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build option to use SDL 1.3 for GHOST rather then X11/Win32/Cocoa api's,
This opens up the option for blender to be more easily ported to other devices, OS's. TODO - continuous grab. - text glitch with multiple windows (was a bug in X11 too for a while, will check on this)
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- CMakeLists.txt 8 additions, 1 deletionCMakeLists.txt
- intern/ghost/CMakeLists.txt 23 additions, 7 deletionsintern/ghost/CMakeLists.txt
- intern/ghost/intern/GHOST_DisplayManagerSDL.cpp 93 additions, 0 deletionsintern/ghost/intern/GHOST_DisplayManagerSDL.cpp
- intern/ghost/intern/GHOST_DisplayManagerSDL.h 69 additions, 0 deletionsintern/ghost/intern/GHOST_DisplayManagerSDL.h
- intern/ghost/intern/GHOST_ISystem.cpp 4 additions, 0 deletionsintern/ghost/intern/GHOST_ISystem.cpp
- intern/ghost/intern/GHOST_NDOFManager.cpp 2 additions, 0 deletionsintern/ghost/intern/GHOST_NDOFManager.cpp
- intern/ghost/intern/GHOST_SystemSDL.cpp 500 additions, 0 deletionsintern/ghost/intern/GHOST_SystemSDL.cpp
- intern/ghost/intern/GHOST_SystemSDL.h 121 additions, 0 deletionsintern/ghost/intern/GHOST_SystemSDL.h
- intern/ghost/intern/GHOST_WindowSDL.cpp 608 additions, 0 deletionsintern/ghost/intern/GHOST_WindowSDL.cpp
- intern/ghost/intern/GHOST_WindowSDL.h 128 additions, 0 deletionsintern/ghost/intern/GHOST_WindowSDL.h
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