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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
from importlib import reload
asset_inspector = reload(asset_inspector)
paths = reload(paths)
utils = reload(utils)
bg_blender = reload(bg_blender)
autothumb = reload(autothumb)
version_checker = reload(version_checker)
search = reload(search)
overrides = reload(overrides)
categories = reload(categories)
from blenderkit import asset_inspector, paths, utils, bg_blender, autothumb, version_checker, search, ui_panels, ui, \
overrides, colors, rerequests, categories
import tempfile, os, subprocess, json, re
import bpy
import requests
BLENDERKIT_EXPORT_DATA_FILE = "data.json"
from bpy.props import ( # TODO only keep the ones actually used when cleaning
EnumProperty,
BoolProperty,
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)
from bpy.types import (
Operator,
Panel,
AddonPreferences,
PropertyGroup,
UIList
)
def comma2array(text):
commasep = text.split(',')
ar = []
for i, s in enumerate(commasep):
s = s.strip()
if s != '':
ar.append(s)
return ar
def get_app_version():
ver = bpy.app.version
return '%i.%i.%i' % (ver[0], ver[1], ver[2])
def add_version(data):
app_version = get_app_version()
addon_version = version_checker.get_addon_version()
data["sourceAppName"] = "blender"
data["sourceAppVersion"] = app_version
data["addonVersion"] = addon_version
def write_to_report(props, text):
props.report = props.report + text + '\n'
def get_missing_data_model(props):
props.report = ''
autothumb.update_upload_model_preview(None, None)
if props.name == '':
write_to_report(props, 'Set model name')
# if props.tags == '':
# write_to_report(props, 'Write at least 3 tags')
if not props.has_thumbnail:
write_to_report(props, 'Add thumbnail:')
props.report += props.thumbnail_generating_state + '\n'
if props.engine == 'NONE':
write_to_report(props, 'Set at least one rendering/output engine')
if not any(props.dimensions):
write_to_report(props, 'Run autotags operator or fill in dimensions manually')
def get_missing_data_scene(props):
props.report = ''
autothumb.update_upload_model_preview(None, None)
if props.name == '':
write_to_report(props, 'Set scene name')
# if props.tags == '':
# write_to_report(props, 'Write at least 3 tags')
if not props.has_thumbnail:
write_to_report(props, 'Add thumbnail:')
props.report += props.thumbnail_generating_state + '\n'
if props.engine == 'NONE':
write_to_report(props, 'Set at least one rendering/output engine')
def get_missing_data_material(props):
props.report = ''
autothumb.update_upload_material_preview(None, None)
if props.name == '':
write_to_report(props, 'Set material name')
# if props.tags == '':
# write_to_report(props, 'Write at least 3 tags')
if not props.has_thumbnail:
write_to_report(props, 'Add thumbnail:')
props.report += props.thumbnail_generating_state
if props.engine == 'NONE':
write_to_report(props, 'Set rendering/output engine')
def get_missing_data_brush(props):
autothumb.update_upload_brush_preview(None, None)
props.report = ''
if props.name == '':
write_to_report(props, 'Set brush name')
# if props.tags == '':
# write_to_report(props, 'Write at least 3 tags')
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if not props.has_thumbnail:
write_to_report(props, 'Add thumbnail:')
props.report += props.thumbnail_generating_state
def sub_to_camel(content):
replaced = re.sub(r"_.",
lambda m: m.group(0)[1].upper(), content)
return (replaced)
def camel_to_sub(content):
replaced = re.sub(r"[A-Z]", lambda m: '_' + m.group(0).lower(), content)
return replaced
def get_upload_data(self, context, asset_type):
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
api_key = user_preferences.api_key
export_data = {
"type": asset_type,
}
upload_params = {}
if asset_type == 'MODEL':
# Prepare to save the file
mainmodel = utils.get_active_model()
props = mainmodel.blenderkit
obs = utils.get_hierarchy(mainmodel)
obnames = []
for ob in obs:
obnames.append(ob.name)
export_data["models"] = obnames
export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)
eval_path_computing = "bpy.data.objects['%s'].blenderkit.uploading" % mainmodel.name
eval_path_state = "bpy.data.objects['%s'].blenderkit.upload_state" % mainmodel.name
eval_path = "bpy.data.objects['%s']" % mainmodel.name
engines = [props.engine.lower()]
if props.engine1 != 'NONE':
engines.append(props.engine1.lower())
if props.engine2 != 'NONE':
engines.append(props.engine2.lower())
if props.engine3 != 'NONE':
engines.append(props.engine3.lower())
if props.engine == 'OTHER':
engines.append(props.engine_other.lower())
style = props.style.lower()
# if style == 'OTHER':
# style = props.style_other.lower()
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pl_dict = {'FINISHED': 'finished', 'TEMPLATE': 'template'}
upload_data = {
"assetType": 'model',
}
upload_params = {
"productionLevel": props.production_level.lower(),
"model_style": style,
"engines": engines,
"modifiers": comma2array(props.modifiers),
"materials": comma2array(props.materials),
"shaders": comma2array(props.shaders),
"uv": props.uv,
"dimensionX": round(props.dimensions[0], 4),
"dimensionY": round(props.dimensions[1], 4),
"dimensionZ": round(props.dimensions[2], 4),
"boundBoxMinX": round(props.bbox_min[0], 4),
"boundBoxMinY": round(props.bbox_min[1], 4),
"boundBoxMinZ": round(props.bbox_min[2], 4),
"boundBoxMaxX": round(props.bbox_max[0], 4),
"boundBoxMaxY": round(props.bbox_max[1], 4),
"boundBoxMaxZ": round(props.bbox_max[2], 4),
"animated": props.animated,
"rig": props.rig,
"simulation": props.simulation,
"purePbr": props.pbr,
"faceCount": props.face_count,
"faceCountRender": props.face_count_render,
"manifold": props.manifold,
"objectCount": props.object_count,
"procedural": props.is_procedural,
"nodeCount": props.node_count,
"textureCount": props.texture_count,
"megapixels": round(props.total_megapixels/ 1000000),
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# "scene": props.is_scene,
}
if props.use_design_year:
upload_params["designYear"] = props.design_year
if props.condition != 'UNSPECIFIED':
upload_params["condition"] = props.condition.lower()
if props.pbr:
pt = props.pbr_type
pt = pt.lower()
upload_params["pbrType"] = pt
if props.texture_resolution_max > 0:
upload_params["textureResolutionMax"] = props.texture_resolution_max
upload_params["textureResolutionMin"] = props.texture_resolution_min
if props.mesh_poly_type != 'OTHER':
upload_params["meshPolyType"] = props.mesh_poly_type.lower() # .replace('_',' ')
optional_params = ['manufacturer', 'designer', 'design_collection', 'design_variant']
for p in optional_params:
if eval('props.%s' % p) != '':
upload_params[sub_to_camel(p)] = eval('props.%s' % p)
if asset_type == 'SCENE':
# Prepare to save the file
s = bpy.context.scene
props = s.blenderkit
export_data["scene"] = s.name
export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)
eval_path_computing = "bpy.data.scenes['%s'].blenderkit.uploading" % s.name
eval_path_state = "bpy.data.scenes['%s'].blenderkit.upload_state" % s.name
eval_path = "bpy.data.scenes['%s']" % s.name
engines = [props.engine.lower()]
if props.engine1 != 'NONE':
engines.append(props.engine1.lower())
if props.engine2 != 'NONE':
engines.append(props.engine2.lower())
if props.engine3 != 'NONE':
engines.append(props.engine3.lower())
if props.engine == 'OTHER':
engines.append(props.engine_other.lower())
style = props.style.lower()
# if style == 'OTHER':
# style = props.style_other.lower()
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pl_dict = {'FINISHED': 'finished', 'TEMPLATE': 'template'}
upload_data = {
"assetType": 'scene',
}
upload_params = {
"productionLevel": props.production_level.lower(),
"model_style": style,
"engines": engines,
"modifiers": comma2array(props.modifiers),
"materials": comma2array(props.materials),
"shaders": comma2array(props.shaders),
"uv": props.uv,
"animated": props.animated,
# "simulation": props.simulation,
"purePbr": props.pbr,
"faceCount": 1, # props.face_count,
"faceCountRender": 1, # props.face_count_render,
"objectCount": 1, # props.object_count,
# "scene": props.is_scene,
}
if props.use_design_year:
upload_params["designYear"] = props.design_year
if props.condition != 'UNSPECIFIED':
upload_params["condition"] = props.condition.lower()
if props.pbr:
pt = props.pbr_type
pt = pt.lower()
upload_params["pbrType"] = pt
if props.texture_resolution_max > 0:
upload_params["textureResolutionMax"] = props.texture_resolution_max
upload_params["textureResolutionMin"] = props.texture_resolution_min
if props.mesh_poly_type != 'OTHER':
upload_params["meshPolyType"] = props.mesh_poly_type.lower() # .replace('_',' ')
elif asset_type == 'MATERIAL':
mat = bpy.context.active_object.active_material
props = mat.blenderkit
# props.name = mat.name
export_data["material"] = str(mat.name)
export_data["thumbnail_path"] = bpy.path.abspath(props.thumbnail)
# mat analytics happen here, since they don't take up any time...
asset_inspector.check_material(props, mat)
eval_path_computing = "bpy.data.materials['%s'].blenderkit.uploading" % mat.name
eval_path_state = "bpy.data.materials['%s'].blenderkit.upload_state" % mat.name
eval_path = "bpy.data.materials['%s']" % mat.name
engine = props.engine
if engine == 'OTHER':
engine = props.engine_other
engine = engine.lower()
style = props.style.lower()
# if style == 'OTHER':
# style = props.style_other.lower()
upload_data = {
"assetType": 'material',
}
upload_params = {
"material_style": style,
"engine": engine,
"shaders": comma2array(props.shaders),
"uv": props.uv,
"animated": props.animated,
"purePbr": props.pbr,
"textureSizeMeters": props.texture_size_meters,
"procedural": props.is_procedural,
"nodeCount": props.node_count,
"textureCount": props.texture_count,
"megapixels": round(props.total_megapixels/ 1000000),
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}
if props.pbr:
upload_params["pbrType"] = props.pbr_type.lower()
if props.texture_resolution_max > 0:
upload_params["textureResolutionMax"] = props.texture_resolution_max
upload_params["textureResolutionMin"] = props.texture_resolution_min
elif asset_type == 'BRUSH':
brush = utils.get_active_brush()
props = brush.blenderkit
# props.name = brush.name
export_data["brush"] = str(brush.name)
export_data["thumbnail_path"] = bpy.path.abspath(brush.icon_filepath)
eval_path_computing = "bpy.data.brushes['%s'].blenderkit.uploading" % brush.name
eval_path_state = "bpy.data.brushes['%s'].blenderkit.upload_state" % brush.name
eval_path = "bpy.data.brushes['%s']" % brush.name
# mat analytics happen here, since they don't take up any time...
brush_type = ''
if bpy.context.sculpt_object is not None:
brush_type = 'sculpt'
elif bpy.context.image_paint_object: # could be just else, but for future p
brush_type = 'texture_paint'
upload_params = {
"mode": brush_type,
}
upload_data = {
"assetType": 'brush',
}
elif asset_type == 'TEXTURE':
style = props.style
# if style == 'OTHER':
# style = props.style_other
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upload_data = {
"assetType": 'texture',
}
upload_params = {
"style": style,
"animated": props.animated,
"purePbr": props.pbr,
"resolution": props.resolution,
}
if props.pbr:
pt = props.pbr_type
pt = pt.lower()
upload_data["pbrType"] = pt
add_version(upload_data)
upload_data["name"] = props.name
upload_data["description"] = props.description
upload_data["tags"] = comma2array(props.tags)
if props.category == '':
upload_data["category"] = asset_type.lower()
else:
upload_data["category"] = props.category
if props.subcategory != '':
upload_data["category"] = props.subcategory
upload_data["license"] = props.license
upload_data["isFree"] = props.is_free
upload_data["isPrivate"] = props.is_private == 'PRIVATE'
upload_data["token"] = user_preferences.api_key
if props.asset_base_id != '':
upload_data['assetBaseId'] = props.asset_base_id
upload_data['id'] = props.id
upload_data['parameters'] = upload_params
return export_data, upload_data, eval_path_computing, eval_path_state, eval_path, props
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def category_change_thread(asset_id, category, api_key):
upload_data = {
"category": category
}
url = paths.get_api_url() + 'assets/' + str(asset_id) + '/'
headers = utils.get_headers(api_key)
try:
r = rerequests.patch(url, json=upload_data, headers=headers, verify=True) # files = files,
except requests.exceptions.RequestException as e:
print(e)
return {'CANCELLED'}
return {'FINISHED'}
# class OBJECT_MT_blenderkit_fast_category_menu(bpy.types.Menu):
# bl_label = "Fast category change"
# bl_idname = "OBJECT_MT_blenderkit_fast_category_menu"
#
# def draw(self, context):
# layout = self.layout
# ui_props = context.scene.blenderkitUI
#
# # sr = bpy.context.scene['search results']
# sr = bpy.context.scene['search results']
# asset_data = sr[ui_props.active_index]
# categories = bpy.context.window_manager['bkit_categories']
# wm = bpy.context.win
# for c in categories:
# if c['name'].lower() == asset_data['assetType']:
# for ch in c['children']:
# op = layout.operator('wm.blenderkit_fast_category', text = ch['name'])
# op = layout.operator('wm.blenderkit_fast_category', text = ch['name'])
class FastCategory(bpy.types.Operator):
"""Fast change of the category of object directly in asset bar."""
bl_idname = "wm.blenderkit_fast_category"
bl_label = "Update categories"
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
category: EnumProperty(
name="Category",
description="main category to put into",
items=categories.get_category_enums
)
subcategory: EnumProperty(
name="Subcategory",
description="main category to put into",
items=categories.get_subcategory_enums
)
subcategory1: EnumProperty(
name="Subcategory",
description="main category to put into",
items=categories.get_subcategory1_enums
)
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asset_id: StringProperty(
name="Asset Base Id",
description="Unique name of the asset (hidden)",
default="")
@classmethod
def poll(cls, context):
scene = bpy.context.scene
ui_props = scene.blenderkitUI
return ui_props.active_index > -1
def draw(self, context):
layout = self.layout
# col = layout.column()
layout.label(text=self.message)
row = layout.row()
# col = row.column()
# layout.template_icon_view(bkit_ratings, property, show_labels=False, scale=6.0, scale_popup=5.0)
# col.prop(self, 'category')
layout.prop(self, 'category')#, expand = True)
props = bpy.context.scene.blenderkitUI
if props.asset_type == 'MODEL': # by now block this for other asset types.
# col = row.column()
layout.prop(self, 'subcategory')
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# layout.prop(self, 'subcategory', expand = True)
def execute(self, context):
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
props = bpy.context.scene.blenderkitUI
if props.asset_type == 'MODEL':
category = self.subcategory
else:
category = self.category
thread = threading.Thread(target=category_change_thread,
args=(self.asset_id, category, user_preferences.api_key))
thread.start()
return {'FINISHED'}
def invoke(self, context, event):
scene = bpy.context.scene
ui_props = scene.blenderkitUI
if ui_props.active_index > -1:
sr = bpy.context.scene['search results']
asset_data = dict(sr[ui_props.active_index])
self.asset_id = asset_data['id']
self.asset_type = asset_data['assetType']
cat_path = categories.get_category_path(bpy.context.window_manager['bkit_categories'],
asset_data['category'])
try:
if len(cat_path) > 1:
self.category = cat_path[1]
if len(cat_path) > 2:
self.subcategory = cat_path[2]
except Exception as e:
print(e)
self.message = f"Recategorize asset {asset_data['name']}"
wm = context.window_manager
return wm.invoke_props_dialog(self)
def verification_status_change_thread(asset_id, state, api_key):
url = paths.get_api_url() + 'assets/' + str(asset_id) + '/'
r = rerequests.patch(url, json=upload_data, headers=headers, verify=True) # files = files,
except requests.exceptions.RequestException as e:
return {'CANCELLED'}
return {'FINISHED'}
def get_upload_location(props):
scene = bpy.context.scene
ui_props = scene.blenderkitUI
if ui_props.asset_type == 'MODEL':
if bpy.context.view_layer.objects.active is not None:
ob = utils.get_active_model()
return ob.location
if ui_props.asset_type == 'SCENE':
return None
elif ui_props.asset_type == 'MATERIAL':
if bpy.context.view_layer.objects.active is not None and bpy.context.active_object.active_material is not None:
return bpy.context.active_object.location
elif ui_props.asset_type == 'TEXTURE':
return None
elif ui_props.asset_type == 'BRUSH':
return None
return None
def check_storage_quota(props):
if props.is_private == 'PUBLIC':
return True
profile = bpy.context.window_manager.get('bkit profile')
if profile is None or profile.get('remainingPrivateQuota') is None:
preferences = bpy.context.preferences.addons['blenderkit'].preferences
adata = search.request_profile(preferences.api_key)
if adata is None:
props.report = 'Please log-in first.'
return False
search.write_profile(adata)
profile = adata
quota = profile['user'].get('remainingPrivateQuota')
if quota is None or quota > 0:
return True
props.report = 'Private storage quota exceeded.'
return False
def auto_fix(asset_type=''):
# this applies various procedures to ensure coherency in the database.
asset = utils.get_active_asset()
props = utils.get_upload_props()
if asset_type == 'MATERIAL':
overrides.ensure_eevee_transparency(asset)
asset.name = props.name
def start_upload(self, context, asset_type, reupload, upload_set):
'''start upload process, by processing data'''
# fix the name first
utils.name_update()
storage_quota_ok = check_storage_quota(props)
if not storage_quota_ok:
self.report({'ERROR_INVALID_INPUT'}, props.report)
return {'CANCELLED'}
location = get_upload_location(props)
props.upload_state = 'preparing upload'
auto_fix(asset_type=asset_type)
# do this for fixing long tags in some upload cases
props.tags = props.tags[:]
props.name = props.name.strip()
# TODO move this to separate function
# check for missing metadata
if asset_type == 'MODEL':
get_missing_data_model(props)
if asset_type == 'SCENE':
get_missing_data_scene(props)
elif asset_type == 'MATERIAL':
get_missing_data_material(props)
elif asset_type == 'BRUSH':
get_missing_data_brush(props)
if props.report != '':
self.report({'ERROR_INVALID_INPUT'}, props.report)
return {'CANCELLED'}
Vilem Duha
committed
props.asset_base_id = ''
props.id = ''
export_data, upload_data, eval_path_computing, eval_path_state, eval_path, props = get_upload_data(self, context,
asset_type)
# utils.pprint(upload_data)
upload_data['parameters']) # weird array conversion only for upload, not for tooltips.
binary_path = bpy.app.binary_path
script_path = os.path.dirname(os.path.realpath(__file__))
basename, ext = os.path.splitext(bpy.data.filepath)
# if not basename:
# basename = os.path.join(basename, "temp")
if not ext:
ext = ".blend"
tempdir = tempfile.mkdtemp()
source_filepath = os.path.join(tempdir, "export_blenderkit" + ext)
clean_file_path = paths.get_clean_filepath()
data = {
'clean_file_path': clean_file_path,
'source_filepath': source_filepath,
'temp_dir': tempdir,
'export_data': export_data,
'upload_data': upload_data,
'debug_value': bpy.app.debug_value,
}
datafile = os.path.join(tempdir, BLENDERKIT_EXPORT_DATA_FILE)
# check if thumbnail exists:
if not os.path.exists(export_data["thumbnail_path"]):
props.upload_state = 'Thumbnail not found'
props.uploading = False
return {'CANCELLED'}
# first upload metadata to server, so it can be saved inside the current file
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url = paths.get_api_url() + 'assets/'
headers = utils.get_headers(upload_data['token'])
# upload_data['license'] = 'ovejajojo'
json_metadata = upload_data # json.dumps(upload_data, ensure_ascii=False).encode('utf8')
global reports
if props.asset_base_id == '':
try:
r = rerequests.post(url, json=json_metadata, headers=headers, verify=True, immediate=True) # files = files,
except requests.exceptions.RequestException as e:
print(e)
props.upload_state = str(e)
props.uploading = False
return {'CANCELLED'}
else:
url += props.id + '/'
try:
json_metadata["verificationStatus"] = "uploading"
r = rerequests.patch(url, json=json_metadata, headers=headers, verify=True, immediate=True) # files = files,
# parse the request
except requests.exceptions.RequestException as e:
print(e)
props.upload_state = str(e)
props.uploading = False
return {'CANCELLED'}
# props.upload_state = 'step 1'
props.upload_state = 'upload finished successfully'
# if r.status_code not in (200, 201):
# if r.status_code == 401:
# ui.add_report(r.detail, 5, colors.RED)
# return {'CANCELLED'}
if props.asset_base_id == '':
props.asset_base_id = rj['assetBaseId']
props.id = rj['id']
upload_data['assetBaseId'] = props.asset_base_id
upload_data['id'] = props.id
# bpy.ops.wm.save_mainfile()
# bpy.ops.wm.save_as_mainfile(filepath=filepath, compress=False, copy=True)
props.uploading = True
# save a copy of actual scene but don't interfere with the users models
bpy.ops.wm.save_as_mainfile(filepath=source_filepath, compress=False, copy=True)
with open(datafile, 'w') as s:
json.dump(data, s)
proc = subprocess.Popen([
binary_path,
"--background",
"-noaudio",
clean_file_path,
"--python", os.path.join(script_path, "upload_bg.py"),
"--", datafile # ,filepath, tempdir
], bufsize=5000, stdout=subprocess.PIPE, stdin=subprocess.PIPE)
bg_blender.add_bg_process(eval_path_computing=eval_path_computing, eval_path_state=eval_path_state,
eval_path=eval_path, process_type='UPLOAD', process=proc, location=location)
except Exception as e:
props.upload_state = str(e)
props.uploading = False
return {'CANCELLED'}
return {'FINISHED'}
asset_types = (
('MODEL', 'Model', 'set of objects'),
('SCENE', 'Scene', 'scene'),
('MATERIAL', 'Material', 'any .blend Material'),
('TEXTURE', 'Texture', 'a texture, or texture set'),
('BRUSH', 'Brush', 'brush, can be any type of blender brush'),
('ADDON', 'Addon', 'addnon'),
)
"""Tooltip"""
bl_idname = "object.blenderkit_upload"
bl_description = "Upload or re-upload asset + thumbnail + metadata"
bl_label = "BlenderKit asset upload"
# type of upload - model, material, textures, e.t.c.
asset_type: EnumProperty(
name="Type",
items=asset_types,
description="Type of upload",
default="MODEL",
)
reupload: BoolProperty(
name="reupload",
description="reupload but also draw so that it asks what to reupload",
default=False,
options={'SKIP_SAVE'}
)
metadata: BoolProperty(
name="metadata",
default=True,
options={'SKIP_SAVE'}
)
thumbnail: BoolProperty(
name="thumbnail",
default=False,
options={'SKIP_SAVE'}
)
main_file: BoolProperty(
name="main file",
default=False,
options={'SKIP_SAVE'}
)
@classmethod
def poll(cls, context):
return bpy.context.view_layer.objects.active is not None
def execute(self, context):
bpy.ops.object.blenderkit_auto_tags()
props = utils.get_upload_props()
# in case of name change, we have to reupload everything, since the name is stored in blender file,
# and is used for linking to scene
if props.name_changed:
# TODO: this needs to be replaced with new double naming scheme (metadata vs blend data)
# print('has to reupload whole data, name has changed.')
upload_set = []
if not self.reupload:
upload_set = ['METADATA', 'THUMBNAIL', 'MAINFILE']
else:
if self.metadata:
upload_set.append('METADATA')
if self.thumbnail:
upload_set.append('THUMBNAIL')
if self.main_file:
upload_set.append('MAINFILE')
result = start_upload(self, context, self.asset_type, self.reupload, upload_set)
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props = utils.get_upload_props()
if self.reupload:
# layout.prop(self, 'metadata')
layout.prop(self, 'main_file')
layout.prop(self, 'thumbnail')
if props.asset_base_id != '' and not self.reupload:
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layout.label(text="Really upload as new? ")
layout.label(text="Do this only when you create a new asset from an old one.")
layout.label(text="For updates of thumbnail or model use reupload.")
if props.is_private == 'PUBLIC':
utils.label_multiline(layout, text='public assets are validated several hours'
' or days after upload. Remember always to '
'test download your asset to a clean file'
' to see if it uploaded correctly.'
, width=300)
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def invoke(self, context, event):
props = utils.get_upload_props()
ui_panels.draw_not_logged_in(self, message = 'To upload assets you need to login/signup.')
return context.window_manager.invoke_props_dialog(self)
else:
return self.execute(context)
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class AssetDebugPrint(Operator):
"""Change verification status"""
bl_idname = "object.blenderkit_print_asset_debug"
bl_description = "BlenderKit print asset data for debug purposes"
bl_label = "BlenderKit print asset data"
bl_options = {'REGISTER', 'UNDO', 'INTERNAL'}
# type of upload - model, material, textures, e.t.c.
asset_id: StringProperty(
name="asset id",
)
@classmethod
def poll(cls, context):
return True
def execute(self, context):
preferences = bpy.context.preferences.addons['blenderkit'].preferences
if not bpy.context.scene['search results']:
print('no search results found')
return {'CANCELLED'};
# update status in search results for validator's clarity
sr = bpy.context.scene['search results']
sro = bpy.context.scene['search results orig']['results']
result = None
for r in sr:
if r['id'] == self.asset_id:
result = r.to_dict()
if not result:
for r in sro:
if r['id'] == self.asset_id:
result = r.to_dict()
if not result:
ad = bpy.context.active_object.get('asset_data')
if ad:
result = ad.to_dict()
if result:
print(json.dumps(result, indent=4, sort_keys=True))
return {'FINISHED'}
class AssetVerificationStatusChange(Operator):
"""Change verification status"""
bl_idname = "object.blenderkit_change_status"
bl_description = "Change asset ststus"
bl_label = "Change verification status"
# type of upload - model, material, textures, e.t.c.
asset_id: StringProperty(
name="asset id",
)
state: StringProperty(
name="verification_status",
@classmethod
def poll(cls, context):
return True
def draw(self, context):
layout = self.layout
layout.label(text='Really delete asset from BlenderKit online storage?')
# layout.prop(self, 'state')
def execute(self, context):
preferences = bpy.context.preferences.addons['blenderkit'].preferences
if not bpy.context.scene['search results']:
# update status in search results for validator's clarity
sr = bpy.context.scene['search results']
sro = bpy.context.scene['search results orig']['results']
for r in sr:
if r['id'] == self.asset_id:
r['verificationStatus'] = self.state
for r in sro:
if r['id'] == self.asset_id:
r['verificationStatus'] = self.state
thread = threading.Thread(target=verification_status_change_thread,
args=(self.asset_id, self.state, preferences.api_key))
thread.start()
return {'FINISHED'}