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resource_allocation_and_job_execution.md

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  • make.bat 3.53 KiB
    @echo off
    REM This batch file does an out-of-source CMake build in ../build_windows
    REM This is for users who like to configure & build Blender with a single command.
    setlocal EnableDelayedExpansion
    setlocal ENABLEEXTENSIONS
    set BLENDER_DIR=%~dp0
    
    call "%BLENDER_DIR%\build_files\windows\reset_variables.cmd"
    
    call "%BLENDER_DIR%\build_files\windows\check_spaces_in_path.cmd"
    if errorlevel 1 goto EOF
    
    call "%BLENDER_DIR%\build_files\windows\parse_arguments.cmd" %*
    if errorlevel 1 goto EOF
    
    call "%BLENDER_DIR%\build_files\windows\find_dependencies.cmd"
    if errorlevel 1 goto EOF
    
    REM if it is one of the convenience targets and BLENDER_BIN is set
    REM skip compiler detection
    if "%ICONS%%ICONS_GEOM%%DOC_PY%" == "1" (
    	if EXIST "%BLENDER_BIN%" (
    		goto convenience_targets
    	)
    )
    
    if "%BUILD_SHOW_HASHES%" == "1" (
    	call "%BLENDER_DIR%\build_files\windows\show_hashes.cmd"
    	goto EOF
    )
    
    if "%SHOW_HELP%" == "1" (
    	call "%BLENDER_DIR%\build_files\windows\show_help.cmd"
    	goto EOF
    )
    
    if "%FORMAT%" == "1" (
    	call "%BLENDER_DIR%\build_files\windows\format.cmd"
    	goto EOF
    )
    
    call "%BLENDER_DIR%\build_files\windows\detect_architecture.cmd"
    if errorlevel 1 goto EOF
    
    if "%BUILD_VS_YEAR%" == "" (
    	call "%BLENDER_DIR%\build_files\windows\autodetect_msvc.cmd"
    	if errorlevel 1 (
    		echo Visual Studio not found ^(try with the 'verbose' switch for more information^)
    		goto EOF
    	)
    ) else (
    	call "%BLENDER_DIR%\build_files\windows\detect_msvc%BUILD_VS_YEAR%.cmd"
    	if errorlevel 1 (
    		echo Visual Studio %BUILD_VS_YEAR% not found ^(try with the 'verbose' switch for more information^)
    		goto EOF
    	)
    )
    
    if "%SVN_FIX%" == "1" (
    	call "%BLENDER_DIR%\build_files\windows\svn_fix.cmd"
    	goto EOF
    )
    
    if "%BUILD_UPDATE%" == "1" (
    	REM First see if the SVN libs are there and check them out if they are not.
    	call "%BLENDER_DIR%\build_files\windows\check_libraries.cmd"
    	if errorlevel 1 goto EOF
    	if "%BUILD_UPDATE_SVN%" == "1" (
    		REM Then update SVN platform libraries, since updating python while python is
    		REM running tends to be problematic. The python script that update_sources
    		REM calls later on may still try to switch branches and run into trouble,
    		REM but for *most* people this will side step the problem.
    		call "%BLENDER_DIR%\build_files\windows\svn_update.cmd"
    	)
    	REM Finally call the python script shared between all platforms that updates git
    	REM and does any other SVN work like update the tests or branch switches
    	REM if required.
    	call "%BLENDER_DIR%\build_files\windows\update_sources.cmd"
    	goto EOF
    )
    
    call "%BLENDER_DIR%\build_files\windows\set_build_dir.cmd"
    
    :convenience_targets
    
    if "%ICONS%" == "1" (
    	call "%BLENDER_DIR%\build_files\windows\icons.cmd"
    	goto EOF
    )
    
    if "%ICONS_GEOM%" == "1" (
    	call "%BLENDER_DIR%\build_files\windows\icons_geom.cmd"
    	goto EOF
    )
    
    if "%DOC_PY%" == "1" (
    	call "%BLENDER_DIR%\build_files\windows\doc_py.cmd"
    	goto EOF
    )
    
    if "%CMAKE%" == "" (
    	echo Cmake not found in path, required for building, exiting...
    	exit /b 1
    )
    
    echo Building blender with VS%BUILD_VS_YEAR% for %BUILD_ARCH% in %BUILD_DIR%
    
    call "%BLENDER_DIR%\build_files\windows\check_libraries.cmd"
    if errorlevel 1 goto EOF
    
    if "%TEST%" == "1" (
    	call "%BLENDER_DIR%\build_files\windows\test.cmd"
    	goto EOF
    )
    
    if "%BUILD_WITH_NINJA%" == "" (
    	call "%BLENDER_DIR%\build_files\windows\configure_msbuild.cmd"
    	if errorlevel 1 goto EOF
    
    	call "%BLENDER_DIR%\build_files\windows\build_msbuild.cmd"
    	if errorlevel 1 goto EOF
    ) else (
    	call "%BLENDER_DIR%\build_files\windows\configure_ninja.cmd"
    	if errorlevel 1 goto EOF
    
    	call "%BLENDER_DIR%\build_files\windows\build_ninja.cmd"
    	if errorlevel 1 goto EOF
    )
    
    :EOF