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render_renderslot.py 4.6 KiB
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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    
    import bpy
    from bpy.types import Operator
    
    from bpy.props import IntProperty, BoolProperty
    
    from sys import platform
    from bpy.app.handlers import persistent
    
    
    
    bl_info = {
        "name": "KTX RenderSlot",
    
        "description": "Display/select renderslot in the render tab",
    
        "author": "Roel Koster, @koelooptiemanna, irc:kostex",
    
        "version": (1, 3, 4),
    
        "blender": (2, 80, 0),
    
        "location": "Properties Editor > Render > Render",
    
        "warning": "",
    
        "doc_url": "https://github.com/kostex/blenderscripts/",
    
        "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
    
        "category": "Render"}
    
    
    nullpath = '/nul' if platform == 'win32' else '/dev/null'
    
    
    
        data = '00000000'
    
    
    
    class KTXRENDERSLOT_Prefs(bpy.types.AddonPreferences):
    
        advanced_mode : bpy.props.BoolProperty(
    
            name="Advanced Mode",
            description="Gives the addon some advanced options",
            default=False)
    
        def draw(self, context):
            layout = self.layout
            layout.prop(self, "advanced_mode")
    
    
    
    class KTXRENDERSLOT_OT_Select(Operator):
    
        bl_label = "Select Render Slot"
    
        bl_idname = "ktxrenderslot.select"
    
        bl_description = ("Select Render Slot\n"
    
                          "Note: Dot next to number means slot has image data\n"
                          "[x] is active slot")
    
        number : IntProperty()
    
    
        def execute(self, context):
            bpy.data.images['Render Result'].render_slots.active_index = self.number
    
            return {'FINISHED'}
    
    
    
    @persistent
    def checkslots(scene):
        img = bpy.data.images['Render Result']
        active = img.render_slots.active_index
        slots = ''
    
        for i in range(0,len(img.render_slots)):
    
            img.render_slots.active_index = i
            try:
                img.save_render(nullpath)
                slots = slots + '1'
            except RuntimeError:
                slots = slots + '0'
    
        if scene.ktx_auto_advance_slot:
            active += 1
    
            if active == len(img.render_slots):
                img.render_slots.new()
                slots = slots + '0'
    
        scene.ktx_occupied_render_slots.data = slots
    
        img.render_slots.active_index = active
    
    
    
    def ui(self, context):
    
        scn = context.scene
        layout = self.layout
        row = layout.row(align=True)
        row.alignment = 'LEFT'
    
        img = bpy.data.images['Render Result']
        active = img.render_slots.active_index
        if bpy.context.preferences.addons[__name__].preferences.advanced_mode:
            row.prop(scn, 'ktx_auto_advance_slot', text='Auto Advance')
        items = 0
        row = layout.row(align=True)
        row.alignment = 'EXPAND'
        for i in range(0,len(img.render_slots)):
            is_active = bool(i == active)
            test_active = bool(scn.ktx_occupied_render_slots.data[i] == '1')
            icons = "LAYER_ACTIVE" if test_active else "BLANK1"
            label = "[{}]".format(str(i + 1)) if is_active else str(i + 1)
            row.operator('ktxrenderslot.select', text=label, icon=icons).number = i
            items+=1
            if items == 8:
                items=0
                row = layout.row(align=True)
                row.alignment = 'EXPAND'
    
    classes = (
    
        KTXRENDERSLOT_OT_Select,
        KTXRENDERSLOT_Prefs
    
    def register():
    
        from bpy.utils import register_class
    
        bpy.types.RENDER_PT_context.prepend(ui)
    
        bpy.types.Scene.ktx_auto_advance_slot = BoolProperty(default=False, description="Auto Advance to Next Slot after a Render")
        bpy.types.Scene.ktx_occupied_render_slots = OccupiedSlots
    
        bpy.app.handlers.render_post.append(checkslots)
    
        for cls in classes:
            register_class(cls)
    
    
    def unregister():
    
        from bpy.utils import unregister_class
    
        bpy.types.RENDER_PT_context.remove(ui)
    
        del bpy.types.Scene.ktx_occupied_render_slots
    
        del bpy.types.Scene.ktx_auto_advance_slot
    
        bpy.app.handlers.render_post.remove(checkslots)
    
        for cls in classes:
            unregister_class(cls)
    
    
    
    if __name__ == "__main__":
        register()