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Hans Goudey authored
When displaying a deform modifier in edit mode, a cached array of positions is used. Parallelizing bounds calculation when that array exists can improve the framerate when editing slightly (a few percent). I observed an improvement of the min/max itself of about 10x (4-5ms to 0.4ms).
Hans Goudey authoredWhen displaying a deform modifier in edit mode, a cached array of positions is used. Parallelizing bounds calculation when that array exists can improve the framerate when editing slightly (a few percent). I observed an improvement of the min/max itself of about 10x (4-5ms to 0.4ms).
editmesh_cache.cc 3.54 KiB