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Some small fixes to get things compiling on solaris with cmake.
There are also some changes that need to be done to libmv but I'm leaving those out so I can get it patched upstream first. (Only works with gcc/g++ if we want to use sun's compiler we would need to get rid of all of our annonymous structs which I don't think we want to do at this point, example: typedef struct wmNDOFMotionData { union { float tvec[3]; // translation struct { float tx, ty, tz; }; // this would need to be fixed // something like this or something similar: struct { float x, y, z; } t; }; ... ) Kent
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- CMakeLists.txt 4 additions, 0 deletionsCMakeLists.txt
- source/blender/blenlib/BLI_fnmatch.h 1 addition, 1 deletionsource/blender/blenlib/BLI_fnmatch.h
- source/blender/blenlib/intern/path_util.c 1 addition, 1 deletionsource/blender/blenlib/intern/path_util.c
- source/blender/editors/space_outliner/outliner_tree.c 1 addition, 1 deletionsource/blender/editors/space_outliner/outliner_tree.c
- source/blender/makesrna/RNA_access.h 3 additions, 1 deletionsource/blender/makesrna/RNA_access.h
- source/gameengine/Ketsji/KX_PythonInit.cpp 6 additions, 0 deletionssource/gameengine/Ketsji/KX_PythonInit.cpp
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