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Willian Padovani Germano authored
- More renaming all around to follow our conventions - Implemented partially Blender.Sys - Worked on issues related to sys, path - Took away most "debug" printfs
Willian Padovani Germano authored- More renaming all around to follow our conventions - Implemented partially Blender.Sys - Worked on issues related to sys, path - Took away most "debug" printfs
Text.py 3.18 KiB
# Blender.Text module and the Text PyType object
"""
The Blender.Text submodule.
Text Objects
============
This module provides access to B{Text} objects in Blender.
Example::
import Blender
from Blender import Text
#
txt = Text.New("MyText") # create a new Text object
print Text.Get() # current list of Texts in Blender
txt.write("Appending some ") # appending text
txt.write("text to my\\n") # '\\n' inserts new-line markers
txt.write("text buffer.")
print txt.asLines() # retrieving the buffer as a list of lines
Text.unlink(txt) # removing a Text object
"""
def New (name = None, follow_cursor = 0):
"""
Create a new Text object.
@type name: string
@param name: The Text name.
@type follow_cursor: int
@param follow_cursor: The text follow flag: if 1, the text display always
follows the cursor.
@rtype: Blender Text
@return: The created Text Data object.
"""
def Get (name = None):
"""
Get the Text object(s) from Blender.
@type name: string
@param name: The name of the Text object.
@rtype: Blender Text or a list of Blender Texts
@return: It depends on the 'name' parameter:
- (name): The Text object with the given name;
- (): A list with all Text objects in the current scene.
"""
def Load (filename):
"""
Load a file into a Blender Text object.
@type filename: string
@param filename: The name of the file to load.
@rtype: Blender Text
@return: A Text object with the contents of the loaded file.
"""
def unlink(textobj):
"""
Unlink (remove) the given Text object from Blender.
@type textobj: Blender Text
@param textobj: The Text object to be deleted.
"""
class Text:
"""
The Text object
===============
This object gives access to Texts in Blender.
@cvar name: The Text name.
@cvar filename: The filename of the file loaded into this Text.
@cvar mode: The follow_mode flag: if 1 it is 'on'; if 0, 'off'.
@cvar nlines: The number of lines in this Text.
"""
def getName():
"""
Get the name of this Text object.
@rtype: string
"""
def setName(name):
"""
Set the name of this Text object.
@type name: string
@param name: The new name.
"""
def getFilename():
"""
Get the filename of the file loaded into this Text object.
@rtype: string
"""
def getNLines():
"""
Get the number of lines in this Text buffer.
@rtype: int
"""
def clear():
"""
Clear this Text object: its buffer becomes empty.
"""
def set(attribute, value):
"""
Set this Text's attributes.
@type attribute: string
@param attribute: The attribute to change:
currently, 'follow_cursor' is the only one available. It can be
turned 'on' with value = 1 and 'off' with value = 0.
@type value: int
@param value: The new attribute value.
"""
def write(data):
"""
Append a string to this Text buffer.
@type data: string
@param data: The string to append to the text buffer.
"""
def asLines():
"""
Retrieve the contents of this Text buffer as a list of strings.
@rtype: list
@return: A list of strings.
"""