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Commit 59303e35 authored by Campbell Barton's avatar Campbell Barton
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WITH_GHOST_SDL working again (missing std:: update)

parent f34c3580
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......@@ -358,6 +358,11 @@ if(WITH_INSTALL_PORTABLE)
set(CMAKE_SKIP_BUILD_RPATH TRUE)
endif()
if(WITH_GHOST_SDL OR WITH_HEADLESS)
set(WITH_GHOST_XDND OFF)
endif()
#-----------------------------------------------------------------------------
# Initialize un-cached vars, avoid unused warning
......
......@@ -481,8 +481,8 @@ GHOST_SystemSDL::setCursorPosition(GHOST_TInt32 x,
bool
GHOST_SystemSDL::generateWindowExposeEvents()
{
vector<GHOST_WindowSDL *>::iterator w_start= m_dirty_windows.begin();
vector<GHOST_WindowSDL *>::const_iterator w_end= m_dirty_windows.end();
std::vector<GHOST_WindowSDL *>::iterator w_start= m_dirty_windows.begin();
std::vector<GHOST_WindowSDL *>::const_iterator w_end= m_dirty_windows.end();
bool anyProcessed= false;
for (;w_start != w_end; ++w_start) {
......@@ -563,10 +563,10 @@ GHOST_SystemSDL::findGhostWindow(SDL_Window *sdl_win)
// We should always check the window manager's list of windows
// and only process events on these windows.
vector<GHOST_IWindow *> & win_vec= m_windowManager->getWindows();
std::vector<GHOST_IWindow *> & win_vec= m_windowManager->getWindows();
vector<GHOST_IWindow *>::iterator win_it= win_vec.begin();
vector<GHOST_IWindow *>::const_iterator win_end= win_vec.end();
std::vector<GHOST_IWindow *>::iterator win_it= win_vec.begin();
std::vector<GHOST_IWindow *>::const_iterator win_end= win_vec.end();
for (; win_it != win_end; ++win_it) {
GHOST_WindowSDL * window= static_cast<GHOST_WindowSDL *>(*win_it);
......
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