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Commit c9ab68e6 authored by mifth's avatar mifth
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[UVUtility] other fixes of IdeasMan_42 suggestions

parent 6edc78ca
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......@@ -141,7 +141,7 @@ class UV_IC_SelectIndex(UV_IC_Panel, Operator):
indexNew = scene.UVTexIndex - 1
if theObj.type == 'MESH':
if len(meshData.uv_textures) > indexNew and len(meshData.uv_textures) > 0:
if len(meshData.uv_textures) > indexNew and meshData.uv_textures:
meshData.uv_textures.active_index = indexNew
if scene.UVTexRenderActive:
......@@ -162,7 +162,7 @@ class UV_IC_SelectName(UV_IC_Panel, Operator):
uvName = scene.UVTexGetName
if theObj.type == 'MESH':
if len(meshData.uv_textures) > 0:
if meshData.uv_textures:
uvToGet = meshData.uv_textures.get(uvName)
if uvToGet is not None:
......@@ -185,7 +185,7 @@ class UV_IC_RemoveActiveUV(UV_IC_Panel, Operator):
meshData = theObj.data
if theObj.type == 'MESH':
if len(meshData.uv_textures) > 0:
if meshData.uv_textures:
activeIndex = meshData.uv_textures.active_index
if len(meshData.uv_textures) > activeIndex:
......
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