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Fix #114192: Resolve animation player greying out on resize in Metal
Standalone animation player has inconsistent GPU context activation paradigm compared with standard rendering paths. The Metal backend utilises the context activation step to refresh target window swapchains from within the GHOST module. This PR adds activation and deactivation calls, and also aims to clean up GPU_render_begin/end setup to ensure all paths are covered. Also resolves a bug upon shutdown wherein GPU resources which may be tied to a GPU context are released during IMB_exit(), which is called after GPU context destruction. Authored by Apple: Michael Parkin-White Pull Request: https://projects.blender.org/blender/blender/pulls/114573
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