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object_animrenderbake.py 5.3 KiB
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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    
    bl_info = {
    
        "name": "Animated Render Baker",
        "author": "Janne Karhu (jahka)",
        "version": (1, 0),
    
        "blender": (2, 65, 0),
    
        "location": "Properties > Render > Bake Panel",
    
        "description": "Renderbakes a series of frames",
        "category": "Object",
    
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
                    "Scripts/Object/Animated_Render_Baker",
    
        "tracker_url": "https://developer.blender.org/T24836", filepath, frame):
    
            Set frame number to file name image.png -> image0013.png
    
            import os
            fn, ext = os.path.splitext(filepath)
            return "%s%04d%s" % (fn, frame, ext)
    
    
        def invoke(self, context, event):
            import shutil
            
            scene = context.scene
            
            start = scene.animrenderbake_start
            end = scene.animrenderbake_end
    
            # Check for errors before starting
            if start >= end:
                self.report({'ERROR'}, "Start frame must be smaller than end frame")
                return {'CANCELLED'}
                
            selected = context.selected_objects
    
            # Only single object baking for now
            if scene.render.use_bake_selected_to_active:
                if len(selected) > 2:
                    self.report({'ERROR'}, "Select only two objects for animated baking")
                    return {'CANCELLED'}
            elif len(selected) > 1:
                self.report({'ERROR'}, "Select only one object for animated baking")
                return {'CANCELLED'}
    
            if context.active_object.type != 'MESH':
                self.report({'ERROR'}, "The baked object must be a mesh object")
                return {'CANCELLED'}
    
    
            if context.active_object.mode == 'EDIT':
                self.report({'ERROR'}, "Can't bake in edit-mode")
                return {'CANCELLED'}
    
    
            img = None
    
    
            # find the image that's used for rendering
            # TODO: support multiple images per bake
    
            for uvtex in context.active_object.data.uv_textures:
                if uvtex.active_render == True:
                    for uvdata in uvtex.data:
    
                        if uvdata.image is not None:
    
                            img = uvdata.image
                            break
    
    
                self.report({'ERROR'}, "No valid image found to bake to")
                return {'CANCELLED'}
    
            if img.is_dirty:
                self.report({'ERROR'}, "Save the image that's used for baking before use")
                return {'CANCELLED'}
    
    
            if img.packed_file is not None:
                self.report({'ERROR'}, "Can't animation-bake packed file")
                return {'CANCELLED'}
    
    
            # make sure we have an absolute path so that copying works for sure
    
            img_filepath_abs = bpy.path.abspath(img.filepath, library=img.library)
    
            print("Animated baking for frames (%d - %d)" % (start, end))
    
            for cfra in range(start, end + 1):
    
                print("Baking frame %d" % cfra)
    
    
                # update scene to new frame and bake to template image
                scene.frame_set(cfra)
                ret = bpy.ops.object.bake_image()
                if 'CANCELLED' in ret:
                    return {'CANCELLED'}
    
    
                # Currently the api doesn't allow img.save_as()
                # so just save the template image as usual for
                # every frame and copy to a file with frame specific filename
    
                img.save()
    
                img_filepath_new = self.framefile(img_filepath_abs, cfra)
                shutil.copyfile(img_filepath_abs, img_filepath_new)
                print("Saved %r" % img_filepath_new)
    
    
            print("Baking done!")
    
            return{'FINISHED'}
    
    
    def draw(self, context):
    
        layout = self.layout
    
    
        scene = context.scene
    
    
        row = layout.row()
        row.operator("object.anim_bake_image", text="Animated Bake", icon="RENDER_ANIMATION")
    
        rowsub = row.row(align=True)
        rowsub.prop(scene, "animrenderbake_start")
        rowsub.prop(scene, "animrenderbake_end")
    
    
    def register():
    
        bpy.types.Scene.animrenderbake_start = IntProperty(
    
                name="Start",
                description="Start frame of the animated bake",
                default=1)
    
    
        bpy.types.Scene.animrenderbake_end = IntProperty(
    
                name="End",
                description="End frame of the animated bake",
                default=250)
    
        bpy.types.RENDER_PT_bake.prepend(draw)
    
    
    
    def unregister():
    
        # restore original panel draw function
        del bpy.types.Scene.animrenderbake_start
        del bpy.types.Scene.animrenderbake_end
    
    
        bpy.types.RENDER_PT_bake.remove(draw)
    
    
    
    if __name__ == "__main__":
        register()