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Fix #130368: GPv3: Canvas overlay incorrect offset
The issue was that if the evaluated object doesn't have an active layer, the canvas is offset by twice the objects position. The reason was that the code scaled the whole transformation matrix by two to match the code in 4.2, but then had to overwrite the location of the transformation again to counteract the scaling. The fix is to not counteract the scaling and just scale the 3x3 part of the matrix instead. This way we can remove the part afterwards that writes to the location of the transform. Pull Request: https://projects.blender.org/blender/blender/pulls/130454
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