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Effectdoc.txt
Effectdoc.txt 7.63 KiB
EFFECT Module documentation
INTRODUCTION
The module effect allows you to access all the data of an effect.
An effect can modify an object (typically a mesh) in three different ways.
a) the build effect : makes the mesh appear progressivly.
b) the wave effect : waves appear on the mesh (which should be fine-grained)
c) the particle effect : every vertex of the mesh emits particles,
which can themselves emit new particles. This effect is the most parametrizable.
In the blender internals, the effect object is just a placeholder for the "real"
effect, which can be a wave, particle or build effect. The python API follows
this structure : the Effect module grants access to (the few) data which
are shared between all effects. It has three submodules : Wave, Build, Particle
, which grant r/w access to the real parameters of these effects.
functions of the module :
Get(Name:string,pos:int) : returns the pos-th Effect associated
to the object whose name is Name.
get : same as Get
New(Type:string ) : Creates and returns a new Effect Object.
The parameter Type can take the values "particle", "wave" or "build"
Effect object member functions :
getType() : Retrieves the type of the Effect Object.
setType(val:int) : Sets the type of the Effect Object.
The possible values of the type are :
0 : effect build.
1 : effect particle.
2 : effect wave.
getMode()Retrieves the mode of the Effect Object
setMode(val:int) :Sets the mode
The mode of the effect is a combination of parameters, whose semantics depend upon the effect type.
All types :
Bit 0 : set to 1 if the effect is selected in the effects window.
Wave effect :
Bits 1,2,3 : set to 1 if the button "X", "Y" or "Cycl" is clicked.
Particle effect :
Bits 1,2,3 : set to 1 if the button "Bspline", "Static" or "Face" is clicked.
Submodules : Wave, Build, Particle.
Wave module
functions of the module :
Get(Name:string,pos:int) : returns the pos-th wave Effect associated to the object whose name is Name.
get : same as Get
New( ) : Creates and returns a new Wave Object.
Wave object member functions :
getStartx() : returns the startx parameter of the wave object.
setStartx(val:int) : sets the startx parameter of the wave object.
getStarty() : returns the starty parameter of the wave object.
setStarty(val:int) : sets the starty parameter of the wave object.
getHeight() : returns the height parameter of the wave object.
setHeight(val:int) : sets the height parameter of the wave object.
getWidth() : returns the width parameter of the wave object.
setWidth(val:int) : sets the width parameter of the wave object.
getNarrow() : returns the narrow parameter of the wave object.
setNarrow(val:int) : sets the narrow parameter of the wave object.
getSpeed() : returns the speed parameter of the wave object.
setSpeed(val:int) : sets the speed parameter of the wave object.
getMinfac() : returns the minfac parameter of the wave object.
setMinfac(val:int) : sets the minfac parameter of the wave object.
getDamp() : returns the damp parameter of the wave object.
setDamp(val:int) : sets the damp parameter of the wave object.
getTimeoffs() : returns the timeoffs parameter of the wave object.
setTimeoffs(val:int) : sets the time offset parameter of the wave object.
getLifetime() : returns the lifetime parameter of the wave object.
setLifetime(val:int) : sets the lifetime parameter of the wave object.
The Object.attr syntax
Wave attributes can be read/written with the object.attr syntax.
Example :
w = Blender.Wave.Get("Obname",3) #retreives the 4th effect associated to the object named Obname
a = w.speed # a is now the value corresponding to the speed of the effect
w.speed = 42 # the speed of the effect is now equal to 42
The parameter can take these values : "lifetime","timeoffs","damp","minfac","speed","narrow","width","height","startx","starty"
Build module
functions of the module :
Get(Name:string,pos:int) : returns the pos-th build Effect associated to the object whose name is Name.
get(Name:string,pos:int) : same as Get
New( ) : Creates and returns a new Build Object.
Build object member functions :
getLen() : returns the length of the effect (in frames).
setLen(val:float) : sets the length of the effect (in frames).
getSfra() : returns the starting frame of the effect.
setSfra(val:float) : sets the starting frame of the effect.
The Object.attribute syntax
The attribute can take these values : "sfra","len".
Particle module
functions of the module :
Get(Name:string,pos:int) : returns the pos-th particle Effect associated to the object whose name is Name.
get(Name:string,pos:int) : same as Get
New( ) : Creates and returns a new Effect Object.
Particle object member functions :
getStartTime() : returns the start time of the particle effect (in frames).
setStartTime(val:float) : sets the start time of the particle effect (in frames).
getEndTime() : returns the end time of the particle effect (in frames).
setEndTime(val:float) : sets the end time of the particle effect (in frames).
getLifeTime() : returns the life time of the particles.
setLifeTime(val:float) : sets the life time of the particles.
getNormfac() : returns the normal strength of the particles (relatively to mesh).
setNormfac(val:float) : sets the normal strength of the particles(relatively to mesh).
getObfac() : returns the initial of the particles relatively to objects.
setObfac(val:float) : sets the initial of the particles relatively to objects.
getRandfac() : returns the initial random speed of the particles.
setRandfac(val:float) : sets the initial random speed of the particles.
getTexfac() : returns the initial speed of the particles caused by the texture.
setTexfac(val:float) : sets the initial speed of the particles caused by the texture.
getRandlife() : returns the variability of the life of the particles.
setRandlife(val:float) : sets the variability of the life of the particles.
getNabla() : returns the dimension of the area for gradient computation.
setNabla(val:float) : sets the dimension of the area for gradient computation.
getTotpart() : returns the total number of particles.
setTotpart(val:int) : sets the total number of particles.
getTotkey() : returns the number of key positions.
setTotkey(val:int) : sets the number of key positions.
getSeed() : returns the seed of the RNG.
setSeed(val:int) : sets the seed of the RNG.
getSeed() : returns the x,y,z components of the constant force applied to the particles.
setSeed(valx:float,valy:float,valz:float) : sets the x,y,z components of the constant force applied to the particles.
getMult() : returns the 4 probabilities of a particle having a child.
setMult(val1:float,val2:float,val3:float,val4:float) : sets the 4 probabilities of a particle having a child.
getLife() : returns the lifespan of the 4 generation particles.
setLife(val1:float,val2:float,val3:float,val4:float) : sets the lifespan of the 4 generation particles.
getMat() : returns the material used by the 4 generation particles.
setMat(val1:float,val2:float,val3:float,val4:float) : sets the material used by the 4 generation particles.
getChild() : returns the number of children a particle may have.
setChild(val1:float,val2:float,val3:float,val4:float) : sets the number of children a particle may have.
getDefvec() : returns the x, y and z axis of the force defined by the texture.
setDefvec(val1:float,val2:float,val3:float) : sets the x, y and z axis of the force defined by the texture.
The Object.attribute syntax
The attribute can take these values : "seed","nabla","sta","end","lifetime","normfac","obfac","randfac","texfac","randlife","vectsize","totpart","force","mult","life","child","mat","defvec".