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Commit aad31875 authored by Ton Roosendaal's avatar Ton Roosendaal
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Special bf-committers request; Lamp/World/Material now each have 10

channels to link texture to.

The amount of code changes seems large, but is mostly getting rind of
hardcoded values (6 and 8) for channels, replacing it with MAX_MTEX.

Further did some fixes;
- Ipo for Lamp showed too many mapping channels
- Texture MapTo buttons for lamp missed the slider to blend texture color
- Lamp texture mapping "View" only worked for Spot, now it uses lamp-
  view vector for all types. (Nice for projections!)
parent 8d4782f7
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