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gabor_noise.osl 445 B
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    shader gabor_noise(
    	point Point = P,
    	vector Direction = vector(1, 0, 0),
    	int Anisotropic = 0,
    	float Bandwidth = 1.0,
    	float Impulses = 16,
    	output float Gabor = 0.8)
    
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    	              "direction", Direction,
    	              "anisotropic", Anisotropic,
    	              "do_filter", 1, // Set to 0 to disable filtering/anti-aliasing 
    	              "bandwidth", Bandwidth,
    	              "impulses", Impulses);