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Commit 6dca057a authored by Willian Padovani Germano's avatar Willian Padovani Germano
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BPython:

- added image.getBindCode() docstring to Image's epydoc file (thanks Satish Goda).
Scripts:
- Adding Apply_def.py to "Mesh" scripts menu (thanks author: Theeth);
- Updating JMS's disp_paint.py (also changed its name to remove version info);
- minor updates in docs and scripts.
parent 4a244f27
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#!BPY
"""
Name: 'Apply Deformation'
Blender: 233
Group: 'Mesh'
Tooltip: 'Create fixed copies of deformed meshes'
"""
# $Id$
#
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Copyright (C) 2003: Martin Poirier, theeth@yahoo.com
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
import Blender
Blender.Window.EditMode(0)
ob_list = Blender.Object.GetSelected()
for ob in ob_list:
if ob.getType() == "Mesh":
name = ob.getName()
new_name = name + "_deformed"
num = 0
new_mesh = Blender.NMesh.GetRawFromObject(name)
mesh = Blender.NMesh.GetRaw(new_name)
while mesh:
num += 1
new_name = name + "_deformed." + "%03i" % num
mesh = Blender.NMesh.GetRaw(new_name)
new_ob = Blender.NMesh.PutRaw(new_mesh, new_name)
new_ob.setMatrix(ob.getMatrix())
try:
new_ob = Blender.Object.Get(new_name)
while 1:
num += 1
new_name = name + "_deformed." + "%03i" % num
new_ob = Blender.Object.Get(new_name)
except:
pass
new_ob.setName(new_name)
Blender.Window.EditMode(1)
......@@ -11,34 +11,55 @@ Tip: 'Use vertex paint color value to modify shape displacing vertices along nor
#
#----------------------------------------------
# jm soler, displacement paint 03/2002 - > 05/2004: disp_paintf
#----------------------------------------------
# Official page :
# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_displacementpainting.htm
#----------------------------------------------
# Communicate problems and errors on:
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
#---------------------------------------------
# this script is released under GPL licence
# for the Blender 2.33 scripts package
# Terrain Noise added suugered by Jimmy Haze
#----------------------------------------------
# Page officielle :
# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_displacementpainting.htm
# http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_displacementpainting.htm
# Communiquer les problemes et erreurs sur:
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
# http://www.zoo-logique.org/3D.Blender/newsportal/thread.php?group=3D.Blender
#---------------------------------------------
# ce script est propos sous licence GPL pour etre associe
# a la distribution de Blender 2.33
# --------------------------------------------------------------------------
# this script is released under GPL licence
# for the Blender 2.33 scripts package
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Copyright (C) 2003, 2004: Jean-Michel Soler
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
# 09/07/04 : Noise functions based on a piece of script by Jimmy Haze.
#----------------------------------------------
import Blender
from Blender import *
from Blender.Draw import *
from Blender.BGL import *
from Blender.Noise import *
from Blender.Scene import *
sc=Scene.getCurrent()
# niveau du deplacement
ng=0.5
# noise default
NOISE=1
# profondeur des couleurs primaires rgb
maxcol=255.0*3
......@@ -53,6 +74,31 @@ NEWName=''
ERROR=0
TextERROR=''
E_EXIT = 1
E_MODE = 2
E_ORIENT = 3
E_NSIZE = 4
E_REPEAT = 5
E_ACTION = 16
E_CREATE = 17
E_DOCMAT = 24
E_MATVAL = [32,33,34,35,36,37,38,39,40,41,42,43,44]
E_AXESEL = 45
E_AXESELX = 46
E_AXESELY = 47
E_AXESELZ = 48
E_NOISEME = 49
E_NOISEH = 50
E_NOISELAC = 51
E_NOISEOCT = 52
E_NOISEOFF = 53
E_NOISEBAS = 54
E_NOISEVAL=[E_NOISEH,E_NOISELAC,E_NOISEOCT,E_NOISEOFF,E_NOISEBAS]
E_NOISEDIM = 55
def copy_transform(ozero,Obis):
Obis.setSize(ozero.getSize());
Obis.setEuler(ozero.getEuler());
......@@ -60,7 +106,9 @@ def copy_transform(ozero,Obis):
return Obis
def traite_face(f):
global vindexm
global vindexm, ng, NOISE, NOISEDIM
global H,lacunarity,octaves,offset,basis
if ORIENTMenu.val==1:
for z in range(len(f.v)):
c=0.0
......@@ -73,7 +121,7 @@ def traite_face(f):
f.v[z].co[1]=f.v[z].co[1]+f.v[z].no[1]*c
f.v[z].co[2]=f.v[z].co[2]+f.v[z].no[2]*c
if ORIENTMenu.val==2:
elif ORIENTMenu.val==2:
for z in range(len(f.v)):
c=0.0
if vindex[f.v[z].index]!=0:
......@@ -83,77 +131,108 @@ def traite_face(f):
for t in range(3):
if TAXEList[1][t].val==1:
f.v[z].co[t]=f.v[z].co[t]+c
elif ORIENTMenu.val==3 and NOISE<9:
for z in range(len(f.v)):
c=0.0
if vindex[f.v[z].index]!=0:
nx=f.v[z].co[0]/NOISEDIM
ny=f.v[z].co[1]/NOISEDIM
nz=f.v[z].co[2]/NOISEDIM
nn = ng * noise((nx,ny,nz),NOISE)
c=float(f.col[z].r+f.col[z].b+f.col[z].g)/maxcol*nn/vindex[f.v[z].index]
else:
c=0
f.v[z].co[0]=f.v[z].co[0]+f.v[z].no[0]*c
f.v[z].co[1]=f.v[z].co[1]+f.v[z].no[1]*c
f.v[z].co[2]=f.v[z].co[2]+f.v[z].no[2]*c
elif ORIENTMenu.val==3 and NOISE==9:
for z in range(len(f.v)):
c=0.0
if vindex[f.v[z].index]!=0:
nx=f.v[z].co[0]/NOISEDIM
ny=f.v[z].co[1]/NOISEDIM
nz=f.v[z].co[2]/NOISEDIM
nn = ng * cellNoise((nx,ny,nz))
c=float(f.col[z].r+f.col[z].b+f.col[z].g)/maxcol*nn/vindex[f.v[z].index]
else:
c=0
f.v[z].co[0]=f.v[z].co[0]+f.v[z].no[0]*c
f.v[z].co[1]=f.v[z].co[1]+f.v[z].no[1]*c
f.v[z].co[2]=f.v[z].co[2]+f.v[z].no[2]*c
elif ORIENTMenu.val==3 and NOISE==10:
for z in range(len(f.v)):
c=0.0
if vindex[f.v[z].index]!=0:
nx=f.v[z].co[0]/NOISEDIM
ny=f.v[z].co[1]/NOISEDIM
nz=f.v[z].co[2]/NOISEDIM
nn = ng * heteroTerrain((nx,ny,nz),H,lacunarity,octaves,offset,basis)
c=float(f.col[z].r+f.col[z].b+f.col[z].g)/maxcol*nn/vindex[f.v[z].index]
else:
c=0
f.v[z].co[0]=f.v[z].co[0]+f.v[z].no[0]*c
f.v[z].co[1]=f.v[z].co[1]+f.v[z].no[1]*c
f.v[z].co[2]=f.v[z].co[2]+f.v[z].no[2]*c
def paint():
global MODEMenu, vindex,ng, mat, ORIName, NEWName
global ERROR, TextERROR
Me=Object.GetSelected()
if Me!=[]:
if Me[0].getType()=='Mesh':
vindex=[]
ORIName=Me[0].getData().name
me=NMesh.GetRaw(Me[0].getData().name)
name='new.002'
for m in me.verts:
vindex.append(0)
for f in me.faces:
for v in f.v:
if MODEMenu.val!=2:
if MODEMenu.val==1:
vindex[v.index]+=1
else:
if v.sel==1:
vindex[v.index]+=1
else:
#print mat
if f.mat in mat:
vindex[v.index]+=1
for f in me.faces:
if MODEMenu.val==2:
if f.mat in mat:
traite_face(f)
else:
traite_face(f)
NMesh.PutRaw(me,name)
if name!=Object.GetSelected()[0].getData().name:
obj=Object.Get()
for o in obj:
if o.getType()=='Mesh':
if o.getData().name==name:
o.makeDisplayList()
o=copy_transform(Me[0],o)
"""
o.setEuler(Me[0].getEuler())
o.setLocation(Me[0].getLocation())
"""
else:
Me[0].makeDisplayList()
def NEWMEcreation(name):
nomdelobjet=""; objnumber=-1; namelist=[]
obj=Object.Get()
for ozero in obj:
if ozero.getType()=='Mesh':
namelist.append(ozero.getData().name)
if ozero.getData().name==name:
objnumber=obj.index(ozero)
if objnumber!=-1:
ozero=obj[objnumber]
try:
for m in me.verts:
vindex.append(0)
for f in me.faces:
for v in f.v:
if MODEMenu.val!=2:
if MODEMenu.val==1:
vindex[v.index]+=1
else:
if v.sel==1:
vindex[v.index]+=1
else:
#print mat
if f.mat in mat:
vindex[v.index]+=1
for f in me.faces:
if MODEMenu.val==2:
if f.mat in mat:
traite_face(f)
else:
traite_face(f)
Me[0].link(me)
Me[0].makeDisplayList()
except:
ERROR=2
TextERROR='No color on this Object.'
def NEWMEcreation(obj):
if obj.getType()=='Mesh':
nomdelobjet="";
objnumber=-1; namelist=[]
OBJ=Object.Get()
for ozero in OBJ:
if ozero.getType()=='Mesh':
namelist.append(ozero.getData().name)
ozero=obj
nomdelobjet=ozero.getName()
Mesh=Blender.NMesh.GetRawFromObject(nomdelobjet)
name=obj.getData().name
n=0; name2=name[:];ok=0
while ok==0:
......@@ -162,6 +241,7 @@ def NEWMEcreation(name):
ok=0;name2=name[0:name.find('.')+1]+'%s'%(n+1)
else: ok=1
n+=1
Mesh.name=name2
Obis = Blender.NMesh.PutRaw(Mesh,name2)
copy_transform(ozero,Obis)
......@@ -186,14 +266,43 @@ def DOCMat_list(TMATList):
return TMATList
MOname = "MODE MENU %t|Normal %x1|Material %x2|Selected %x3"
ORname = "ORIENT MENU %t|From Normal %x1|Local Axes %x2"
ORname = "ORIENT MENU %t|From Normal %x1|Local Axes %x2| Noise %x3"
NOname = "NOISE MENU %t|BLENDER %x1|STDPERLIN %x2|NEWPERLIN %x3|VORONOI_F1%x4|VORONOI_F2%x5|VORONOI_F3%x6|VORONOI_F4%x7|VORONOI_F2F1%x8|VORONOI_CRACKLE%x9|CELLNOISE%x10|HETEROTENOISE%x11"
MODEMenu = Create(1)
ORIENTMenu = Create(1)
NOISEMenu = Create(1)
NSIZE = Create(1.0)
TDOCMat = Create(0)
NRepeat = Create(1)
H=1.0
lacunarity=2.0
octaves=5.0
offset=1.0
basis=3
NOISEDIM=4
NOISEDIMbout=Create(NOISEDIM)
HBout=Create(H)
lacunarityBout=Create(lacunarity)
octavesBout=Create(octaves)
offsetBout=Create(offset)
basisBout=Create(basis)
noiseTYPE={0:'BLENDER',
1:'STDPERLIN',
2:'STDPERLIN',
3:'NEWPERLIN',
4:'VORONOI_F1',
5:'VORONOI_F2',
6:'VORONOI_F3',
7:'VORONOI_F2F1',
8:'VORONOI_CRACKLE',
9:'CELLNOISE'}
TMATList= [0,[],[]]
for t in range(16):
......@@ -214,7 +323,9 @@ glRct=glRectf
def draw():
global MODEMenu, NSIZE, TDOCMat,TMATList, TAXEList
global mat, ORIName, NEWName, ORIENTMenu
global NRepeat, ERROR, TextERROR
global NRepeat, ERROR, TextERROR , NOISE, NOISEMenu, NOISEDIMbout,NOISEDIM
global HBout,lacunarityBout,octavesBout,offsetBout,basisBout
global noiseTYPE
size=Buffer(GL_FLOAT, 4)
glGetFloatv(GL_SCISSOR_BOX, size)
......@@ -232,26 +343,26 @@ def draw():
Text("Script Python de displacement paintingt")
glRasterPos2f(20, size[3]-28)
Text("Jean-michel Soler, avril 2004")
Text("Jean-michel Soler, juillet 2004")
n0=70
n1=55
Button("Create" ,17 ,5 ,size[3]-n0+16 ,60 ,20)
Button("Action" ,16 ,5 ,size[3]-n0-4 ,60 ,20)
Button("Exit" ,1 ,5 ,size[3]-n0-24 ,60 ,20)
Button("Create" ,E_CREATE ,5 ,size[3]-n0+16 ,60 ,20)
Button("Action" ,E_ACTION ,5 ,size[3]-n0-4 ,60 ,20)
Button("Exit" ,E_EXIT ,5 ,size[3]-n0-24 ,60 ,20)
NRepeat=Number("repeat" ,5 ,5 ,size[3]-n0-50 ,75 ,20, NRepeat.val,1,10)
NRepeat=Number("repeat" ,E_REPEAT ,5 ,size[3]-n0-50 ,75 ,20, NRepeat.val,1,10)
glColor3f(0.0,0.0,0.0)
glRasterPos2f(80 ,size[3]-n0+24)
Text("MODE")
MODEMenu= Menu(MOname, 2 ,80 ,size[3]-n0 ,100,20, MODEMenu.val, "MODE menu.")
MODEMenu= Menu(MOname, E_MODE ,80 ,size[3]-n0 ,100,20, MODEMenu.val, "MODE menu.")
if MODEMenu.val==2:
TDOCMat=Toggle("Doc Mat" ,24 ,180 ,size[3]-n0 ,60 ,20,TDOCMat.val)
TDOCMat=Toggle("Doc Mat" ,E_DOCMAT ,180 ,size[3]-n0 ,60 ,20,TDOCMat.val)
if TDOCMat.val==1:
#print TMATList
for t in range(TMATList[0]):
......@@ -263,9 +374,10 @@ def draw():
80+t*40+40,
size[3]-n0-60+40)
TMATList[2][t]=Toggle("%s"%t , 32+t ,80+t*40+5 ,size[3]-n0-50 ,30 , 20,TMATList[2][t].val)
glColor3f(1.0,0.3,0.0)
glRasterPos2f(80+40+5 ,size[3]-n0-80)
if ERROR==1:
if ERROR>1:
Text('Last error : '+TextERROR)
else:
Text('Last error : ')
......@@ -273,16 +385,31 @@ def draw():
glColor3f(0.0,0.0,0.0)
glRasterPos2f(240 ,size[3]-n0+24)
Text("ORIENTATION")
ORIENTMenu= Menu(ORname, E_ORIENT ,240 ,size[3]-n0 ,100,20, ORIENTMenu.val, "ORIENT menu.")
ORIENTMenu= Menu(ORname, 3 ,240 ,size[3]-n0 ,100,20, ORIENTMenu.val, "MODE menu.")
if ORIENTMenu.val>1:
if ORIENTMenu.val==2 :
for t in range(3):
TAXEList[1][t]=Toggle("%s"%TAXEList[0][t],
40+t,
E_AXESEL+t,
240+100+t*30 , size[3]-n0 ,30 , 20,
TAXEList[1][t].val)
NSIZE= Slider("Disp Size", 4 ,80 ,size[3]-n0-20 ,260,20, NSIZE.val, -4.0,+4.0,0,"SIZE.")
if ORIENTMenu.val==3 :
glRasterPos2f(240 ,size[3]-n0-90-4)
Text("NOISE")
NOISEMenu= Menu(NOname, E_NOISEME , 240 ,size[3]-n0-118 ,110,20, NOISEMenu.val, "NOISE menu.")
NOISEDIMbout=Number(" Dim: " ,E_NOISEDIM , 240 ,size[3]-n0-138 ,110,20, NOISEDIMbout.val, 1,100)
if NOISEMenu.val==11:
basisBout=Slider(noiseTYPE[basisBout.val],
E_NOISEBAS ,40 ,size[3]-n0-118 ,175,20, basisBout.val, 0,9,)
HBout= Slider("H", E_NOISEH ,40 ,size[3]-n0-138 ,175,20, HBout.val, -2.0,+2.0,0,)
lacunarityBout=Slider("lacunarity", E_NOISELAC ,40 ,size[3]-n0-158 ,175,20, lacunarityBout.val, -4.0,+4.0,0,)
octavesBout=Slider("octave", E_NOISEOCT ,40 ,size[3]-n0-178 ,175,20, octavesBout.val, -10.0,+10.0,0,)
offsetBout=Slider("offset", E_NOISEOFF ,40 ,size[3]-n0-198 ,175,20, offsetBout.val, -5.0,+5.0,0,)
NSIZE= Slider("Disp Size", E_NSIZE ,80 ,size[3]-n0-20 ,260,20, NSIZE.val, -4.0,+4.0,0,"SIZE.")
......@@ -293,20 +420,22 @@ def event(evt, val):
def bevent(evt):
global MODEMenu, NSIZE, ng, TMATList
global mat, ORIENTMenu, NRepeat, TAXEList
global ERROR,TextERROR
global ERROR,TextERROR, NOISE, NOISEMenu, NOISEDIMbout,NOISEDIM
global HBout,lacunarityBout,octavesBout,offsetBout,basisBout
global H,lacunarity,octaves,offset,basis
if (evt== 1):
if (evt== E_EXIT):
Exit()
elif (evt== 16):
elif (evt== E_ACTION):
for n in range(NRepeat.val):
paint()
elif (evt== 4):
elif (evt== E_NSIZE):
ng=NSIZE.val
elif (evt== 24) or (evt in [32,33,34,35,36,37,38,39,40,41,42,43,44]):
elif (evt== E_DOCMAT) or (evt in E_MATVAL):
Me=Object.GetSelected()
if Me!=[]:
if Me[0].getType()=='Mesh':
......@@ -322,10 +451,29 @@ def bevent(evt):
else:
ERROR=1
TextERROR='No Selected Object.'
elif (evt== 17):
NEWMEcreation('new.002')
elif (evt== E_CREATE):
NEWMEcreation(Blender.Object.GetSelected()[0])
Blender.Draw.Redraw()
ERROR=1
TextERROR='No Selected Object.'
elif (evt== E_NOISEME):
NOISE=NOISEMenu.val-1
elif (evt in E_NOISEVAL):
H=HBout.val
lacunarity=lacunarityBout.val
octaves=octavesBout.val
offset=offsetBout.val
basis=basisBout.val
elif (evt== E_NOISEDIM):
NOISEDIM=NOISEDIMbout.val
Blender.Redraw()
Blender.Draw.Redraw()
Register(draw, event, bevent)
......@@ -19,6 +19,9 @@ Tip: 'All the hotkeys.'
# ce script est propos sous licence GPL pour etre associe
# a la distribution de Blender 2.33 et suivant
# --------------------------------------------------------------------------
# this script is released under GPL licence
# for the Blender 2.33 scripts package
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Copyright (C) 2003, 2004: Jean-Michel Soler
......
......@@ -3,7 +3,7 @@
""" Registration info for Blender menus: <- these words are ignored
Name: 'Rvk1 to Rvk2'
Blender: 232
Group: 'Animation'
Group: 'Mesh'
Tip: 'Copy deform data (not surf. subdiv) of active obj to rvk of the 2nd selected obj.'
"""
......@@ -104,7 +104,7 @@ def rvk2rvk():
Blender.Redraw()
except:
print 'problem : not object selected or not mesh'
Draw.PupMenu('Error| You need to select two meshes.')
rvk2rvk()
......@@ -143,7 +143,7 @@ def glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap):
@param width, height: Specify the pixel width and height of the bitmap image.
@type xorig,yorig: float
@param xorig,yorig: Specify the location of the origin in the bitmap image. The origin is measured
from the lower left cornere of the bitmap, with right and up beigng the positive axes.
from the lower left corner of the bitmap, with right and up beigng the positive axes.
@type xmove,ymove: float
@param xmove,ymove: Specify the x and y offsets to be added to the current raster position after
the bitmap is drawn.
......
......@@ -6,7 +6,7 @@ The Blender.Image submodule.
Image
=====
B{New}: L{Image.reload}.
B{New}: L{Image.reload}, L{Image.getBindCode}.
This module provides access to B{Image} objects in Blender.
......@@ -67,6 +67,7 @@ class Image:
axis.
@cvar yrep: Texture tiling: the number of repetitions in the y (vertical)
axis.
@cvar bindcode: Texture's bind code (readonly).
"""
def getName():
......@@ -106,6 +107,14 @@ class Image:
This is for texture tiling.
@rtype: int
"""
def getBindCode():
"""
Get the Image's bindcode. This is for texture loading using BGL calls,
see for example L{BGL.glBindTexture}.
@rtype: int
"""
def reload():
"""
Reloads this image from the filesystem. If used within a loop you need to
......
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