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object_boolean_tools.py 45.7 KiB
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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

bl_info = {
    "name": "Bool Tool",
    "author": "Vitor Balbio, Mikhail Rachinskiy, TynkaTopi, Meta-Androcto",
    "blender": (2, 78, 0),
    "location": "View3D > Toolshelf",
    "description": "Bool Tools Hotkey: Ctrl Shift B",
    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Object/BoolTool",
    "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
    "category": "Object",

import bpy
from bpy.app.handlers import persistent
from bpy.types import (
        AddonPreferences,
        Menu,
        )
from bpy.props import (
        BoolProperty,
        StringProperty,
        EnumProperty,


# -------------------  Bool Tool FUNCTIONS------------------------------
# Utils:

# Hide boolean objects
def update_BoolHide(self, context):
    ao = context.scene.objects.active
    objs = [i.object for i in ao.modifiers if i.type == 'BOOLEAN']
    hide_state = context.scene.BoolHide

    for o in objs:
        o.hide = hide_state


# Object is a Canvas
def isCanvas(_obj):
    try:
        if _obj["BoolToolRoot"]:
            return True
    except:
        return False


# Object is a Brush Tool Bool
def isBrush(_obj):
    try:
        if _obj["BoolToolBrush"]:
            return True
    except:
        return False


# Object is a Poly Brush Tool Bool collection
def isPolyBrush(_obj):
    try:
        if _obj["BoolToolPolyBrush"]:
            return True
    except:
        return False


def BT_ObjectByName(obj):
    for ob in bpy.context.scene.objects:
        if isCanvas(ob) or isBrush(ob):
            if ob.name == obj:
                return ob


def FindCanvas(obj):
    for ob in bpy.context.scene.objects:
        if isCanvas(ob):
            for mod in ob.modifiers:
                if ("BTool_" in mod.name):
                    if (obj.name in mod.name):
                        return ob


def isFTransf():
    user_preferences = bpy.context.user_preferences
    addons = user_preferences.addons
    addon_prefs = addons[__name__].preferences
    if addon_prefs.fast_transform:
        return True
    else:
        return False


"""
# EXPERIMENTAL FEATURES
def isMakeVertexGroup():
    user_preferences = bpy.context.user_preferences
    addon_prefs = user_preferences.addons[__name__].preferences
    if addon_prefs.make_vertex_groups:
        return True
    else:
        return False

def isMakeBoundary():
    user_preferences = bpy.context.user_preferences
    addon_prefs = user_preferences.addons[__name__].preferences
    if addon_prefs.make_boundary:
        return True
    else:
        return False
"""


def ConvertToMesh(obj):
    act = bpy.context.scene.objects.active
    bpy.context.scene.objects.active = obj
    bpy.ops.object.convert(target="MESH")
    bpy.context.scene.objects.active = act


# Do the Union, Difference and Intersection Operations with a Brush
def Operation(context, _operation):

    useWire = bpy.context.user_preferences.addons[__name__].preferences.use_wire

    for selObj in bpy.context.selected_objects:
        if selObj != context.active_object and (selObj.type == "MESH" or selObj.type == "CURVE"):
            if selObj.type == "CURVE":
                ConvertToMesh(selObj)
            actObj = context.active_object
            selObj.hide_render = True
            cyclesVis = selObj.cycles_visibility
            # for obj in bpy.context.scene.objects:
            #   if isCanvas(obj):
            #      for mod in obj.modifiers:
            #         if(mod.name == "BTool_" + selObj.name):
            #            obj.modifiers.remove(mod)

            if useWire:
                selObj.draw_type = "WIRE"
            else:
                selObj.draw_type = "BOUNDS"

            cyclesVis.camera = False
            cyclesVis.diffuse = False
            cyclesVis.glossy = False
            cyclesVis.shadow = False
            cyclesVis.transmission = False
            if _operation == "SLICE":
                # copies dupli_group property(empty), but group property is empty (users_group = None)
                clone = context.active_object.copy()
                # clone.select=True
                context.scene.objects.link(clone)
                sliceMod = clone.modifiers.new("BTool_" + selObj.name, "BOOLEAN")  # add mod to clone obj
                sliceMod.object = selObj
                sliceMod.operation = "DIFFERENCE"
                clone["BoolToolRoot"] = True
            newMod = actObj.modifiers.new("BTool_" + selObj.name, "BOOLEAN")
            newMod.object = selObj
            if _operation == "SLICE":
                newMod.operation = "INTERSECT"
            else:
                newMod.operation = _operation

            actObj["BoolToolRoot"] = True
            selObj["BoolToolBrush"] = _operation
            selObj["BoolTool_FTransform"] = "False"


# Remove Obejcts form the BoolTool System
def Remove(context, thisObj_name, Prop):
    # Find the Brush pointed in the Tree View and Restore it, active is the Canvas
    actObj = context.active_object

    # Restore the Brush
    def RemoveThis(_thisObj_name):
        for obj in bpy.context.scene.objects:
            # if it's the brush object
            if obj.name == _thisObj_name:
                cyclesVis = obj.cycles_visibility
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