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Fix #106794: Changing active camera changes other viewport local cameras
f36543c5 took care of syncing multiple viewport`s cameras, but wasnt fully meeting intentions [which was to only do this if both viewports are locked to the scene camera]. Check was only done for the viewport this was executed in (if this was locked to the scene camera, it would change all other viewports as well), now also check if the target viewport prefers to use its own local camera instead and skip it in that case. Pull Request: https://projects.blender.org/blender/blender/pulls/106799 Pull Request: https://projects.blender.org/blender/blender/pulls/106858
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