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import_mdd.py 3.38 KiB
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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8 compliant>
    
    # mdd importer by Bill L.Nieuwendorp
    # conversion to blender 2.5: Ivo Grigull (loolarge)
    #
    # Warning if the vertex order or vertex count differs from the
    # origonal model the mdd was Baked out from their will be Strange
    # behavior
    #
    # vertex animation to ShapeKeys with ipo  and gives the frame a value of 1.0
    # A modifier to read mdd files would be Ideal but thats for another day :)
    #
    # Please send any fixes,updates,bugs to Slow67_at_Gmail.com
    # Bill Niewuendorp
    
    import bpy
    from struct import unpack
    
    
    def set_linear_interpolation(obj, shapekey):
        anim_data = obj.data.shape_keys.animation_data
        data_path = "key_blocks[\"" + shapekey.name + "\"].value"
    
        for fcu in anim_data.action.fcurves:
            if fcu.data_path == data_path:
                for keyframe in fcu.keyframe_points:
                    keyframe.interpolation = 'LINEAR'
    
    
    def obj_update_frame(file, scene, obj, start, fr, step):
    
    
        # Insert new shape key
        new_shapekey = obj.shape_key_add()
        new_shapekey.name = ("frame_%.4d" % fr)
    
        new_shapekey_index = len(obj.data.shape_keys.key_blocks) - 1
    
        obj.active_shape_key_index = new_shapekey_index
    
    
        for v in verts:  # 12 is the size of 3 floats
            v.co[:] = unpack('>3f', file.read(12))
    
        # me.update()
        obj.show_only_shape_key = False
    
        # insert keyframes
    
        new_shapekey = obj.data.shape_keys.key_blocks[new_shapekey_index]
        frame = start + fr*step
    
        new_shapekey.value = 0.0
        new_shapekey.keyframe_insert("value", frame=frame - step)
    
        new_shapekey.value = 1.0
        new_shapekey.keyframe_insert("value", frame=frame)
    
        new_shapekey.value = 0.0
        new_shapekey.keyframe_insert("value", frame=frame + step)
    
        set_linear_interpolation(obj, new_shapekey)
    
    
    def load(operator, context, filepath, frame_start=0, frame_step=1):
    
        scene = context.scene
        obj = context.object
    
        print('\n\nimporting mdd %r' % filepath)
    
        if bpy.ops.object.mode_set.poll():
            bpy.ops.object.mode_set(mode='OBJECT')
    
        file = open(filepath, 'rb')
        frames, points = unpack(">2i", file.read(8))
        time = unpack((">%df" % frames), file.read(frames * 4))
    
        print('\tpoints:%d frames:%d' % (points, frames))
    
        print('\tstart frame:%d step:%d' % (frame_start, frame_step))
    
    
        # If target object doesn't have Basis shape key, create it.
    
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        if not obj.data.shape_keys:
    
            basis = obj.shape_key_add()
            basis.name = "Basis"
    
    
        for i in range(frames):
    
            obj_update_frame(file, scene, obj, frame_start, i, frame_step)
    
    
        return {'FINISHED'}