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FEAdaptor.cxx 4.77 KiB
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    #include "FEAdaptor.h"
    #include "FEDataStructures.h"
    #include <iostream>
    
    #include <vtkCPDataDescription.h>
    #include <vtkCPInputDataDescription.h>
    #include <vtkCPProcessor.h>
    #include <vtkCPPythonScriptPipeline.h>
    #include <vtkCellData.h>
    #include <vtkCellType.h>
    #include <vtkDoubleArray.h>
    #include <vtkFloatArray.h>
    #include <vtkNew.h>
    #include <vtkPointData.h>
    #include <vtkPoints.h>
    #include <vtkUnstructuredGrid.h>
    
    namespace
    {
    vtkCPProcessor* Processor = NULL;
    vtkUnstructuredGrid* VTKGrid;
    
    void BuildVTKGrid(Grid& grid)
    {
      // create the points information
      vtkNew<vtkDoubleArray> pointArray;
      pointArray->SetNumberOfComponents(3);
      pointArray->SetArray(
        grid.GetPointsArray(), static_cast<vtkIdType>(grid.GetNumberOfPoints() * 3), 1);
      vtkNew<vtkPoints> points;
      points->SetData(pointArray.GetPointer());
      VTKGrid->SetPoints(points.GetPointer());
    
      // create the cells
      size_t numCells = grid.GetNumberOfCells();
      VTKGrid->Allocate(static_cast<vtkIdType>(numCells * 9));
      for (size_t cell = 0; cell < numCells; cell++)
      {
        unsigned int* cellPoints = grid.GetCellPoints(cell);
        vtkIdType tmp[8] = { cellPoints[0], cellPoints[1], cellPoints[2], cellPoints[3], cellPoints[4],
          cellPoints[5], cellPoints[6], cellPoints[7] };
        VTKGrid->InsertNextCell(VTK_HEXAHEDRON, 8, tmp);
      }
    }
    
    void UpdateVTKAttributes(Grid& grid, Attributes& attributes, vtkCPInputDataDescription* idd)
    {
      if (idd->IsFieldNeeded("velocity", vtkDataObject::POINT) == true)
      {
        if (VTKGrid->GetPointData()->GetNumberOfArrays() == 0)
        {
          // velocity array
          vtkNew<vtkDoubleArray> velocity;
          velocity->SetName("velocity");
          velocity->SetNumberOfComponents(3);
          velocity->SetNumberOfTuples(static_cast<vtkIdType>(grid.GetNumberOfPoints()));
          VTKGrid->GetPointData()->AddArray(velocity.GetPointer());
        }
        vtkDoubleArray* velocity =
          vtkDoubleArray::SafeDownCast(VTKGrid->GetPointData()->GetArray("velocity"));
        // The velocity array is ordered as vx0,vx1,vx2,..,vy0,vy1,vy2,..,vz0,vz1,vz2,..
        // so we need to create a full copy of it with VTK's ordering of
        // vx0,vy0,vz0,vx1,vy1,vz1,..
        double* velocityData = attributes.GetVelocityArray();
        vtkIdType numTuples = velocity->GetNumberOfTuples();
        for (vtkIdType i = 0; i < numTuples; i++)
        {
          double values[3] = { velocityData[i], velocityData[i + numTuples],
            velocityData[i + 2 * numTuples] };
          velocity->SetTypedTuple(i, values);
        }
      }
      if (idd->IsFieldNeeded("pressure", vtkDataObject::CELL) == true)
      {
        if (VTKGrid->GetCellData()->GetNumberOfArrays() == 0)
        {
          // pressure array
          vtkNew<vtkFloatArray> pressure;
          pressure->SetName("pressure");
          pressure->SetNumberOfComponents(1);
          VTKGrid->GetCellData()->AddArray(pressure.GetPointer());
        }
        vtkFloatArray* pressure =
          vtkFloatArray::SafeDownCast(VTKGrid->GetCellData()->GetArray("pressure"));
        // The pressure array is a scalar array so we can reuse
        // memory as long as we ordered the points properly.
        float* pressureData = attributes.GetPressureArray();
        pressure->SetArray(pressureData, static_cast<vtkIdType>(grid.GetNumberOfCells()), 1);
      }
    }
    
    void BuildVTKDataStructures(Grid& grid, Attributes& attributes, vtkCPInputDataDescription* idd)
    {
      if (VTKGrid == NULL)
      {
        // The grid structure isn't changing so we only build it
        // the first time it's needed. If we needed the memory
        // we could delete it and rebuild as necessary.
        VTKGrid = vtkUnstructuredGrid::New();
        BuildVTKGrid(grid);
      }
      UpdateVTKAttributes(grid, attributes, idd);
    }
    }
    
    namespace FEAdaptor
    {
    
    void Initialize(char* script)
    {
      if (Processor == NULL)
      {
        Processor = vtkCPProcessor::New();
        Processor->Initialize();
      }
      else
      {
        Processor->RemoveAllPipelines();
      }
      
      vtkNew<vtkCPPythonScriptPipeline> pipeline;
      pipeline->Initialize(script);
      Processor->AddPipeline(pipeline.GetPointer()); 
    }
    
    void Finalize()
    {
      if (Processor)
      {
        Processor->Delete();
        Processor = NULL;
      }
      if (VTKGrid)
      {
        VTKGrid->Delete();
        VTKGrid = NULL;
      }
    }
    
    void CoProcess(
      Grid& grid, Attributes& attributes, double time, unsigned int timeStep, bool lastTimeStep)
    {
      vtkNew<vtkCPDataDescription> dataDescription;
      dataDescription->AddInput("input");
      dataDescription->SetTimeData(time, timeStep);
      if (lastTimeStep == true)
      {
        // assume that we want to execute all the pipelines if it
        // is the last time step.
        dataDescription->ForceOutputOn();
      }
      if (Processor->RequestDataDescription(dataDescription.GetPointer()) != 0)
      {
        vtkCPInputDataDescription* idd = dataDescription->GetInputDescriptionByName("input");
        BuildVTKDataStructures(grid, attributes, idd);
        idd->SetGrid(VTKGrid);
        Processor->CoProcess(dataDescription.GetPointer());
      }
    }
    } // end of Catalyst namespace