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Commit a702784e authored by Hans Goudey's avatar Hans Goudey Committed by Thomas Dinges
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Fix #114841: Sculpt Multires drawing broken with no mask

The GPU buffer type was replaced with `float` in 41516915,
but the "no mask" case wasn't changed. We still assigned a `uchar` value
to a `float` pointer, which made the drawing look random. Instead do the
same fill we use for other PBVH types.

Pull Request: https://projects.blender.org/blender/blender/pulls/114846
parent 00e8930a
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