$(BLENDER_DIR)" \
                         -B"$(BUILD_DIR)" \
    
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    # -----------------------------------------------------------------------------
    # Tool for 'make config'
    
    # X11 spesific
    ifdef DISPLAY
    	CMAKE_CONFIG_TOOL = cmake-gui
    else 
    	CMAKE_CONFIG_TOOL = ccmake
    endif
    
    
    
    # -----------------------------------------------------------------------------
    # Build Blender
    all:
    	@echo
    	@echo Configuring Blender ...
    
    
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    	# if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \
    	# 	$(CMAKE_CONFIG); \
    	# fi
    	
    	# do this always incase of failed initial build, could be smarter here...
    	$(CMAKE_CONFIG)
    
    
    	@echo
    	@echo Building Blender ...
    
    	$(MAKE) -C "$(BUILD_DIR)" -s -j $(NPROCS) install
    
    	@echo
    	@echo edit build configuration with: "$(BUILD_DIR)/CMakeCache.txt" run make again to rebuild.
    	@echo blender installed, run from: "$(BUILD_DIR)/bin/blender"
    	@echo
    
    debug: all
    lite: all
    
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    # -----------------------------------------------------------------------------
    
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    # Configuration (save some cd'ing around)
    config:
    
    	$(CMAKE_CONFIG_TOOL) "$(BUILD_DIR)"
    
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    # -----------------------------------------------------------------------------
    # Help for build targets
    
    help:
    	@echo ""
    	@echo "Convenience targets provided for building blender, (multiple at once can be used)"
    	@echo "  * debug     - build a debug binary"
    	@echo "  * lite      - disable non essential features for a smaller binary and faster build"
    	@echo "  * headless  - build without an interface (renderfarm or server automation)"
    
    	@echo "  * cycles    - build Cycles standalone only, without Blender"
    
    	@echo "  * bpy       - build as a python module which can be loaded from python directly"
    	@echo ""
    
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    	@echo "  * config    - run cmake configuration tool to set build options"
    	@echo ""
    
    	@echo "  Note, passing the argument 'BUILD_DIR=path' when calling make will override the default build dir."
    
    	@echo "  Note, passing the argument 'BUILD_CMAKE_ARGS=args' lets you add cmake arguments."
    
    	@echo "Project Files for IDE's"
    	@echo "  * project_qtcreator - QtCreator Project Files"
    	@echo "  * project_netbeans  - NetBeans Project Files"
    	@echo "  * project_eclipse   - Eclipse CDT4 Project Files"
    	@echo ""
    	@echo "Package Targets"
    	@echo "  * package_debian  - build a debian package"
    	@echo "  * package_pacman  - build an arch linux pacmanpackage"
    	@echo "  * package_archive - build an archive package"
    	@echo ""
    
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    	@echo "Testing Targets (not associated with building blender)"
    
    	@echo "  * test               - run ctest, currently tests import/export, operator execution and that python modules load"
    	@echo "  * test_cmake         - runs our own cmake file checker which detects errors in the cmake file list definitions"
    	@echo "  * test_pep8          - checks all python script are pep8 which are tagged to use the stricter formatting"
    	@echo "  * test_deprecated    - checks for deprecation tags in our code which may need to be removed"
    	@echo "  * test_style_c       - checks C/C++ conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
    	@echo "  * test_style_c_qtc   - same as test_style but outputs QtCreator tasks format"
    	@echo "  * test_style_osl     - checks OpenShadingLanguage conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
    	@echo "  * test_style_osl_qtc - checks OpenShadingLanguage conforms with blenders style guide: http://wiki.blender.org/index.php/Dev:Doc/CodeStyle"
    
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    	@echo "Static Source Code Checking (not associated with building blender)"
    
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    	@echo "  * check_cppcheck       - run blender source through cppcheck (C & C++)"
    	@echo "  * check_clang_array    - run blender source through clang array checking script (C & C++)"
    	@echo "  * check_splint         - run blenders source through splint (C only)"
    	@echo "  * check_sparse         - run blenders source through sparse (C only)"
    	@echo "  * check_smatch         - run blenders source through smatch (C only)"
    
    	@echo "  * check_spelling_c     - check for spelling errors (C/C++ only)"
    
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    	@echo "  * check_spelling_c_qtc - same as check_spelling_c but outputs QtCreator tasks format"
    
    	@echo "  * check_spelling_osl   - check for spelling errors (OSL only)"
    
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    	@echo "  * check_spelling_py    - check for spelling errors (Python only)"
    
    	@echo "  * check_descriptions   - check for duplicate/invalid descriptions"
    
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    	@echo "Utilities (not associated with building blender)"
    
    	@echo "  * icons    - updates PNG icons from SVG files."
    
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    	@echo "  * tbz      - create a compressed svn export 'blender_archive.tar.bz2'"
    	@echo ""
    
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    	@echo "Documentation Targets (not associated with building blender)"
    
    	@echo "  * doc_py   - generate sphinx python api docs"
    
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    	@echo "  * doc_doxy - generate doxygen C/C++ docs"
    
    	@echo "  * doc_dna  - generate blender file format reference"
    	@echo "  * doc_man  - generate manpage"
    
    
    # -----------------------------------------------------------------------------
    # Packages
    #
    
    package_debian:
    
    	cd build_files/package_spec ; DEB_BUILD_OPTIONS="parallel=$(NPROCS)" sh ./build_debian.sh
    
    
    package_pacman:
    
    	cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg --asroot
    
    	make -C "$(BUILD_DIR)" -s package_archive
    
    
    # -----------------------------------------------------------------------------
    # Tests
    #
    
    test:
    	cd $(BUILD_DIR) ; ctest . --output-on-failure
    
    
    # run pep8 check check on scripts we distribute.
    test_pep8:
    
    	python3 source/tests/pep8.py > test_pep8.log 2>&1
    
    	@echo "written: test_pep8.log"
    
    # run some checks on our cmakefiles.
    test_cmake:
    
    	python3 build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
    
    	@echo "written: test_cmake_consistency.log"
    
    # run deprecation tests, see if we have anything to remove.
    test_deprecated:
    
    	python3 source/tests/check_deprecated.py
    
    	# run our own checks on C/C++ style
    
    	PYTHONIOENCODING=utf_8 python3 "$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" "$(BLENDER_DIR)/source/blender" "$(BLENDER_DIR)/source/creator" --no-length-check
    
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    	# run our own checks on C/C++ style
    	USE_QTC_TASK=1 \
    
    	PYTHONIOENCODING=utf_8 python3 "$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" "$(BLENDER_DIR)/source/blender" "$(BLENDER_DIR)/source/creator" --no-length-check > \
    
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    	test_style.tasks
    
    	@echo "written: test_style.tasks"
    
    
    test_style_osl:
    	# run our own checks on C/C++ style
    
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    	PYTHONIOENCODING=utf_8 python3 "$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" "$(BLENDER_DIR)/intern/cycles/kernel/shaders" "$(BLENDER_DIR)/release/scripts/templates_osl"
    
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    test_style_osl_qtc:
    	# run our own checks on C/C++ style
    	USE_QTC_TASK=1 \
    
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    	PYTHONIOENCODING=utf_8 python3 "$(BLENDER_DIR)/source/tools/check_source/check_style_c.py" "$(BLENDER_DIR)/intern/cycles/kernel/shaders" "$(BLENDER_DIR)/release/scripts/templates_osl" > \
    
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    	@echo "written: test_style.tasks"
    
    
    # -----------------------------------------------------------------------------
    # Project Files
    #
    
    project_qtcreator:
    
    	python3 build_files/cmake/cmake_qtcreator_project.py "$(BUILD_DIR)"
    
    	python3 build_files/cmake/cmake_netbeans_project.py "$(BUILD_DIR)"
    
    	cmake -G"Eclipse CDT4 - Unix Makefiles" -H"$(BLENDER_DIR)" -B"$(BUILD_DIR)"
    
    # -----------------------------------------------------------------------------
    # Static Checking
    #
    
    check_cppcheck:
    
    	cd "$(BUILD_DIR)" ; \
    	python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
    	"$(BLENDER_DIR)/check_cppcheck.txt"
    
    	@echo "written: check_cppcheck.txt"
    
    	cd "$(BUILD_DIR)" ; \
    	python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py"
    
    	cd "$(BUILD_DIR)" ; \
    	python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py"
    
    	cd "$(BUILD_DIR)" ; \
    	python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py"
    
    check_smatch:
    	$(CMAKE_CONFIG)
    
    	cd "$(BUILD_DIR)" ; \
    	python3 "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py"
    
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    check_spelling_py:
    
    	cd "$(BUILD_DIR)" ; \
    	PYTHONIOENCODING=utf_8 python3 "$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" "$(BLENDER_DIR)/release/scripts"
    
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    check_spelling_c:
    
    	cd "$(BUILD_DIR)" ; \
    	PYTHONIOENCODING=utf_8 python3 "$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" "$(BLENDER_DIR)/source"
    
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    check_spelling_c_qtc:
    
    	cd "$(BUILD_DIR)" ; USE_QTC_TASK=1 \
    	PYTHONIOENCODING=utf_8 python3 "$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" "$(BLENDER_DIR)/source" > \
    	"$(BLENDER_DIR)/check_spelling_c.tasks"
    
    check_spelling_osl:
    
    	cd "$(BUILD_DIR)" ; PYTHONIOENCODING=utf_8 python3 "$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" "$(BLENDER_DIR)/intern/cycles/kernel/shaders"
    
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    	"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python "$(BLENDER_DIR)/source/tools/check_source/check_descriptions.py"
    
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    # -----------------------------------------------------------------------------
    # Utilities
    #
    
    tbz:
    	svn export . blender_archive
    	tar cjf blender_archive.tar.bz2 blender_archive/
    	rm -rf blender_archive/
    	@echo "blender_archive.tar.bz2 written"
    
    
    	"$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
    	"$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
    
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    # -----------------------------------------------------------------------------
    # Documentation
    #
    
    # Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
    doc_py:
    
    	"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python doc/python_api/sphinx_doc_gen.py
    
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    	cd doc/python_api ; sphinx-build -b html sphinx-in sphinx-out
    
    	@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/contents.html'"
    
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    doc_doxy:
    
    	cd doc/doxygen; doxygen Doxyfile
    
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    	@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
    
    
    	"$(BUILD_DIR)/bin/blender" --background -noaudio --factory-startup --python doc/blender_file_format/BlendFileDnaExporter_25.py
    
    	@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
    
    doc_man:
    
    	python3 doc/manpage/blender.1.py "$(BUILD_DIR)/bin/blender"
    
    	$(MAKE) -C "$(BUILD_DIR)" clean