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raas
BlenderPhi
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b61a81ff
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b61a81ff
authored
21 years ago
by
Joseph Gilbert
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Documentation for mathutils.
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source/blender/python/api2_2x/doc/Mathutils.py
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# Blender.Mathutils module and its subtypes
"""
The Blender.Mathutils submodule.
Mathutils
=========
This module provides access to matrices, eulers, quaternions and vectors.
Example::
import Blender
from Blender import Mathutils
from Blender.Mathutils import *
vec = Vector([1,2,3])
mat = RotationMatrix(90, 4,
'
x
'
)
matT = TranslationMatrix(vec)
matTotal = mat * matT
matTotal.invert()
mat3 = matTotal.rotationPart
quat1 = mat.toQuat()
quat2 = mat3.toQuat()
angle = DifferenceQuats(quat1, quat2)
print angle
"""
def
Rand
(
high
=
1
,
low
=
0
):
"""
Return a random number within a range.
High and low represent the range from which the random
number must return its result.
@type high: float
@param high: The upper range.
@type low: float
@param low: The lower range.
"""
def
Vector
(
list
=
None
):
"""
Create a new Vector object from a list.
@type list: PyList of float or int
@param list: The list of values for the Vector object.
Must be 2, 3, or 4 values.
@rtype: Vector object.
@return: It depends wheter a parameter was passed:
- (list): Vector object initialized with the given values;
- (): An empty 3 dimensional vector.
"""
def
CopyVec
(
vector
):
"""
Create a copy of the Vector object.
@type vector: Vector object.
@param vector: A 2d,3d or 4d vector to be copied.
@rtype: Vector object.
@return: A new vector object which is a copy of the one passed in.
"""
def
CrossVecs
(
vec1
,
vec2
):
"""
Return the cross product of two vectors.
@type vec1: Vector object.
@param vec1: A 3d vector.
@type vec2: Vector object.
@param vec2: A 3d vector.
@rtype: Vector object.
@return: A new vector representing the cross product of
the two vectors.
"""
def
DotVecs
(
vec1
,
vec2
):
"""
Return the dot product of two vectors.
@type vec1: Vector object.
@param vec1: A 2d,3d or 4d vector.
@type vec2: Vector object.
@param vec2: A 2d,3d or 4d vector.
@rtype: float
@return: Return the scalar product of vector muliplication.
"""
def
AngleBetweenVecs
(
vec1
,
vec2
):
"""
Return the angle between two vectors.
@type vec1: Vector object.
@param vec1: A 2d or 3d vector.
@type vec2: Vector object.
@param vec2: A 2d or 3d vector.
@rtype: float
@return: The angle between the vectors in degrees.
"""
def
MidpointVecs
(
vec1
,
vec2
):
"""
Return a vector to the midpoint between two vectors.
@type vec1: Vector object.
@param vec1: A 2d,3d or 4d vector.
@type vec2: Vector object.
@param vec2: A 2d,3d or 4d vector.
@rtype: Vector object
@return: The vector to the midpoint.
"""
def
VecMultMat
(
vec
,
mat
):
"""
Multiply a vector and matrix (pre-multiply)
Vector size and matrix column size must equal.
@type vec: Vector object.
@param vec: A 2d,3d or 4d vector.
@type mat: Matrix object.
@param mat: A 2d,3d or 4d matrix.
@rtype: Vector object
@return: The row vector that results from the muliplication.
"""
def
ProjectVecs
(
vec1
,
vec2
):
"""
Return the projection of vec1 onto vec2.
@type vec1: Vector object.
@param vec1: A 2d,3d or 4d vector.
@type vec2: Vector object.
@param vec2: A 2d,3d or 4d vector.
@rtype: Vector object
@return: The parallel projection vector.
"""
def
Matrix
(
list1
=
None
,
list2
=
None
,
list3
=
None
,
list4
=
None
):
"""
Create a new matrix object from intialized values.
@type list1: PyList of int/float
@param list1: A 2d,3d or 4d list.
@type list2: PyList of int/float
@param list2: A 2d,3d or 4d list.
@type list3: PyList of int/float
@param list3: A 2d,3d or 4d list.
@type list4: PyList of int/float
@param list4: A 2d,3d or 4d list.
@rtype: New matrix object.
@return: It depends wheter a parameter was passed:
- (list1, etc.): Matrix object initialized with the given values;
- (): An empty 3 dimensional matrix.
"""
def
RotationMatrix
(
angle
,
matSize
,
axisFlag
,
axis
):
"""
Create a matrix representing a rotation.
@type angle: float
@param angle: The angle of rotation desired.
@type matSize: int
@param matSize: The size of the rotation matrix to construct.
Can be 2d, 3d, or 4d.
@type axisFlag: string (optional)
@param axisFlag: Possible values:
-
"
x - x-axis rotation
"
-
"
y - y-axis rotation
"
-
"
z - z-axis rotation
"
-
"
r - arbitrary rotation around vector
"
@type axis: Vector object. (optional)
@param axis: The arbitrary axis of rotation used with
"
R
"
@rtype: Matrix object.
@return: A new rotation matrix.
"""
def
TranslationMatrix
(
vector
):
"""
Create a matrix representing a translation
@type vector: Vector object
@param vector: The translation vector
@rtype: Matrix object.
@return: An identity matrix with a translation.
"""
def
ScaleMatrix
(
factor
,
matSize
,
axis
):
"""
Create a matrix representing a scaling.
@type factor: float
@param factor: The factor of scaling to apply.
@type matSize: int
@param matSize: The size of the scale matrix to construct.
Can be 2d, 3d, or 4d.
@type axis: Vector object. (optional)
@param axis: Direction to influence scale.
@rtype: Matrix object.
@return: A new scale matrix.
"""
def
OrthoProjectionMatrix
(
plane
,
matSize
,
axis
):
"""
Create a matrix to represent an orthographic projection
@type plane: string
@param plane: Can be any of the following:
-
"
x - x projection (2D)
"
-
"
y - y projection (2D)
"
-
"
xy - xy projection
"
-
"
xz - xz projection
"
-
"
yz - yz projection
"
-
"
r - arbitrary projection plane
"
@type matSize: int
@param matSize: The size of the projection matrix to construct.
Can be 2d, 3d, or 4d.
@type axis: Vector object. (optional)
@param axis: Arbitrary perpendicular plane vector.
@rtype: Matrix object.
@return: A new projeciton matrix.
"""
def
ShearMatrix
(
plane
,
factor
,
matSize
):
"""
Create a matrix to represent an orthographic projection
@type plane: string
@param plane: Can be any of the following:
-
"
x - x shear (2D)
"
-
"
y - y shear (2D)
"
-
"
xy - xy shear
"
-
"
xz - xz shear
"
-
"
yz - yz shear
"
@type factor: float
@param factor: The factor of shear to apply.
@type matSize: int
@param matSize: The size of the projection matrix to construct.
Can be 2d, 3d, or 4d.
@rtype: Matrix object.
@return: A new shear matrix.
"""
def
CopyMat
(
matrix
):
"""
Create a copy of the Matrix object.
@type matrix: Matrix object.
@param matrix: A 2d,3d or 4d matrix to be copied.
@rtype: Matrix object.
@return: A new matrix object which is a copy of the one passed in.
"""
def
MatMultVec
(
mat
,
vec
):
"""
Multiply a matrix and a vector (post-multiply)
Vector size and matrix row size must equal.
@type vec: Vector object.
@param vec: A 2d,3d or 4d vector.
@type mat: Matrix object.
@param mat: A 2d,3d or 4d matrix.
@rtype: Vector object
@return: The column vector that results from the muliplication.
"""
def
Quaternion
(
list
=
None
,
angle
=
None
):
"""
Create a new matrix object from intialized values.
@type list: PyList of int/float
@param list: A 3d or 4d list to intialize quaternion.
4d if intializing, 3d if will be used as an axis of rotation.
@type angle: float (optional)
@param angle: An arbitrary rotation amount around
'
list
'
.
List is used as an axis of rotation in this case.
@rtype: New quaternion object.
@return: It depends wheter a parameter was passed:
- (list/angle): Quaternion object initialized with the given values;
- (): An identity 4 dimensional quaternion.
"""
def
CopyQuat
(
quaternion
):
"""
Create a copy of the Quaternion object.
@type quaternion: Quaternion object.
@param quaternion: Quaternion to be copied.
@rtype: Quaternion object.
@return: A new quaternion object which is a copy of the one passed in.
"""
def
CrossQuats
(
quat1
,
quat2
):
"""
Return the cross product of two quaternions.
@type quat1: Quaternion object.
@param quat1: Quaternion.
@type quat2: Quaternion object.
@param quat2: Quaternion.
@rtype: Quaternion object.
@return: A new quaternion representing the cross product of
the two quaternions.
"""
def
DotQuats
(
quat1
,
quat2
):
"""
Return the dot product of two quaternions.
@type quat1: Quaternion object.
@param quat1: Quaternion.
@type quat2: Quaternion object.
@param quat2: Quaternion.
@rtype: float
@return: Return the scalar product of quaternion muliplication.
"""
def
DifferenceQuats
(
quat1
,
quat2
):
"""
Returns a quaternion represting the rotational difference.
@type quat1: Quaternion object.
@param quat1: Quaternion.
@type quat2: Quaternion object.
@param quat2: Quaternion.
@rtype: Quaternion object
@return: Return a quaternion which which represents the rotational
difference between the two quat rotations.
"""
def
Slerp
(
quat1
,
quat2
,
factor
):
"""
Returns the interpolation of two quaternions.
@type quat1: Quaternion object.
@param quat1: Quaternion.
@type quat2: Quaternion object.
@param quat2: Quaternion.
@type factor: float
@param factor: The interpolation value
@rtype: Quaternion object
@return: The interpolated rotation.
"""
def
Euler
(
list
=
None
):
"""
Create a new euler object.
@type list: PyList of float/int
@param list: 3d list to initalize euler
@rtype: Euler object
@return: Euler representing heading, pitch, bank.
Values are in degrees.
"""
def
CopyEuler
(
euler
):
"""
Create a new euler object.
@type euler: Euler object
@param euler: The euler to copy
@rtype: Euler object
@return: A copy of the euler object passed in.
"""
def
RotateEuler
(
euler
,
angle
,
axis
):
"""
Roatate a euler by an amount in degrees around an axis.
@type euler: Euler object
@param euler: Euler to rotate.
@type angle: float
@param angle: The amount of rotation in degrees
@type axis: string
@param axis: axis to rotate around:
-
"
x
"
-
"
y
"
-
"
z
"
"""
class
Vector
:
"""
The Vector object
=================
This object gives access to Vectors in Blender.
@cvar x: The x value.
@cvar y: The y value.
@cvar z: The z value (if any).
@cvar w: The w value (if any).
@cvar length: The magnitude of the vector.
"""
def
zero
():
"""
Set all values to zero.
"""
def
normalize
():
"""
Normalize the vector.
"""
def
negate
():
"""
Set all values to their negative.
"""
def
resize2D
():
"""
Resize the vector to 2d.
"""
def
resize3D
():
"""
Resize the vector to 3d.
"""
def
resize4D
():
"""
Resize the vector to 4d.
"""
class
Euler
:
"""
The Euler object
================
This object gives access to Eulers in Blender.
@cvar x: The heading value in degrees.
@cvar y: The pitch value in degrees.
@cvar z: The roll value in degrees.
"""
def
zero
():
"""
Set all values to zero.
"""
def
unique
():
"""
Calculate a unique rotation for this euler.
"""
def
toMatrix
():
"""
Return a matrix representation of the euler.
@rtype: Matrix object
@return: A roation matrix representation of the euler.
"""
def
toQuat
():
"""
Return a quaternion representation of the euler.
@rtype: Quaternion object
@return: Quaternion representation of the euler.
"""
class
Quaternion
:
"""
The Quaternion object
=====================
This object gives access to Quaternions in Blender.
@cvar w: The w value.
@cvar x: The x value.
@cvar y: The y value.
@cvar z: The z value.
@cvar magnitude: The magnitude of the quaternion.
@cvar axis: Vector representing the axis of rotation.
@cvar angle: A scalar representing the amount of rotation
in degrees.
"""
def
identity
():
"""
Set the quaternion to the identity quaternion.
"""
def
negate
():
"""
Set the quaternion to it
'
s negative.
"""
def
conjugate
():
"""
Set the quaternion to it
'
s conjugate.
"""
def
inverse
():
"""
Set the quaternion to it
'
s inverse
"""
def
normalize
():
"""
Normalize the quaternion.
"""
def
toEuler
():
"""
Return Euler representation of the quaternion.
@rtype: Euler object
@return: Euler representation of the quaternion.
"""
def
toMatrix
():
"""
Return a matrix representation of the quaternion.
@rtype: Matrix object
@return: A rotation matrix representation of the quaternion.
"""
class
Matrix
:
"""
The Matrix Object
=================
This object gives access to Matrices in Blender.
@cvar rowsize: The row size of the matrix.
@cvar colsize: The column size of the matrix.
"""
def
zero
():
"""
Set all matrix values to 0.
"""
def
identity
():
"""
Set the matrix to the identity matrix.
"""
def
transpose
():
"""
Set the matrix to it
'
s transpose.
"""
def
determinant
():
"""
Return a the determinant of a matrix.
@rtype: int
@return: Return a the determinant of a matrix.
"""
def
inverse
():
"""
Set the matrix to it
'
s inverse.
"""
def
rotationPart
():
"""
Return the 3d rotation matrix.
@rtype: Matrix object.
@return: Return the 3d rotation matrix.
"""
def
translationPart
():
"""
Return a the translation part of a 4 row matrix.
@rtype: Vector object.
@return: Return a the translation of a matrix.
"""
def
resize4x4
():
"""
Resize the matrix to by 4x4
"""
def
toEuler
():
"""
Return a euler representing the rotation matrix.
@rtype: Euler object
@return: Return a euler representing the rotation matrix.
"""
def
toQuat
():
"""
Return a quaternion representation the rotation matrix
@rtype: Quaternion object
@return: Quaternion representation the rotation matrix
"""
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