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Fix #114841: Sculpt Multires drawing broken with no mask
The GPU buffer type was replaced with `float` in 41516915, but the "no mask" case wasn't changed. We still assigned a `uchar` value to a `float` pointer, which made the drawing look random. Instead do the same fill we use for other PBVH types. Pull Request: https://projects.blender.org/blender/blender/pulls/114846
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