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  • Willian Padovani Germano's avatar
    fe07b232
    * got rid of a warning in editipo.c: · fe07b232
    Willian Padovani Germano authored
       changed "get_ipo(key, ..." to "get_ipo((ID *)key, ..." in line 107.
    * changed insert_meshkey(Mesh *me) to insert_meshkey(Mesh *me, short offline):
       To call this function from a script, so that it doesn't pop the
       "relative / absolute" dialog window when the "offline" arg is non-zero.
    
    Exppython:
    
    * NMesh module:
       - Added method NMesh.addMaterial(mat) to the NMesh module:
       alternative safer (aka slower) way to add materials.
       - Added optional arg to NMesh_update():
       if given and equal to 1, the mesh normals are recalculated.
       - Fixed NMesh.getVertexInfluences: it was segfaulting when a NULL bone was
       linked to the vertex.  Thanks to Jiba on the bf-python mailing list for
       bug report and sample .blend file.  Also made this method give an IndexError
       when the vertex index is out of range.
    * Material module:
       Added specR, specG, specB vars for compatibility with the 2.25 API.
       Pointed by Manuel Bastioni.
    * Image module:
        Exposed image width, height and depth parameters.
        From a suggestion by jms.
    * BPython Ref Doc:
      - Small updates to reflect the above additions.
      - Added info for the Bone type in the Armature doc.
    fe07b232
    History
    * got rid of a warning in editipo.c:
    Willian Padovani Germano authored
       changed "get_ipo(key, ..." to "get_ipo((ID *)key, ..." in line 107.
    * changed insert_meshkey(Mesh *me) to insert_meshkey(Mesh *me, short offline):
       To call this function from a script, so that it doesn't pop the
       "relative / absolute" dialog window when the "offline" arg is non-zero.
    
    Exppython:
    
    * NMesh module:
       - Added method NMesh.addMaterial(mat) to the NMesh module:
       alternative safer (aka slower) way to add materials.
       - Added optional arg to NMesh_update():
       if given and equal to 1, the mesh normals are recalculated.
       - Fixed NMesh.getVertexInfluences: it was segfaulting when a NULL bone was
       linked to the vertex.  Thanks to Jiba on the bf-python mailing list for
       bug report and sample .blend file.  Also made this method give an IndexError
       when the vertex index is out of range.
    * Material module:
       Added specR, specG, specB vars for compatibility with the 2.25 API.
       Pointed by Manuel Bastioni.
    * Image module:
        Exposed image width, height and depth parameters.
        From a suggestion by jms.
    * BPython Ref Doc:
      - Small updates to reflect the above additions.
      - Added info for the Bone type in the Armature doc.