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Fix #112180: Noise with high detail and lacunarity outputs erratic values
This patch fixes #112180 by aligning the floor fraction function with the GLSL/SVM ones, through the use of the floor math function. Pull Request: https://projects.blender.org/blender/blender/pulls/112962 Pull Request: https://projects.blender.org/blender/blender/pulls/131680
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