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OpenGL: more work on fixed function lighting implementation as GLSL.
* Rename functions and move to own header. * Add wrapper functions for glLight. * Auto detect if we can use faster code for solid lighting. * Various fixes for textured draw mode.
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- SConstruct 2 additions, 2 deletionsSConstruct
- source/blender/gpu/CMakeLists.txt 4 additions, 3 deletionssource/blender/gpu/CMakeLists.txt
- source/blender/gpu/GPU_extensions.h 0 additions, 24 deletionssource/blender/gpu/GPU_extensions.h
- source/blender/gpu/GPU_simple_shader.h 89 additions, 0 deletionssource/blender/gpu/GPU_simple_shader.h
- source/blender/gpu/SConscript 2 additions, 2 deletionssource/blender/gpu/SConscript
- source/blender/gpu/intern/gpu_extensions.c 3 additions, 2 deletionssource/blender/gpu/intern/gpu_extensions.c
- source/blender/gpu/intern/gpu_simple_shader.c 283 additions, 0 deletionssource/blender/gpu/intern/gpu_simple_shader.c
- source/blender/gpu/shaders/gpu_shader_simple_frag.glsl 0 additions, 0 deletionssource/blender/gpu/shaders/gpu_shader_simple_frag.glsl
- source/blender/gpu/shaders/gpu_shader_simple_vert.glsl 0 additions, 0 deletionssource/blender/gpu/shaders/gpu_shader_simple_vert.glsl
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