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Following Willian's proposal,deleted the print function, which caused crashes.
The objects are now printed with the repr function.
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- source/blender/python/api2_2x/Build.c 4 additions, 6 deletionssource/blender/python/api2_2x/Build.c
- source/blender/python/api2_2x/Build.h 1 addition, 1 deletionsource/blender/python/api2_2x/Build.h
- source/blender/python/api2_2x/Effect.c 3 additions, 1 deletionsource/blender/python/api2_2x/Effect.c
- source/blender/python/api2_2x/Effect.h 2 additions, 2 deletionssource/blender/python/api2_2x/Effect.h
- source/blender/python/api2_2x/Ipo.c 3 additions, 2 deletionssource/blender/python/api2_2x/Ipo.c
- source/blender/python/api2_2x/Ipo.h 2 additions, 2 deletionssource/blender/python/api2_2x/Ipo.h
- source/blender/python/api2_2x/Metaball.c 4 additions, 3 deletionssource/blender/python/api2_2x/Metaball.c
- source/blender/python/api2_2x/Metaball.h 1 addition, 1 deletionsource/blender/python/api2_2x/Metaball.h
- source/blender/python/api2_2x/Particle.c 3 additions, 4 deletionssource/blender/python/api2_2x/Particle.c
- source/blender/python/api2_2x/Particle.h 1 addition, 1 deletionsource/blender/python/api2_2x/Particle.h
- source/blender/python/api2_2x/World.c 4 additions, 2 deletionssource/blender/python/api2_2x/World.c
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