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Commit 483405a0 authored by Tobias Pietzsch's avatar Tobias Pietzsch
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MultiResolutionRenderer: actually use pre-allocated mask arrays...

parent 2758832a
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......@@ -680,7 +680,7 @@ public class MultiResolutionRenderer
}
// for ( int i = bestLevel - 1; i >= 0; --i )
// levels.add( getTransformedSource( viewerState, spimSource, screenScaleTransform, i ) );
return new VolatileHierarchyProjector< T, ARGBType >( levels, source.getConverter(), screenImage, numRenderingThreads, renderingExecutorService );
return new VolatileHierarchyProjector< T, ARGBType >( levels, source.getConverter(), screenImage, maskArray, numRenderingThreads, renderingExecutorService );
}
private static < T > RandomAccessible< T > getTransformedSource( final ViewerState viewerState, final Source< T > source, final AffineTransform3D screenScaleTransform, final int mipmapIndex )
......
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