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  • # ###### BEGIN GPL LICENSE BLOCK ######
    
    #
    # This program is free software; you can redistribute it and/or
    # modify it under the terms of the GNU General Public License
    # as published by the Free Software Foundation; either version 2
    # of the License, or (at your option) any later version.
    #
    # This program is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    
    # GNU General Public License for more details.
    #
    # If you have Internet access, you can find the license text at
    # http://www.gnu.org/licenses/gpl.txt,
    # if not, write to the Free Software Foundation,
    # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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    # ###### END GPL LICENCE BLOCK ######
    
    
    """
    CreaPrim does what it says. I takes the active object and turns it into an
    
    Add Mesh addon. When you enable this, your custom object will be added to the
    
    Go to User Preferences->Addons and enable the CreaPrim addon in the Object
    section. The addon will show up in the 3dview properties panel.
    
    First select your object or objects.
    The name (in panel) will be set to the active object name.
    Select "Apply transform" if you want transforms to be applied to the selected
    objects. Modifiers will taken into account. You can always change this.
    Just hit the button and the selected objects will be saved in your addons folder
    as an Add Mesh addon with the name "add_mesh_XXXX.py" with XXXX being your
    object name.  The addon will show up in User Preferences->Addons in the
    Add Mesh section. Enable this addon et voila, your new custom primitive will
    now show up in the Add Mesh menu.
    
    
    REMARK - dont need to be admin anymore - saves to user scripts dir
    
    
    ALSO - dont forget to Apply rotation and scale to have your object
    show up correctly
    
    Brendon Murphy's avatar
    Brendon Murphy committed
        "name": "CreaPrim",
        "author": "Gert De Roost",
    
        "version": (0, 3, 11),
    
        "blender": (2, 80, 0),
    
    Brendon Murphy's avatar
    Brendon Murphy committed
        "location": "View3D > Object Tools",
        "description": "Create primitive addon",
    
        "warning": "under construction",
    
        "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
    
    Brendon Murphy's avatar
    Brendon Murphy committed
        "category": "Object"}
    
    import bpy
    import bmesh
    import os
    
    
    started = 0
    oldname = ""
    
    
    
    def test_data(obj):
        me = obj.data
        is_faces = bool(len(me.polygons) > 0)
        return is_faces
    
    
    
    class CreaPrim(bpy.types.Operator):
    
        bl_idname = "object.creaprim"
        bl_label = "CreaPrim"
        bl_description = "Create a primitive add-on"
        bl_options = {"REGISTER"}
    
        @classmethod
        def poll(cls, context):
            obj = context.active_object
            return (obj and obj.type == 'MESH' and context.mode == 'OBJECT')
    
        def invoke(self, context, event):
    
            global oldname, groupname, message
    
            scn = bpy.context.scene
    
            objlist = []
            for selobj in bpy.context.scene.objects:
    
                if selobj.select_get() and test_data(selobj) is True:
    
                    objlist.append(selobj)
    
            if len(objlist) == 0:
                self.report({'WARNING'},
                            "Please select Mesh objects containing Polygons. Operation Cancelled")
                return {"CANCELLED"}
    
            try:
                direc = bpy.utils.script_paths()[1]
                scriptdir = 1
            except:
                direc = bpy.utils.script_paths()[0]
                scriptdir = 0
    
            if len(objlist) > 1:
                groupname = scn.Creaprim_Name
                groupname = groupname.replace(".", "")
                addondir = direc + os.sep + "addons" + os.sep + "add_mesh_" + groupname + os.sep
                if not os.path.exists(addondir):
                    os.makedirs(addondir)
            else:
                groupname = scn.Creaprim_Name
                print(bpy.utils.script_paths())
                addondir = direc + os.sep + "addons" + os.sep
                print(addondir)
                if not os.path.exists(addondir):
                    os.makedirs(addondir)
    
    
            actobj = context.view_layer.objects.active
    
            txtlist = []
            namelist = []
            for selobj in objlist:
                if len(objlist) == 1:
                    objname = scn.Creaprim_Name
                    objname = objname.replace(" ", "_")
                else:
                    objname = selobj.name
                    objname = objname.replace(".", "")
                    objname = objname.replace(" ", "_")
                    namelist.append(objname)
    
                mesh = selobj.to_mesh(preserve_all_data_layers=False, depsgraph=None)
    
                oldname = selobj.name
    
                context.view_layer.objects.active = selobj
    
    
                if scn.Creaprim_Apply:
                    bpy.ops.object.transform_apply(location=False, rotation=True, scale=True)
                txt = do_creaprim(self, mesh, objname, addondir)
    
                if txt == 0:
                    return {'CANCELLED'}
    
                txtlist.append(txt)
    
            oldname = actobj.name
    
            context.view_layer.objects.active = actobj
    
    
            if len(txtlist) > 1:
                makeinit(txtlist, namelist, groupname, addondir)
    
                bpy.ops.preferences.addon_enable(module="add_mesh_" + groupname)
    
                bpy.ops.preferences.addon_enable(module="add_mesh_" + str.lower(objname))
    
    
            if scriptdir == 1:
                message = "Add Mesh addon " + groupname + " saved to user scripts directory."
            else:
                message = "Add Mesh addon " + groupname + " saved to main scripts directory."
            bpy.ops.creaprim.message('INVOKE_DEFAULT')
    
            return {'FINISHED'}
    
    
    
    class MessageOperator(bpy.types.Operator):
    
        bl_idname = "creaprim.message"
        bl_label = "Saved"
    
        def invoke(self, context, event):
            wm = context.window_manager
    
            return wm.invoke_popup(self, width=500)
    
        def draw(self, context):
    
            layout = self.layout
            row = layout.row()
            row.label(text='', icon="PLUGIN")
            row.label(message)
    
    def panel_func(self, context):
    
        global started
    
        scn = bpy.context.scene
    
        self.layout.label(text="CreaPrim:")
        self.layout.operator("object.creaprim", text="Create primitive", icon='PLUGIN')
        self.layout.prop(scn, "Creaprim_Name")
        self.layout.prop(scn, "Creaprim_Apply")
    
    classes = (
        CreaPrim,
        MessageOperator)
    
    
    
    def register():
    
        for cls in classes:
            bpy.utils.register_class(cls)
        #bpy.utils.register_module(__name__)
    
        bpy.types.Scene.Creaprim_Name = bpy.props.StringProperty(
                name="Name",
                description="Name for the primitive",
                maxlen=1024
                )
        bpy.types.Scene.Creaprim_Apply = bpy.props.BoolProperty(
                name="Apply transform",
                description="Apply transform to selected objects",
                default=False
                )
    
        #bpy.types.VIEW3D_PT_tools_object.append(panel_func)
    
        bpy.types.OBJECT_PT_context_object.append(panel_func)
    
        #bpy.app.handlers.scene_update_post.append(setname)
        bpy.app.handlers.depsgraph_update_post.append(setname)
    
        #bpy.utils.unregister_module(__name__)
        for cls in reversed(classes):
            bpy.utils.unregister_class(cls)
        #bpy.types.VIEW3D_PT_tools_object.remove(panel_func)
    
        bpy.types.OBJECT_PT_context_object.remove(panel_func)
    
        #bpy.app.handlers.scene_update_post.remove(setname)
        bpy.app.handlers.depsgraph_update_post.remove(setname)
    
        del bpy.types.Scene.Creaprim_Name
        del bpy.types.Scene.Creaprim_Apply
    
    if __name__ == "__main__":
        register()
    
    
    
    def do_creaprim(self, mesh, objname, addondir):
    
        global message
    
        objname = objname.replace(".", "")
        objname = objname.replace(" ", "_")
        bm = bmesh.new()
        bm.from_mesh(mesh)
    
        try:
            txt = bpy.data.texts[str.lower("add_mesh_" + objname) + ".py"]
            txt.clear()
        except:
            txt = bpy.data.texts.new("add_mesh_" + str.lower(objname) + ".py")
    
        strlist = []
        strlist.append("# Script autogenerated by object_creaprim.py")
        strlist.append("\n")
        strlist.append("bl_info = {\n")
        strlist.append("    \"name\": \"" + objname + "\",\n")
        strlist.append("    \"author\": \"Gert De Roost\",\n")
        strlist.append("    \"version\": (1, 0, 0),\n")
    
        strlist.append("    \"blender\": (2, 80, 0),\n")
    
        strlist.append("    \"location\": \"Add > Mesh\",\n")
        strlist.append("    \"description\": \"Create " + objname + " primitive\",\n")
        strlist.append("    \"warning\": \"\",\n")
    
        strlist.append("    \"doc_url\": \"\",\n")
    
        strlist.append("    \"tracker_url\": \"\",\n")
        strlist.append("    \"category\": \"Add Mesh\"}\n")
        strlist.append("\n")
        strlist.append("\n")
        strlist.append("import bpy\n")
        strlist.append("import bmesh\n")
        strlist.append("import math\n")
        strlist.append("from mathutils import *\n")
        strlist.append("\n")
        strlist.append("\n")
        strlist.append("class " + objname + "(bpy.types.Operator):\n")
        strlist.append("    bl_idname = \"mesh." + str.lower(objname) + "\"\n")
        strlist.append("    bl_label = \"" + objname + "\"\n")
        strlist.append("    bl_options = {\'REGISTER\', \'UNDO\'}\n")
        strlist.append("    bl_description = \"add " + objname + " primitive\"\n")
        strlist.append("\n")
        strlist.append("    def invoke(self, context, event):\n")
        strlist.append("\n")
        strlist.append("        mesh = bpy.data.meshes.new(name=\"" + objname + "\")\n")
        strlist.append("        obj = bpy.data.objects.new(name=\"" + objname + "\", object_data=mesh)\n")
    
        strlist.append("        collection = bpy.context.collection\n")
    
        strlist.append("        scene = bpy.context.scene\n")
    
        strlist.append("        collection.objects.link(obj)\n")
    
        strlist.append("        obj.location = scene.cursor.location\n")
    
        strlist.append("        bm = bmesh.new()\n")
        strlist.append("        bm.from_mesh(mesh)\n")
        strlist.append("\n")
        strlist.append("        idxlist = []\n")
        posn = 0
        strlist.append("        vertlist = [")
        for v in bm.verts:
            if posn > 0:
                strlist.append(", ")
            posn += 1
            strlist.append(str(v.co[:]))
        strlist.append("]\n")
        strlist.append("        for co in vertlist:\n")
        strlist.append("            v = bm.verts.new(co)\n")
        strlist.append("            bm.verts.index_update()\n")
        strlist.append("            idxlist.append(v.index)\n")
        posn = 0
        strlist.append("        edgelist = [")
        for e in bm.edges:
            if posn > 0:
                strlist.append(", ")
            posn += 1
            strlist.append("[" + str(e.verts[0].index) + ", " + str(e.verts[1].index) + "]")
        strlist.append("]\n")
        strlist.append("        for verts in edgelist:\n")
        strlist.append("            try:\n")
        strlist.append("                bm.edges.new((bm.verts[verts[0]], bm.verts[verts[1]]))\n")
        strlist.append("            except:\n")
        strlist.append("                pass\n")
        posn1 = 0
        strlist.append("        facelist = [(")
        for f in bm.faces:
            if posn1 > 0:
                strlist.append(", (")
            posn1 += 1
            posn2 = 0
            for v in f.verts:
                if posn2 > 0:
                    strlist.append(", ")
                strlist.append(str(v.index))
                posn2 += 1
            strlist.append(")")
        strlist.append("]\n")
        strlist.append("        bm.verts.ensure_lookup_table()\n")
        strlist.append("        for verts in facelist:\n")
        strlist.append("            vlist = []\n")
        strlist.append("            for idx in verts:\n")
        strlist.append("                vlist.append(bm.verts[idxlist[idx]])\n")
        strlist.append("            try:\n")
        strlist.append("                bm.faces.new(vlist)\n")
        strlist.append("            except:\n")
        strlist.append("                pass\n")
        strlist.append("\n")
        strlist.append("        bm.to_mesh(mesh)\n")
        strlist.append("        mesh.update()\n")
        strlist.append("        bm.free()\n")
        strlist.append("        obj.rotation_quaternion = (Matrix.Rotation(math.radians(90), 3, \'X\').to_quaternion())\n")
        strlist.append("\n")
        strlist.append("        return {\'FINISHED\'}\n")
    
        strlist.append("\n")
        strlist.append("\n")
        strlist.append("def menu_item(self, context):\n")
        strlist.append("    self.layout.operator(" + objname + ".bl_idname, text=\"" + objname + "\", icon=\"PLUGIN\")\n")
        strlist.append("\n")
        strlist.append("\n")
        strlist.append("def register():\n")
    
        strlist.append("    bpy.utils.register_class(__name__)\n")
    
        strlist.append("    bpy.types.VIEW3D_MT_mesh_add.append(menu_item)\n")
    
        strlist.append("\n")
        strlist.append("\n")
        strlist.append("def unregister():\n")
    
        strlist.append("    bpy.utils.unregister_class(__name__)\n")
    
        strlist.append("    bpy.types.VIEW3D_MT_mesh_add.remove(menu_item)\n")
    
        strlist.append("\n")
        strlist.append("\n")
        strlist.append("if __name__ == \"__main__\":\n")
        strlist.append("    register()\n")
        endstring = ''.join(strlist)
        txt.write(endstring)
    
        try:
            fileobj = open(addondir + "add_mesh_" + str.lower(objname) + ".py", "w")
        except:
            message = "Permission problem - cant write file - run Blender as Administrator!"
            bpy.ops.creaprim.message('INVOKE_DEFAULT')
            return 0
    
        fileobj.write(endstring)
        fileobj.close()
    
        bm.free()
    
        return txt
    
    def makeinit(txtlist, namelist, groupname, addondir):
    
        global message
    
        try:
            txt = bpy.data.texts["__init__.py"]
            txt.clear()
        except:
            txt = bpy.data.texts.new("__init__.py")
    
        strlist = []
        strlist.append("# Script autogenerated by object_creaprim.py")
        strlist.append("\n")
        strlist.append("bl_info = {\n")
        strlist.append("    \"name\": \"" + groupname + "\",\n")
        strlist.append("    \"author\": \"Gert De Roost\",\n")
        strlist.append("    \"version\": (1, 0, 0),\n")
        strlist.append("    \"blender\": (2, 65, 0),\n")
        strlist.append("    \"location\": \"Add > Mesh\",\n")
        strlist.append("    \"description\": \"Create " + groupname + " primitive group\",\n")
        strlist.append("    \"warning\": \"\",\n")
    
        strlist.append("    \"doc_url\": \"\",\n")
    
        strlist.append("    \"tracker_url\": \"\",\n")
        strlist.append("    \"category\": \"Add Mesh\"}\n")
        strlist.append("\n")
        strlist.append("\n")
        strlist.append("if \"bpy\" in locals():\n")
        strlist.append("    import importlib\n")
        addonlist = []
        for txt in txtlist:
            name = txt.name.replace(".py", "")
            addonlist.append(name)
        for name in addonlist:
            strlist.append("    importlib.reload(" + name + ")\n")
        strlist.append("else:\n")
        for name in addonlist:
            strlist.append("    from . import " + name + "\n")
        strlist.append("\n")
        strlist.append("\n")
        strlist.append("import bpy\n")
        strlist.append("\n")
        strlist.append("\n")
    
        strlist.append("class VIEW3D_MT_mesh_" + str.lower(groupname) + "_add(bpy.types.Menu):\n")
        strlist.append("    bl_idname = \"VIEW3D_MT_mesh_" + str.lower(groupname) + "_add\"\n")
    
        strlist.append("    bl_label = \"" + groupname + "\"\n")
        strlist.append("\n")
        strlist.append("    def draw(self, context):\n")
        strlist.append("        layout = self.layout\n")
    
        for name in namelist:
            strlist.append("        layout.operator(\"mesh." + str.lower(name) + "\", text=\"" + name + "\")\n")
        strlist.append("\n")
        strlist.append("\n")
        strlist.append("def menu_item(self, context):\n")
    
        strlist.append("    self.layout.menu(\"VIEW3D_MT_mesh_" + str.lower(groupname) + "_add\", icon=\"PLUGIN\")\n")
    
        strlist.append("\n")
        strlist.append("\n")
        strlist.append("def register():\n")
        strlist.append("    bpy.utils.register_module(__name__)\n")
    
        strlist.append("    bpy.types.VIEW3D_MT_mesh_add.append(menu_item)\n")
    
        strlist.append("\n")
        strlist.append("\n")
        strlist.append("def unregister():\n")
        strlist.append("    bpy.utils.unregister_module(__name__)\n")
    
        strlist.append("    bpy.types.VIEW3D_MT_mesh_add.remove(menu_item)\n")
    
        strlist.append("\n")
        strlist.append("\n")
        strlist.append("if __name__ == \"__main__\":\n")
        strlist.append("    register()\n")
        endstring = ''.join(strlist)
        txt.write(endstring)
    
        try:
            fileobj = open(addondir + "__init__.py", "w")
        except:
            message = "Permission problem - cant write file - run Blender as Administrator!"
            bpy.ops.creaprim.message('INVOKE_DEFAULT')
            return 0
    
        fileobj.write(endstring)
        fileobj.close()
    
    @bpy.app.handlers.persistent
    
    def setname(dummy):
    
        scn = bpy.context.scene
        oldname = scn.Creaprim_Name
    
        if bpy.context.active_object and bpy.context.active_object.name != oldname:
    
            scn.Creaprim_Name = bpy.context.active_object.name