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Chris Want authored
but weren't ... no more bus error when exiting on irix!
Chris Want authoredbut weren't ... no more bus error when exiting on irix!
sceneRender.c 71.03 KiB
/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can Redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Joseph Gilbert
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <BIF_renderwin.h>
#include <BKE_utildefines.h>
#include <BKE_global.h>
#include <DNA_image_types.h>
#include <BIF_drawscene.h>
#include <BLI_blenlib.h>
#include <BKE_image.h>
#include <BIF_space.h>
#include <DNA_scene_types.h>
#include <DNA_space_types.h>
#include <mydevice.h>
#include <butspace.h>
#include <BKE_bad_level_calls.h>
#include "sceneRender.h"
#include "render_types.h"
#include "blendef.h"
#include "Scene.h"
#include "gen_utils.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
//local defines
#define PY_NONE 0
#define PY_LOW 1
#define PY_MEDIUM 2
#define PY_HIGH 3
#define PY_HIGHER 4
#define PY_BEST 5
#define PY_SKYDOME 1
#define PY_FULL 2
extern RE_Render R;
//---------------------------------------Render prototypes-------------
static PyObject *M_Render_CloseRenderWindow( PyObject * self );