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  • # SPDX-License-Identifier: GPL-2.0-or-later
    
    # This Makefile does an out-of-source CMake build in ../build_`OS`_`CPU`
    
    # This is for users who like to configure & build blender with a single command.
    
    
       Provided for building Blender (multiple targets can be used at once).
    
    
       * debug:         Build a debug binary.
       * full:          Enable all supported dependencies & options.
       * lite:          Disable non essential features for a smaller binary and faster build.
    
       * release:       Complete build with all options enabled including CUDA and Optix, matching the releases on blender.org
    
       * headless:      Build without an interface (renderfarm or server automation).
       * cycles:        Build Cycles standalone only, without Blender.
       * bpy:           Build as a python module which can be loaded from python directly.
    
       * developer:     Enable faster builds, error checking and tests, recommended for developers.
    
       * ninja:         Use ninja build tool for faster builds.
    
       * ccache:        Use ccache for faster rebuilds.
    
       Note: when passing in multiple targets their order is not important.
       So for a fast build you can for e.g. run 'make lite ccache ninja'.
    
       Note: passing the argument 'BUILD_DIR=path' when calling make will override the default build dir.
       Note: passing the argument 'BUILD_CMAKE_ARGS=args' lets you add cmake arguments.
    
    
    Other Convenience Targets
       Provided for other building operations.
    
       * config:        Run cmake configuration tool to set build options.
       * deps:          Build library dependencies (intended only for platform maintainers).
    
    
                        The existence of locally build dependencies overrides the pre-built dependencies from subversion.
    
                        These must be manually removed from '../lib/' to go back to using the pre-compiled libraries.
    
       Generate project files for development environments.
    
    
       * project_qtcreator:     QtCreator Project Files.
       * project_netbeans:      NetBeans Project Files.
       * project_eclipse:       Eclipse CDT4 Project Files.
    
    Package Targets
    
    
       * package_archive:   Build an archive package.
    
    
    Testing Targets
       Not associated with building Blender.
    
       * test:
    
         Run automated tests with ctest.
    
    
    Static Source Code Checking
       Not associated with building Blender.
    
       * check_cppcheck:        Run blender source through cppcheck (C & C++).
       * check_clang_array:     Run blender source through clang array checking script (C & C++).
    
       * check_deprecated:      Check if there is any deprecated code to remove.
    
       * check_splint:          Run blenders source through splint (C only).
       * check_sparse:          Run blenders source through sparse (C only).
       * check_smatch:          Run blenders source through smatch (C only).
    
       * check_descriptions:    Check for duplicate/invalid descriptions.
    
       * check_licenses:        Check license headers follow the SPDX license specification,
                                using one of the accepted licenses in 'doc/license/SPDX-license-identifiers.txt'
                                Append with 'SHOW_HEADERS=1' to show all unique headers
                                which can be useful for spotting license irregularities.
    
       * check_cmake:           Runs our own cmake file checker which detects errors in the cmake file list definitions.
       * check_pep8:            Checks all Python script are pep8 which are tagged to use the stricter formatting.
       * check_mypy:            Checks all Python scripts using mypy,
                                see: source/tools/check_source/check_mypy_config.py scripts which are included.
    
       This runs the spell checker from the developer tools repositor.
    
    
       * check_spelling_c:      Check for spelling errors (C/C++ only),
    
       * check_spelling_osl:    Check for spelling errors (OSL only).
       * check_spelling_py:     Check for spelling errors (Python only).
    
       Note: an additional word-list is maintained at: 'source/tools/check_source/check_spelling_c_config.py'
    
       Note: that spell checkers can take a 'CHECK_SPELLING_CACHE' filepath argument,
    
       so re-running does not need to re-check unchanged files.
    
       Example:
          make check_spelling_c CHECK_SPELLING_CACHE=../spelling_cache.data
    
    
    Utilities
       Not associated with building Blender.
    
       * icons:
         Updates PNG icons from SVG files.
    
    
         Optionally pass in variables: 'BLENDER_BIN', 'INKSCAPE_BIN'
         otherwise default paths are used.
    
         Example
            make icons INKSCAPE_BIN=/path/to/inkscape
    
    
       * icons_geom:
         Updates Geometry icons from BLEND file.
    
    
         Optionally pass in variable: 'BLENDER_BIN'
         otherwise default paths are used.
    
         Example
            make icons_geom BLENDER_BIN=/path/to/blender
    
       * source_archive:
    
         Create a compressed archive of the source code.
    
    
       * source_archive_complete:
         Create a compressed archive of the source code and all the libraries of dependencies.
    
    
         Updates git and all submodules and svn.
    
       * update_code:
         Updates git and all submodules but not svn.
    
         Format source code using clang-format & autopep8 (uses PATHS if passed in). For example::
    
    
            make format PATHS="source/blender/blenlib source/blender/blenkernel"
    
    
    Environment Variables
    
       * BUILD_CMAKE_ARGS:      Arguments passed to CMake.
       * BUILD_DIR:             Override default build path.
       * PYTHON:                Use this for the Python command (used for checking tools).
       * NPROCS:                Number of processes to use building (auto-detect when omitted).
    
       * AUTOPEP8:              Command used for Python code-formatting (used for the format target).
    
    
    Documentation Targets
       Not associated with building Blender.
    
       * doc_py:        Generate sphinx python api docs.
       * doc_doxy:      Generate doxygen C/C++ docs.
       * doc_dna:       Generate blender file format reference.
       * doc_man:       Generate manpage.
    
    Information
    
       * help:              This help message.
       * help_features:     Show a list of optional features when building.
    
    endef
    # HELP_TEXT (end)
    
    
    # This makefile is not meant for Windows
    ifeq ($(OS),Windows_NT)
    
    	$(error On Windows, use "cmd //c make.bat" instead of "make")
    
    
    # System Vars
    OS:=$(shell uname -s)
    
    CPU:=$(shell uname -m)
    
    
    
    # Source and Build DIR's
    
    BLENDER_DIR:=$(shell pwd -P)
    
    # CMake arguments, assigned to local variable to make it mutable.
    CMAKE_CONFIG_ARGS := $(BUILD_CMAKE_ARGS)
    
    	BUILD_DIR:=$(shell dirname "$(BLENDER_DIR)")/build_$(OS_NCASE)
    
    # Dependencies DIR's
    DEPS_SOURCE_DIR:=$(BLENDER_DIR)/build_files/build_environment
    
    
    ifndef DEPS_BUILD_DIR
    	DEPS_BUILD_DIR:=$(BUILD_DIR)/deps
    endif
    
    ifndef DEPS_INSTALL_DIR
    	DEPS_INSTALL_DIR:=$(shell dirname "$(BLENDER_DIR)")/lib/$(OS_NCASE)
    
    
    	# Add processor type to directory name, except for darwin x86_64
    	# which by convention does not have it.
    	ifeq ($(OS_NCASE),darwin)
    		ifneq ($(CPU),x86_64)
    			DEPS_INSTALL_DIR:=$(DEPS_INSTALL_DIR)_$(CPU)
    		endif
    	else
    
    		DEPS_INSTALL_DIR:=$(DEPS_INSTALL_DIR)_$(CPU)
    
    # Allow to use alternative binary (pypy3, etc)
    ifndef PYTHON
    	PYTHON:=python3
    endif
    
    
    # For macOS python3 is not installed by default, so fallback to python binary
    # in libraries, or python 2 for running make update to get it.
    ifeq ($(OS_NCASE),darwin)
    	ifeq (, $(shell command -v $(PYTHON)))
    
    		PYTHON:=$(DEPS_INSTALL_DIR)/python/bin/python3.10
    
    		ifeq (, $(shell command -v $(PYTHON)))
    			PYTHON:=python
    		endif
    	endif
    endif
    
    # Set the LIBDIR, an empty string when not found.
    LIBDIR:=$(wildcard ../lib/${OS_NCASE}_${CPU})
    ifeq (, $(LIBDIR))
    	LIBDIR:=$(wildcard ../lib/${OS_NCASE}_centos7_${CPU})
    endif
    ifeq (, $(LIBDIR))
    	LIBDIR:=$(wildcard ../lib/${OS_NCASE})
    endif
    
    # Use the autopep8 module in ../lib/ (which can be executed via Python directly).
    # Otherwise the "autopep8" command can be used.
    ifndef AUTOPEP8
    	ifneq (, $(LIBDIR))
    		AUTOPEP8:=$(wildcard $(LIBDIR)/python/lib/python3.10/site-packages/autopep8.py)
    	endif
    	ifeq (, $(AUTOPEP8))
    		AUTOPEP8:=autopep8
    	endif
    endif
    
    
    
    # -----------------------------------------------------------------------------
    # additional targets for the build configuration
    
    
    # support 'make debug'
    ifneq "$(findstring debug, $(MAKECMDGOALS))" ""
    	BUILD_DIR:=$(BUILD_DIR)_debug
    	BUILD_TYPE:=Debug
    endif
    
    ifneq "$(findstring full, $(MAKECMDGOALS))" ""
    	BUILD_DIR:=$(BUILD_DIR)_full
    
    	CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_full.cmake" $(CMAKE_CONFIG_ARGS)
    
    ifneq "$(findstring lite, $(MAKECMDGOALS))" ""
    	BUILD_DIR:=$(BUILD_DIR)_lite
    
    	CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake" $(CMAKE_CONFIG_ARGS)
    
    ifneq "$(findstring release, $(MAKECMDGOALS))" ""
    	BUILD_DIR:=$(BUILD_DIR)_release
    	CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_release.cmake" $(CMAKE_CONFIG_ARGS)
    endif
    
    ifneq "$(findstring cycles, $(MAKECMDGOALS))" ""
    	BUILD_DIR:=$(BUILD_DIR)_cycles
    
    	CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/cycles_standalone.cmake" $(CMAKE_CONFIG_ARGS)
    
    ifneq "$(findstring headless, $(MAKECMDGOALS))" ""
    
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    	BUILD_DIR:=$(BUILD_DIR)_headless
    
    	CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake" $(CMAKE_CONFIG_ARGS)
    
    endif
    ifneq "$(findstring bpy, $(MAKECMDGOALS))" ""
    	BUILD_DIR:=$(BUILD_DIR)_bpy
    
    	CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake" $(CMAKE_CONFIG_ARGS)
    
    ifneq "$(findstring developer, $(MAKECMDGOALS))" ""
    
    	CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_developer.cmake" $(CMAKE_CONFIG_ARGS)
    
    ifneq "$(findstring ccache, $(MAKECMDGOALS))" ""
    	CMAKE_CONFIG_ARGS:=-DWITH_COMPILER_CCACHE=YES $(CMAKE_CONFIG_ARGS)
    endif
    
    
    # -----------------------------------------------------------------------------
    # build tool
    
    
    ifneq "$(findstring ninja, $(MAKECMDGOALS))" ""
    
    	CMAKE_CONFIG_ARGS:=$(CMAKE_CONFIG_ARGS) -G Ninja
    
    	ifneq ("$(wildcard $(BUILD_DIR)/build.ninja)","")
    		BUILD_COMMAND:=ninja
    	else
    		BUILD_COMMAND:=make -s
    	endif
    
    
    	ifneq ("$(wildcard $(DEPS_BUILD_DIR)/build.ninja)","")
    		DEPS_BUILD_COMMAND:=ninja
    	else
    		DEPS_BUILD_COMMAND:=make -s
    	endif
    
    # -----------------------------------------------------------------------------
    # Blender binary path
    
    
    # Allow passing in own BLENDER_BIN so developers who don't
    # use the default build path can still use utility helpers.
    
    ifeq ($(OS), Darwin)
    
    	BLENDER_BIN?="$(BUILD_DIR)/bin/Blender.app/Contents/MacOS/Blender"
    
    	BLENDER_BIN?="$(BUILD_DIR)/bin/blender"
    
    # -----------------------------------------------------------------------------
    
    # Get the number of cores for threaded build
    
    ifndef NPROCS
    	NPROCS:=1
    	ifeq ($(OS), Linux)
    		NPROCS:=$(shell nproc)
    	endif
    
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    	ifeq ($(OS), NetBSD)
    		NPROCS:=$(shell getconf NPROCESSORS_ONLN)
    	endif
    	ifneq (,$(filter $(OS),Darwin FreeBSD))
    
    
    # -----------------------------------------------------------------------------
    # Macro for configuring cmake
    
    
    CMAKE_CONFIG = cmake $(CMAKE_CONFIG_ARGS) \
    
                         -H"$(BLENDER_DIR)" \
                         -B"$(BUILD_DIR)" \
    
                         -DCMAKE_BUILD_TYPE_INIT:STRING=$(BUILD_TYPE)
    
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    # -----------------------------------------------------------------------------
    # Tool for 'make config'
    
    
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    ifdef DISPLAY
    	CMAKE_CONFIG_TOOL = cmake-gui
    
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    	CMAKE_CONFIG_TOOL = ccmake
    endif
    
    
    
    # -----------------------------------------------------------------------------
    # Build Blender
    
    all: .FORCE
    
    	@echo Configuring Blender in \"$(BUILD_DIR)\" ...
    
    #	# if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \
    #	# 	$(CMAKE_CONFIG); \
    #	# fi
    
    #	# do this always incase of failed initial build, could be smarter here...
    	@$(CMAKE_CONFIG)
    
    
    	@echo
    	@echo Building Blender ...
    
    	$(BUILD_COMMAND) -C "$(BUILD_DIR)" -j $(NPROCS) install
    
    	@echo
    	@echo edit build configuration with: "$(BUILD_DIR)/CMakeCache.txt" run make again to rebuild.
    
    	@echo Blender successfully built, run from: $(BLENDER_BIN)
    
    full: all
    
    developer: all
    
    # -----------------------------------------------------------------------------
    # Build dependencies
    DEPS_TARGET = install
    ifneq "$(findstring clean, $(MAKECMDGOALS))" ""
    	DEPS_TARGET = clean
    endif
    
    deps: .FORCE
    	@echo
    	@echo Configuring dependencies in \"$(DEPS_BUILD_DIR)\"
    
    	@cmake -H"$(DEPS_SOURCE_DIR)" \
    	       -B"$(DEPS_BUILD_DIR)" \
    
    	       -DHARVEST_TARGET=$(DEPS_INSTALL_DIR)
    
    	$(DEPS_BUILD_COMMAND) -C "$(DEPS_BUILD_DIR)" -j $(NPROCS) $(DEPS_TARGET)
    
    	@echo
    	@echo Dependencies successfully built and installed to $(DEPS_INSTALL_DIR).
    	@echo
    
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    # -----------------------------------------------------------------------------
    
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    # Configuration (save some cd'ing around)
    
    config: .FORCE
    
    	$(CMAKE_CONFIG_TOOL) "$(BUILD_DIR)"
    
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    # -----------------------------------------------------------------------------
    # Help for build targets
    
    help: .FORCE
    
    	@echo "$$HELP_TEXT"
    
    
    # -----------------------------------------------------------------------------
    # Packages
    #
    
    package_archive: .FORCE
    
    	make -C "$(BUILD_DIR)" -s package_archive
    
    
    # -----------------------------------------------------------------------------
    # Tests
    #
    
    test: .FORCE
    
    	@$(PYTHON) ./build_files/utils/make_test.py "$(BUILD_DIR)"
    
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    # -----------------------------------------------------------------------------
    # Project Files
    #
    
    
    project_qtcreator: .FORCE
    
    	$(PYTHON) build_files/cmake/cmake_qtcreator_project.py --build-dir "$(BUILD_DIR)"
    
    project_netbeans: .FORCE
    
    	$(PYTHON) build_files/cmake/cmake_netbeans_project.py "$(BUILD_DIR)"
    
    project_eclipse: .FORCE
    
    	cmake -G"Eclipse CDT4 - Unix Makefiles" -H"$(BLENDER_DIR)" -B"$(BUILD_DIR)"
    
    # -----------------------------------------------------------------------------
    # Static Checking
    #
    
    
    check_cppcheck: .FORCE
    
    	@$(CMAKE_CONFIG)
    	@cd "$(BUILD_DIR)" ; \
    
    	$(PYTHON) \
    	    "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
    
    	    "$(BLENDER_DIR)/check_cppcheck.txt"
    
    	@echo "written: check_cppcheck.txt"
    
    check_clang_array: .FORCE
    
    	@$(CMAKE_CONFIG)
    	@cd "$(BUILD_DIR)" ; \
    
    	$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py"
    
    check_splint: .FORCE
    
    	@$(CMAKE_CONFIG)
    	@cd "$(BUILD_DIR)" ; \
    
    	$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py"
    
    check_sparse: .FORCE
    
    	@$(CMAKE_CONFIG)
    	@cd "$(BUILD_DIR)" ; \
    
    	$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py"
    
    check_smatch: .FORCE
    
    	@$(CMAKE_CONFIG)
    	@cd "$(BUILD_DIR)" ; \
    
    	$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py"
    
    	@$(PYTHON) "$(BLENDER_DIR)/source/tools/check_source/check_mypy.py"
    
    check_spelling_py: .FORCE
    
    	PYTHONIOENCODING=utf_8 $(PYTHON) \
    
    	    "$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
    	    "$(BLENDER_DIR)/release/scripts"
    
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    check_spelling_c: .FORCE
    
    	PYTHONIOENCODING=utf_8 $(PYTHON) \
    
    	    "$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
    
    	    --cache-file=$(CHECK_SPELLING_CACHE) \
    
    	    "$(BLENDER_DIR)/source" \
    	    "$(BLENDER_DIR)/intern/cycles" \
    	    "$(BLENDER_DIR)/intern/guardedalloc" \
    	    "$(BLENDER_DIR)/intern/ghost" \
    
    check_spelling_osl: .FORCE
    
    	PYTHONIOENCODING=utf_8 $(PYTHON) \
    
    	    "$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
    
    	    --cache-file=$(CHECK_SPELLING_CACHE) \
    
    	    "$(BLENDER_DIR)/intern/cycles/kernel/shaders"
    
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    check_descriptions: .FORCE
    
    	@$(BLENDER_BIN) --background -noaudio --factory-startup --python \
    
    	    "$(BLENDER_DIR)/source/tools/check_source/check_descriptions.py"
    
    check_deprecated: .FORCE
    	@PYTHONIOENCODING=utf_8 $(PYTHON) \
    	    source/tools/check_source/check_deprecated.py
    
    
    check_licenses: .FORCE
    
    	@PYTHONIOENCODING=utf_8 $(PYTHON) \
    
    	    "$(BLENDER_DIR)/source/tools/check_source/check_licenses.py" \
    	    "--show-headers=$(SHOW_HEADERS)"
    
    
    check_pep8: .FORCE
    	@PYTHONIOENCODING=utf_8 $(PYTHON) \
    	    tests/python/pep8.py
    
    check_cmake: .FORCE
    	@PYTHONIOENCODING=utf_8 $(PYTHON) \
    
    	    source/tools/check_source/check_cmake_consistency.py
    
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    # -----------------------------------------------------------------------------
    # Utilities
    #
    
    
    source_archive: .FORCE
    
    	@$(PYTHON) ./build_files/utils/make_source_archive.py
    
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    source_archive_complete: .FORCE
    
    	    -S "$(BLENDER_DIR)/build_files/build_environment" -B"$(BUILD_DIR)/source_archive" \
    	    -DCMAKE_BUILD_TYPE_INIT:STRING=$(BUILD_TYPE) -DPACKAGE_USE_UPSTREAM_SOURCES=OFF
    
    # This assumes CMake is still using a default `PACKAGE_DIR` variable:
    
    	@$(PYTHON) ./build_files/utils/make_source_archive.py --include-packages "$(BUILD_DIR)/source_archive/packages"
    
    INKSCAPE_BIN?="inkscape"
    
    icons: .FORCE
    
    	@BLENDER_BIN=$(BLENDER_BIN) INKSCAPE_BIN=$(INKSCAPE_BIN) \
    
    	    "$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
    
    	@INKSCAPE_BIN=$(INKSCAPE_BIN) \
    
    	    "$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
    
    	@INKSCAPE_BIN=$(INKSCAPE_BIN) \
    
    	    "$(BLENDER_DIR)/release/datafiles/alert_icons_update.py"
    
    icons_geom: .FORCE
    
    	@BLENDER_BIN=$(BLENDER_BIN) \
    
    	    "$(BLENDER_DIR)/release/datafiles/blender_icons_geom_update.py"
    
    
    update: .FORCE
    
    	@$(PYTHON) ./build_files/utils/make_update.py
    
    update_code: .FORCE
    
    	@$(PYTHON) ./build_files/utils/make_update.py --no-libraries
    
    format: .FORCE
    
    	@PATH="${LIBDIR}/llvm/bin/:$(PATH)" $(PYTHON) source/tools/utils_maintenance/clang_format_paths.py $(PATHS)
    	@$(PYTHON) source/tools/utils_maintenance/autopep8_format_paths.py --autopep8-command="$(AUTOPEP8)" $(PATHS)
    
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    # -----------------------------------------------------------------------------
    # Documentation
    #
    
    # Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
    
    doc_py: .FORCE
    
    	@ASAN_OPTIONS=halt_on_error=0:${ASAN_OPTIONS} \
    
    	$(BLENDER_BIN) \
    	    --background -noaudio --factory-startup \
    	    --python doc/python_api/sphinx_doc_gen.py
    
    	@sphinx-build -b html -j $(NPROCS) doc/python_api/sphinx-in doc/python_api/sphinx-out
    
    	@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/index.html'"
    
    doc_doxy: .FORCE
    
    	@cd doc/doxygen; doxygen Doxyfile
    
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    	@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
    
    
    doc_dna: .FORCE
    
    	    --background -noaudio --factory-startup \
    	    --python doc/blender_file_format/BlendFileDnaExporter_25.py
    
    	@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
    
    
    doc_man: .FORCE
    
    	@$(PYTHON) doc/manpage/blender.1.py --blender="$(BLENDER_BIN)" --output=blender.1 --verbose
    
    help_features: .FORCE
    
    	@$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_print_build_options.py" $(BLENDER_DIR)"/CMakeLists.txt"
    
    clean: .FORCE
    
    	$(BUILD_COMMAND) -C "$(BUILD_DIR)" clean