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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    # Contributed to by
    
        "name": "Building Objects",
        "author": "Multiple Authors",
    
        "version": (0, 2),
    
        "blender": (2, 71, 0),
    
        "location": "View3D > Add > Mesh > Cad Objects",
    
        "description": "Add building object types",
    
        "warning": "",
    
        "wiki_url": "",
        "tracker_url": "https://developer.blender.org/T32711",
    
        "category": "Add Mesh"}
    
    
    if "bpy" in locals():
        import imp
        imp.reload(add_mesh_balcony)
        imp.reload(add_mesh_sove)
        imp.reload(add_mesh_window)
    
        imp.reload(add_mesh_beam_builder)
    
    
    else:
        from . import add_mesh_balcony
        from . import add_mesh_sove
        from . import add_mesh_window
    
        from . import add_mesh_beam_builder
    
    
    import bpy
    
    
    class INFO_MT_mesh_objects_add(bpy.types.Menu):
        # Define the "mesh objects" menu
        bl_idname = "INFO_MT_cad_objects_add"
    
    
        def draw(self, context):
            layout = self.layout
            layout.operator_context = 'INVOKE_REGION_WIN'
    
            layout.menu("INFO_MT_mesh_beambuilder_add",
                text="Beam Builder")
    
            layout.operator("mesh.add_say3d_balcony",
                text="Balcony")
            layout.operator("mesh.add_say3d_sove",
                text="Sove")
    
            layout.operator("mesh.add_say3d_pencere2",
    
                text="Window")
    
            layout.operator("mesh.wall_add",
                text="Wall Factory")
            layout.operator("mesh.stairs",
                text="Stair Builder")
    
    
    
    # Register all operators and panels
    
    # Define "Extras" menu
    def menu_func(self, context):
        self.layout.menu("INFO_MT_cad_objects_add", icon="PLUGIN")
    
    
    def register():
        bpy.utils.register_module(__name__)
    
        # Add "Extras" menu to the "Add Mesh" menu
        bpy.types.INFO_MT_mesh_add.append(menu_func)
    
    
    def unregister():
        bpy.utils.unregister_module(__name__)
    
        # Remove "Extras" menu from the "Add Mesh" menu.
        bpy.types.INFO_MT_mesh_add.remove(menu_func)
    
    if __name__ == "__main__":
        register()