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Commit 8c8ae3de authored by Nathan Letwory's avatar Nathan Letwory
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doxygen: entry for gpu, modifiers, nodes, python and render

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with 81 additions and 38 deletions
......@@ -626,7 +626,11 @@ INPUT = doxygen.main \
../source/blender/blenloader \
../source/blender/readblenfile \
../source/blender/blenkernel \
../source/blender/blenlib
../source/blender/blenlib \
../source/blender/render \
../source/blender/nodes \
../source/blender/modifiers \
../source/blender/gpu
# This tag can be used to specify the character encoding of the source files
# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
......
......@@ -8,31 +8,6 @@
*
* For more information on using Blender browse to http://www.blender.org
*
* \section sects Main sections of the blender code
*
* The following sections are the broad categories into which the various modules
* belong.
*
* - \ref render
* - \ref meshedit
* - \ref texture
* - \ref compositor
* - \ref scripts
* - \ref gameengine
* - \ref data
*
* \section GUI
* - \ref gui
*
* \section libraries Libraries and Wrappers
* - \ref GHOST
* - \ref imbuf
* - \ref audaspace
* - \ref DNA
* - \ref RNA
*
* \section Miscellaneous
* - \ref undoc
*/
/** \defgroup intern Internal libraries
......@@ -65,6 +40,10 @@
/** \defgroup scripts Scripting */
/** \defgroup python Python
* \ingroup scripts
*/
/** \defgroup gameengine Game Engine */
/** \defgroup audaspace Audaspace
......@@ -82,10 +61,20 @@
* \ingroup core
*/
/** \defgroup nodes nodes
* \ingroup core
*/
/** \defgroup modifiers modifiers
* \ingroup core
*/
/** \defgroup data DNA, RNA and .blend access*/
/** \defgroup GHOST GHOST API */
/** \defgroup gpu GPU */
/** \defgroup DNA sDNA
* \ingroup data
*/
......
/**
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
......@@ -30,6 +30,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file GPU_buffers.h
* \ingroup gpu
*/
#ifndef __GPU_BUFFERS_H__
#define __GPU_BUFFERS_H__
......
/**
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
......@@ -30,6 +30,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file GPU_draw.h
* \ingroup gpu
*/
#ifndef GPU_GAME_H
#define GPU_GAME_H
......
/**
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
......@@ -30,6 +30,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file GPU_extensions.h
* \ingroup gpu
*/
#ifndef GPU_EXTENSIONS_H
#define GPU_EXTENSIONS_H
......
/**
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
......@@ -30,6 +30,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file GPU_material.h
* \ingroup gpu
*/
#ifndef __GPU_MATERIAL__
#define __GPU_MATERIAL__
......
/**
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
......@@ -25,6 +25,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file MOD_modifiertypes.h
* \ingroup modifiers
*/
#ifndef MOD_MODIFIERTYPES_H
#define MOD_MODIFIERTYPES_H
......
/**
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
......@@ -30,6 +30,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file CMP_node.h
* \ingroup nodes
*/
#ifndef CMP_NODE_H
#define CMP_NODE_H
......
/**
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
......@@ -30,6 +30,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file SHD_node.h
* \ingroup nodes
*/
#ifndef SHD_NODE_H
#define SHD_NODE_H
......
/**
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
......@@ -30,6 +30,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file TEX_node.h
* \ingroup nodes
*/
#ifndef TEX_NODE_H
#define TEX_NODE_H
......
......@@ -27,6 +27,12 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file BPY_extern.h
* \ingroup python
*/
#ifndef BPY_EXTERN_H
#define BPY_EXTERN_H
......
/**
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
......
/**
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
......@@ -27,6 +27,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file RE_pipeline.h
* \ingroup render
*/
#ifndef RE_PIPELINE_H
#define RE_PIPELINE_H
......
/**
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
......@@ -26,6 +26,10 @@
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/** \file RE_render_ext.h
* \ingroup render
*/
#ifndef RE_RENDER_EXT_H
#define RE_RENDER_EXT_H
......
/**
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
......@@ -26,6 +26,10 @@
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/** \file RE_shader_ext.h
* \ingroup render
*/
#ifndef RE_SHADER_EXT_H
#define RE_SHADER_EXT_H
......
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