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Effectdoc.txt

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    Jacques Guignot authored
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    Effectdoc.txt 7.63 KiB
    EFFECT Module documentation
    
    
    INTRODUCTION
    The module effect allows you to access all the data of an effect. 
    An effect can modify an object (typically a mesh) in three different ways.
        a) the build effect : makes the mesh appear progressivly.
        b) the wave effect : waves appear on the mesh (which should be fine-grained)
        c) the particle effect : every vertex of the mesh emits particles, 
    which can themselves emit new particles. This effect is the most parametrizable.
    
    In the blender internals, the effect object is just a placeholder for the "real"
     effect, which can be a wave, particle or build effect. The python API follows 
    this structure : the Effect module grants access to (the few) data which
     are shared between all effects. It has three submodules : Wave, Build, Particle
    , which grant r/w access to the real parameters of these effects.
    
    
    
    
    functions of the module :
    
    Get(Name:string,pos:int) : returns the pos-th Effect associated
     to the object whose name is Name.
    
    get : same as Get
    
    New(Type:string ) : Creates and returns a new Effect Object.
    The parameter Type can take the values "particle", "wave" or "build"
    
    
    
    Effect object member functions :
    
    getType() : Retrieves the type of the Effect Object.
    
    setType(val:int) : Sets the type of the Effect Object.
    The possible values of the type are :
        0 : effect build.
        1 : effect particle.
        2 : effect wave.
    
    
    getMode()Retrieves the mode of the Effect Object
    
    setMode(val:int) :Sets the mode
    
    The mode of the effect is a combination of parameters, whose semantics depend upon the effect type.
    All types :
    Bit 0 : set to 1 if the effect is selected in the effects window.
    Wave effect :
    Bits 1,2,3  :  set to 1 if the button "X", "Y" or "Cycl" is clicked.
    Particle effect :
    Bits 1,2,3 :  set to 1 if the button "Bspline", "Static" or "Face" is clicked.
    
    
    
    
    
    
    Submodules : Wave, Build, Particle.
    
    
    
    
    Wave module 
    
    
    
    functions of the module :
    
    Get(Name:string,pos:int) : returns the pos-th wave Effect associated to the object whose name is Name.
    
    get : same as Get
    
    New( ) : Creates and returns a new Wave Object.
    
    
    Wave object member functions :
    
    getStartx() : returns the startx parameter of the wave object.
    
    setStartx(val:int) : sets the startx parameter of the wave object.
    
    getStarty() : returns the starty parameter of the wave object.
    
    setStarty(val:int) : sets the starty parameter of the wave object.
    
    getHeight() : returns the height parameter of the wave object.
    
    setHeight(val:int) : sets the height parameter of the wave object.
    
    getWidth() : returns the width parameter of the wave object.
    
    setWidth(val:int) : sets the width parameter of the wave object.
    
    getNarrow() : returns the narrow parameter of the wave object.
    
    setNarrow(val:int) : sets the narrow parameter of the wave object.
    
    getSpeed() : returns the speed parameter of the wave object.
    
    setSpeed(val:int) : sets the speed parameter of the wave object.
    
    getMinfac() : returns the minfac parameter of the wave object.
    
    setMinfac(val:int) : sets the minfac parameter of the wave object.
    
    getDamp() : returns the damp parameter of the wave object.
    
    setDamp(val:int) : sets the damp parameter of the wave object.
    
    getTimeoffs() : returns the timeoffs parameter of the wave object.
    
    setTimeoffs(val:int) : sets the time offset parameter of the wave object.
    
    getLifetime() : returns the lifetime parameter of the wave object.
    
    setLifetime(val:int) : sets the lifetime parameter of the wave object.
    
    
    
    The Object.attr syntax
    
    Wave attributes can be read/written with the object.attr syntax.
    Example :
    
    w = Blender.Wave.Get("Obname",3) #retreives the 4th effect associated to the object named Obname
    a = w.speed  # a is now the value corresponding to the speed of the effect
    w.speed = 42   # the speed of the effect is now equal to 42
    
    The parameter can take these values :  "lifetime","timeoffs","damp","minfac","speed","narrow","width","height","startx","starty"
    
    
    
    
    Build module 
    
    
    
    functions of the module :
    
    Get(Name:string,pos:int) : returns the pos-th build Effect associated to the object whose name is Name.
    
    get(Name:string,pos:int) : same as Get
    
    New( ) : Creates and returns a new Build Object.
    
    
    Build object member functions :
    
    getLen() : returns the length of the effect (in frames).
    
    setLen(val:float) : sets the length of the effect (in frames).
    
    getSfra() : returns the starting frame of the effect.
    
    setSfra(val:float) : sets the starting frame of the effect.
    
    
    The Object.attribute syntax
    
    The attribute can take these values : "sfra","len".
    
    
    Particle module 
    
    
    
    functions of the module :
    
    Get(Name:string,pos:int) : returns the pos-th particle Effect associated to the object whose name is Name.
    
    get(Name:string,pos:int) : same as Get
    
    New( ) : Creates and returns a new Effect Object.
    
    
    Particle object member functions :
    
    getStartTime() : returns the start time  of the particle effect (in frames).
    
    setStartTime(val:float) : sets the start time of the particle effect (in frames).
    
    getEndTime() : returns the end time  of the particle effect (in frames).
    
    setEndTime(val:float) : sets the end time of the particle effect (in frames).
    
    getLifeTime() : returns the life time  of the particles.
    
    setLifeTime(val:float) : sets the life time of the particles.
    
    getNormfac() : returns the normal strength of the particles (relatively to mesh).
    
    setNormfac(val:float) : sets the normal strength of the particles(relatively to mesh).
    
    getObfac() : returns the initial of the particles relatively to objects.
    
    setObfac(val:float) : sets the initial of the particles relatively to objects.
    
    getRandfac() : returns the initial random speed of the particles.
    
    setRandfac(val:float) : sets the initial  random speed of the particles.
    
    getTexfac() : returns the initial speed of the particles caused by the texture.
    
    setTexfac(val:float) : sets the initial speed of the particles caused by the texture.
    
    getRandlife() : returns the variability of the life of the particles.
    
    setRandlife(val:float) : sets  the variability of the life of the particles.
    
    getNabla() : returns the dimension of the area for gradient computation.
    
    setNabla(val:float) : sets  the dimension of the area for gradient computation.
    
    getTotpart() : returns the total number of particles.
    
    setTotpart(val:int) : sets  the total number of particles.
    
    getTotkey() : returns the number of key positions.
    
    setTotkey(val:int) : sets the number of key positions.
    
    getSeed() : returns the seed of the RNG.
    
    setSeed(val:int) : sets the seed of the RNG.
    
    getSeed() : returns the x,y,z components of the constant force applied to the particles.
    
    setSeed(valx:float,valy:float,valz:float) : sets the x,y,z components of the constant force applied to the particles.
    
    getMult() : returns the 4 probabilities of a particle having a child.
    
    setMult(val1:float,val2:float,val3:float,val4:float) : sets the 4 probabilities of a particle having a child.
    
    getLife() : returns the lifespan of the 4 generation particles.
    
    setLife(val1:float,val2:float,val3:float,val4:float) : sets  the lifespan of the 4 generation particles.
    
    getMat() : returns the material used by the 4 generation particles.
    
    setMat(val1:float,val2:float,val3:float,val4:float) : sets the material used by the 4 generation particles.
    
    getChild() : returns the number of children a particle may have.
    
    setChild(val1:float,val2:float,val3:float,val4:float) : sets  the number of children a particle may have.
    
    getDefvec() : returns the x, y and z axis of the force defined by the texture.
    
    setDefvec(val1:float,val2:float,val3:float) : sets the x, y and z axis of the force defined by the texture.
    
    
    
    The Object.attribute syntax
    
    The attribute can take these values : "seed","nabla","sta","end","lifetime","normfac","obfac","randfac","texfac","randlife","vectsize","totpart","force","mult","life","child","mat","defvec".