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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Contributed to by
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committed
# SAYproductions, meta-androcto, jambay, brikbot#
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"name": "Building Objects",
"author": "Multiple Authors",
"location": "View3D > Add > Mesh > Cad Objects",
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"description": "Add building object types",
CoDEmanX
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"wiki_url": "",
"tracker_url": "https://developer.blender.org/T32711",
"category": "Add Mesh"}
if "bpy" in locals():
import imp
imp.reload(add_mesh_balcony)
imp.reload(add_mesh_sove)
imp.reload(add_mesh_window)
imp.reload(add_mesh_beam_builder)
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imp.reload(Wallfactory)
imp.reload(stairbuilder)
else:
from . import add_mesh_balcony
from . import add_mesh_sove
from . import add_mesh_window
from . import add_mesh_beam_builder
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from . import Wallfactory
from . import stairbuilder
import bpy
class INFO_MT_mesh_objects_add(bpy.types.Menu):
# Define the "mesh objects" menu
bl_idname = "INFO_MT_cad_objects_add"
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bl_label = "Building Objects"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu("INFO_MT_mesh_beambuilder_add",
text="Beam Builder")
layout.operator("mesh.add_say3d_balcony",
text="Balcony")
layout.operator("mesh.add_say3d_sove",
text="Sove")
layout.operator("mesh.add_say3d_pencere2",
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layout.operator("mesh.wall_add",
text="Wall Factory")
layout.operator("mesh.stairs",
text="Stair Builder")
# Register all operators and panels
# Define "Extras" menu
def menu_func(self, context):
self.layout.menu("INFO_MT_cad_objects_add", icon="PLUGIN")
def register():
bpy.utils.register_module(__name__)
# Add "Extras" menu to the "Add Mesh" menu
bpy.types.INFO_MT_mesh_add.append(menu_func)
def unregister():
bpy.utils.unregister_module(__name__)
# Remove "Extras" menu from the "Add Mesh" menu.
bpy.types.INFO_MT_mesh_add.remove(menu_func)
if __name__ == "__main__":
register()